SHAWN GORDON
COMMUNITY WRITER
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Am I a writer? Yes. Do I write well? That depends on what 'well' is. Whatever the case may be, I tend to write the depth of my thoughts on specific game related things.
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FEATURED POST
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What if Adam Jensen could explain himself and defend the accusations of racism? Here, he does.
Friday, September 02, 2011 | Comments (1)
POST BY THIS AUTHOR (9)
PSN users are acting like a group of pyromaniacs angry at the idea of using matches instead of a lighter to start a fire. The problem is that it makes them look like whiny losers, incapable of self-sustaining behaviors much like a diaper-laden infant; the self-entitlement running rampant amuses and disgusts (mainly disgusts).
Few things in gaming culture make me want to burp a baby using the claw end of a hammer than when I see generally decent publishers and developers make a game licensed from a television show, movie, or comic book. Although not all licensed games hurl luke-warm pork in an ashtray all over the gaming culture, a majority of them do. Here's how
2guys_1title
I hear it a lot, "girl gamer" and less frequently but represented "gay gamer". What the hell is a 'girl gamer'? Are they gamers who happen to be female or females that happen to game? Is there really a difference? Who knows, but regardless of the semantics it is a buzz phrase that get's people riled up and ready to compete for the dumbest of reason
2guys_1title
When we play games we become attached to the characters involved. Often times we forget that the characters we adore have no real value. Characters like the Master Chief, Soap MacTavish, and Mario are all stark examples of generally worthless characters or characters that are just empty and hollow.
2guys_1title
The context of violence is the most often overlooked portion of the discussion and is what really needs the most consideration before chastised as something negative.
2guys_1title
Enemy of the State by Game Informer Associate Editor, Matt Miller, was a piece of great interest to me.Sadly, I felt the article was irresponsible and presented facts poorly. Shawn Gordon aims to shange that.
There are a plethora of games out there people have been practically raised on. Metal Gear, Super Mario, Sonic, Halo, Resident Evil, etc. These games have done well in standing the test of time, but isn't it time to throw in the towel and lay them to rest? They're not bad games and some would argue that they're the greatest games ever, which is al
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Two cultures in my life that I've devoted healthy portions of my life within are gaming and Electronic Dance Music (EDM). One has completely eroded into a bland mix of mass-produced material trend and the other is at serious risk of following suit with a cultural mess of growing non-games.
COMMENTS BY THIS AUTHOR (21)
"@ RIchard

"Maybe it's us who see the value in the latest gaming products and will happily spend money on them will keep this industry healthy and alive."

Perceived value and actual value differ.People happily spend money on things, but that doesn't mean it's culturally beneficial or that in the long run it is the right way to keep the industry afloat. As a matter of fact, it's the exact mindset that will be the doom of it all.

People are being lead to believe that if they dont support publishers like EA or Activision, that the industry will collapse upon itself and everything goes south. If EA fell apart today and Activision tomorrow, what would happen? Someone would replace them, that's what. That's the nature of business. If a company can't stay afloat on its own merits id doesnt deserve to be in business. What we see happening is this flood of cheap products and bite sized games released in high frequency... it defines "quick buck." And you'll happily allow quality to suffer for it. You do realize that's the self-destructive behavioral pattern of an addict, right?

Look at CoD. MW3 will sell millions despite the small incremental changes from each release. It's becuase people have been conditioned to settle and think that without supporting big publishers, the industry is doomed. The proof sitting counter this concept is right in front of us - on our phones, tablets, Steam, Desura... etc...

You've a right to buy what you want, but I won't have sympathy for you when in 5 years you're upset that things fell apart, became too expensive through contrived multi-platform subscriptions and add-ons.. because you're wallet and previous mindset let that dorr get kicked right the "F" in."

Sunday, September 04, 2011
"@ RIchard

"Maybe it's us who see the value in the latest gaming products and will happily spend money on them will keep this industry healthy and alive."

Perceived value and actual value differ.People happily spend money on things, but that doesn't mean it's culturally beneficial or that in the long run it is the right way to keep the industry afloat. As a matter of fact, it's the exact mindset that will be the doom of it all.

People are being lead to believe that if they dont support publishers like EA or Activision, that the industry will collapse upon itself and everything goes south. If EA fell apart today and Activision tomorrow, what would happen? Someone would replace them, that's what. That's the nature of business. If a company can't stay afloat on its own merits id doesnt deserve to be in business. What we see happening is this flood of cheap products and bite sized games released in high frequency... it defines "quick buck." And you'll happily allow quality to suffer for it. You do realize that's the self-destructive behavioral pattern of an addict, right?

Look at CoD. MW3 will sell millions despite the small incremental changes from each release. It's becuase people have been conditioned to settle and think that without supporting big publishers, the industry is doomed. The proof sitting counter this concept is right in front of us - on our phones, tablets, Steam, Desura... etc...

You've a right to buy what you want, but I won't have sympathy for you when in 5 years you're upset that things fell apart, became too expensive through contrived multi-platform subscriptions and add-ons.. because you're wallet and previous mindset let that dorr get kicked right the "F" in."

Sunday, September 04, 2011
"So I guess you all think they got Jenny Alexander wrong too, or what she not Black?"
Friday, September 02, 2011
"Richard, on most counts I completely disagree.

"If I've enjoyed a title I'll happily pay a few extra dollars for 3 hours more entertainment. That's pretty good value in my book."

And hey, that's fine. If you find the value in it I can't stop you, but I can say  I think you're a bit misguided or your metric of value is really skewed. Dragon Age II took me 9 hours to complete. With the few extra DLC missions at $10 a pop, the value here is greatly skewed.  $60 / 9hrs = $6.66 pr hr. DLC that adds 45 minutes of play at $10 = $13 per hour - nearly twice the cost per hour of the original game. I could provide ther examples but I'm sure you get the point.

"As for the price of Xbox Live games, I think you're being very unfair. A lot of indie developers trying to make it in a tough business, $15 isn't too much to ask for what are often amazing games. Play the demo, if you don't like it don't buy it."

Fair point however, indie developers now are like graphic artists in the 90's. "Everyone"  with a computer aspires to try it once. I can't tell you how many indie developer interviews I got off Kickstarter and Desura when I ran my own journalism site, where these indie developers complained about the cost of development. The cost however wasn't in software, paying the coders and artists, or time - it was the cost of being able to sell the game on a platform. Do you know how much it cost to pay Microsoft, Steam, Apple, or Sony to sell a game for their platform, or how much off the top in sales each takes? That's why Android development is spiking (among other reasons). Indies have it tough, but as a consumer, that's not my effing problem. As developers, they should be taken to task  to figure out a way to cut the middle man out (publishers are the middle men here). I get the risk is that it means slower development and it makes it rather difficult to market a game where its easily accessible for everyone - but as consumers we shoudln't be so lazy and close minded as to not explore and create avenues - hell, I'm absolutely shocked develoeprs havent opened up facebook and used their social page as a direct link back to a personal site to sell direct... so yeah, I have some sympathy, but not much when there's a clear lack of ideas being thrown around that might get them to help themselves. 

"In general we get an awful lot of bang for our buck as gamers compared to others form of entertainment, stop complaining."

Such as? I pay $8 a month for netflix and can access it on my PC, phone or PS3 via the same account. That's a pretty stellar value. Of course I pay for internet, but my internet is for much more than netflix. I also pay about $25 a month in music from iTunes... and that's around 4-5 hours of music for me... compared to the $60 for a 5-7 hour game, suddenly there's not a lot of bang for the buck. Am I entertained by the immaturity online? very seldom am I... I might chuckle, but for the most part whiny MMO asshats make me want to punch a baby. Am I entertained by the fact my $60 only buy 2/3 of the full game? Hardly. Do freemium titles or the idea that a 15 minute demo of a game that hardly gives a feel for what it is or what it is about should serve as a viable point of entry? Ha!.

So while I'm gald you feel there's some kind of "value," I can't help but percieve those with similar sentiments as causality for our impending doom. Maybe I am just old and codgery, but this industry ran out of Vaseline years ago and we're just NOW noticing (barely)?

&nbs;"

Thursday, September 01, 2011
"Great article. I've been trying to tell this to gamers for over 10 years now - with little success. It seems when articles exposing the true cost of gaming and the additional facets that contribute to the cost, someone comes along and throws "people pay waht it is worth to them, end of story, cry elsewhere... you old loser.."

 

I agree (and as stated) have said almost the very same points, save justifying anything. The biggest impact to rising cost is the DLC. As you point out, various editions of a game are released at a higher price point with additional content. the problem is that most of the content given out isn't "additional" - it's already on the disc. As a "gift" for pre-ordering, consumers are given codes to unlock and access what is already on the physical media (MvC3 for example). Other times, DLC serves to complete the story or add the missing depth to the existing content (L.A. Noire was rather flat without the add-on launch DLC).

Now we get publishers like Activision rebranding their DLC with subtexts like "Elite Edition" which promises a year of online play. This might be okay if MW3 actually sees a year of online support from players. If we look at MW2 we can say that it has had well over a year of online support from gamers, but much of that is becuase gamers were disappointed with the Black Ops online experience. In doing the Elite Edition with the online pre-paid service subscription, we now get to deal with yet another contrived method a publisher attempts to secure place in the online gaming wars. To me, that kind of plan seems a little dishonest - it places gamers in a position where they have to think about their investment; do they move on to another game like CoD7 wherein there will likely be a similar setup, or do they maintain loyalty to MW3? For some, that could be a tough call unles all franchise titles are integrated through the system. Would they be? I doubt it, based on the method of EA and their "Online Pass" stacked under "Season Pass,"  but looking at Ubisoft's UPlay, it might be. Activision is more of a renovator than innovator anyway so it really is difficult to predict. In either case, whatever happens will be to the benefit of a corporation and detriment of a culture.

Conversely, looking at Black Ops again, ther are 5 map packs at $15 each - a common argument for the lack of campaign continuity and quality is that the game puts focus on the multiplaer and online aspects. $60 for a crap campaign with a disjointed and generic story, but fairly solid multiplayer. If we also consider that map packs allegedly add completion to the experience, another $60 in map packs for the "total experience" makes Black Ops $120 and supplies a rather shady argument to say it "increased in value." total BS, but I've heard attempts at that argument.

Like you, my biggest complaint is removal of control. Years ago I worked at Mongomery Wards, a large department store. As gaming became popular, department stores slowly latched on to games as a way to attract sales. People usually didn't so to Sears or Macy's to get games and are only now really starting to go to Wal-Mart and Target. Anyway, Castlevania: SOTN was reduced to 49 cents (CENTS!) because the store was closing. These were the regular first edition PSN discs. I bought all 4 copies the store had. I played one, and kept the other 3 wrapped in the original celophane in storage. Two years ago I sold one copy of SOTN on ebay for $120 (I didn't set that price, I set it at $15 and the bidding war went crazy). I can't do that with games today, nor will I be able to really "collect" them in the same sense as even 5 years ago. With the dispersal of physical media and a shift to digital - there's no "real" incentive to pre-order, no incentive to get special editions, and really no incentive to have loyalty to anyone. It all seems counter-productive long term, which indicates more clearly to me that the core culture is dead. And we did it to ourselves. The time to do something was years ago but our fear of losing gaming as a society killed it.

 "

Thursday, September 01, 2011
"yet portal 2 was underwhelming in my opinion. I was left wondering if the puzzles were designed for a 10 year old. The commentary was fun, so were the puzzles but it could be better. Additionally a longer experience isn't better but it risks less to be long and epic then brief and explosive.... I like my games lime I like my sex... T"
Wednesday, June 01, 2011
"I agree, but that doesn't justify the cost structure of less substance for more moe"
Tuesday, May 24, 2011
"Undoubtedly - they can push, but if gamers do not adopt and adapt - it won't happen. On the other hand, I see it a lot like the battle between Blockbuster and Netflix - Blockbuster gets movies 28 days before Netflix and has them in physical media but people go top Netflix and it indicates people are looking for convenience over exclusivity. Laziness will be the battle terms here also, and it's winning.

I don't buy the "reduced overhead" manufacturing cost will be replaced with an equal expense to bandwidth and server maintenence, which will be passed to us. See, if the industry were really trying to make it more cost effectve to bring us games, then I don't get why games appear to get shorter while the price goes up.  I get that it's a business, but it's only a business to the industry and without the culture there's no business - don't screw the culture

."

Monday, May 23, 2011
"No, I didn't intend to imply that any specific developer was the most affected, only developers comparatively were more affected than other vocal groups.

In contrast, I think that any developer, little or otherwise, is making a bad move if they develop for a single facet of anything in the world today, expecially in gaming. Gamers aren't dissimilar from any other consumer group in that they don't know what they want until they don't have it."

Monday, May 23, 2011
"I think Admiral Akbar said it best. It's a trap!.

By keeping retail content limited and low, publishers can hide behind the excuse "It's cheaper for consumers." The facts often indicate the contrary.

Take Dragon Age for example - last year many users were upset that the DLC for the game was releaseed so... promptly at time of retail release. The content for the game was already on the disk so no extra development was needed but the price of the DLC for the game came in $5 to $15 dollar increments. By the time it was said and done, to get the full, unabridged story of Dragon Age Origins, players needed to fork over around $90. Of course other add-ons that came later did require development and both together account for less than 1/10 the depth and story of Origins, at half the cost of the full game.

Cheaper? not at all. Shorter - we already got that."

Sunday, March 13, 2011
"@Chris,

>>>>I think using flat/underdeveloped characters in gaming is encouraged by both developers and players, since for most games experience comes before story telling. Mario could have a backstory on par with Citizen Kane, but I'm not going to care if the gameplay is garbage or Nintendo tries to force the story on the player.

Fair enough, platformer characters are about zany design, mechanic, and general fun of a title. Ratchet and Clank, Super Adventure Island, Sonic, et. al., people really don't care who they are - so I have to ask, why do they try desperately to develop a backstory is flat charactes are encouraged? Sonic is specifically bad about this... He's flat, but the fact they try to give him dimension takes my ability to accept his flatness. It says he's not supposed ot be.

Honestly, I have not read the Novemeber issue of EGM. I wrote this originally 6 months ago.

I'm not a huge fan of the metroid series but I've played all entries in the franchise. Since you ask, I don't have a feeling - I havent considered it too much. However, if I were to consider it I think that Samus is two people - Other M and pre-Other M. The original Samus was flat, but her roots are in the 8bit era where very little development occurs outside of RPG (and even then, it was either over or under developed). As the series progressed, they didn't play with her too much in terms of 'personality', but when Other M appeared, for the little bit I played it, I felt that I was suppoed to care about her as a person or that there was all this information and understanding of her that I should already have based on presentation. It expected a bit too much from me in terms of "who" and primarily "what", Samus is. I walked away from Other M sort of feeling that it was, in a way, a sort of soft-reboot in the wrong place at the right time. But again, my experiences with Metroid are limited given that I'm not drawn to that series."

Sunday, October 31, 2010
"@ David,

Wow. thanks. I didn't expect that it would make anyone feel that way. Honestly, I just kind of whipped this out in a heat of passion. It took a while, but it was emotionally consuming. My motivation is, obviously, to get people to undertand that there's more to this than certain individuals 'want' others to know. I have an understanding that for some, gaming, is merely a pass time and that bias in a blog is okay, but when individuals who claim to be professional journalists tout opinion as fact and provide misleading information - it can't just go unchecked. I'll probably write about that more specifically later.

Regardless, thanks for reading it. I know it was long."

Saturday, October 30, 2010