ARMAN BORGHEM
LOCATION
Nynäshamn, Sweden
Hi there!
My name is Arman Borghem, and I’m a storyteller/game designer living in the Stockholm region of Sweden. I’ve worked on games, short film, fiction and audio dramas. I’ve also been known to write the occasional rant, analysis and opinion piece.
Looking for those last few things? Then you've found the right place!
ARMAN BORGHEM'S SPONSOR
FEATURED POST
DLC. Obviously controversial for some. Having started out a DLC skeptic years ago, I now look at the debate on the practice with great puzzlement. Why are some people so provoked by it? And why aren�t they using better arguments? Because I do believe they have a point. It�s just that time and again, it seems to get lost in the shouting match.
Friday, December 31, 2010 |
Comments (2)


I love Valve for their modding support. Counter-Strike, Insurgency, Neotokyo, Empires... all great mods. But they've also sold a hell of a lot of Source engine games which the mods can run on. To reiterate, modding support makes sense for some developers, but not for most. DLC on the other hand, probably makes sense for a lot more.
As for DLC characters in fighting games, again the importance of the developer being straightforward becomes vital. It's up to the developer to decide what they're selling, but consumers have a right to know what they're paying for - before they pay. Otherwise the developer's trying to sell you something else than what you paid for, and that's just bad manners."