I Like This Trend: Total Freedom in Open-World Games
Written by Brett Bates   

A lot of the open-world games I've played over the years have had trouble opening up. Maybe a bridge is under construction, or a terrorist threat has placed a part of the city under lockdown. Whatever the excuse, the fact is I can't fully explore the game world until I've played through a hefty chunk of developer-approved missions.

Sure, I can tool around my little section of town, blowing off the story and soaking up the sights. But I want more. I want total freedom. If you're going to market your game as "open world," then I want to be able to cruise around any neighborhood, scale any building, and blow up anything I desire right from the get-go.

So when Pandemic dropped by to show off the latest build of their open-world game The Saboteur (due out December 8), I was pleased to learn that the game gives players access to the entirety of Nazi-occupied Paris as soon as they complete the tutorial.

That means if your idea of fun is repeatedly climbing the Eiffel Tower and jumping off, you can do that right from the start. If you're hankering to take potshots at Nazis marching down the Champs-Élysées, you can do that right away, too. It's up to you; the game won't handcuff you to the story in order to open up the city and let you make your own fun.

Pandemic still steers you to the main storyline, but they do so in a novel way. Instead of artificially restricting your movement, they've divided up the city between occupied and liberated zones. Occupied zones are presented in stylized black and white, punctuated with splotches of yellow and blood red (think Sin City). Perpetual night covers the sky, and rain slicks the pavement.

These areas are swarming with Nazis, however, so don't think you'll be able to sashay around the fifth arrondissement while munching on a baguette. But with enough skill, you can wander from one side of the city to the other with your life intact.

Liberated zones, on the other hand, pop with bright colors drenched in sunlight. Civilians populate the streets, and the Nazi presence is slight. If you happen to get into a fight with them, fellow resistance fighters will join your cause.

The catch is, you can only liberate areas through the story. So if you want to create more safe havens throughout the city, you're going to have to play through the narrative.

But the choice is yours. And that's exactly the way it should be.

Comments (12)

I am so Upset right now. I so want to play this, but you get to,
Toby Davis , November 09, 2009
I'm suddenly curious about this game. I'd love to see some real in-game shots, with the hud and all.
Demian Linn , November 09, 2009
Wow, I really had no idea this was an open-world game. And I was really confused by the black and white, then color screenshots. Thanks for clearing that up!

It sounds like a good step forward for open-world games. Good, informative article, Brett!
J. Cosmo Cohen , November 09, 2009
@Demian: Yeah, there aren't really any in-game shots available now, but here's a dev-walkthrough video that captures some of what I saw: http://www.gametrailers.com/vi...teur/57746
Brett Bates , November 09, 2009
Sigh. More Nazis. Even this Jew is getting tired of killing virtual Nazis.
Jason Wilson , November 09, 2009
Nazis may be played out, but protagonists speaking a sweet Irish brogue? I could use some more of those.
Brett Bates , November 09, 2009
This is like the writing equivalent of the French guy exploding in croissants in Super Punch-out.

so don't think you'll be able to sashay around the fifth arrondissement while munching on a baguette
Dan Hsu , November 09, 2009
@Shoe: You're right. How about if I change it to "angrily smoke a cigarette while window shopping for berets"?

I kid, French Bitmobbers!
Brett Bates , November 09, 2009
Everytime I read/hear the word baguette I think of the Flight of the Conchords song.

http://www.youtube.com/watch?v=X5hrUGFhsXo
J. Cosmo Cohen , November 09, 2009
This game has been on my Games To Buy list since I first saw it. I really like the art style with the color slowly being restored in a black and white world. The main character's mannerisms also remind me of Altair and Ezio from AC which I thoroughly enjoyed. Can't wait to play this.
Joshua Henderson , November 10, 2009
@Jason Wilson

We do often seem to be dealing with the Nazi threat and I have a few thoughts on why that might be:

1. Europe is easier to render. Think about it, flat snowy plains and maybe the bombed out village or two. Lots of grays, browns and whites. Kudos to this game for taking place in an uncommonly used locale like France.

2. Nazi's are the closest thing to an alien invasion in real life. A seemingly endless supply of enemies who shout something in German when you kill them. Most games do not go any further into the actual politics or emotions of the Nazi forces because they are bad guys and your a good guy, what else do you need to know?

3. The timeline is the one Goldilocks would prefer; not so far in the past as to not use weapons people are familiar with now and not so recent as to really offend anyone by scratching a fresh wound.

4. Often times, these games are made with little or no story having to be written because we all know how it turns out and no one admits that they would like to see some of the war from the German's side just as an exercise in clarity.

Now these are just my opinion obviously and as always I invite discussion and perhaps even a bit of flames at my thoughts and ideas.

Personally I know that I would love to play from a Nazi soldier's point of view. A young teen who was forced into the military (as many of them were) and who does not really understand the reason they are fighting except to simply stay alive. Many people do not realize that the German soldiers were forced into that role and used like pawns by Hitler. Imagine being "drafted" and sent to war for a cause you did not agree with at all. Perhaps your best friend was Jewish and suddenly you are now supposed to revile his people. I cannot imagine what that would have been like, but man I wish there was a company out there who had the balls to explore this ideas.

Now I know it is not likely that this will happen because people might think that the developers sympathize with the Nazi's, but because I know they want to actually sell units they can set the game before the allies get involved and perhaps the last scene is one where our young Nazi tries to turn himself in to an allied convoy but is shot by his commander as he tries to leave.

If a game such as this has been made then please someone let me know, but I get the feeling that if it had been I would have already heard about it. I mean considering the discussions brought on by one level in Modern Warfare 2, something like my idea would likely turn the entire gaming world on its ear.
Jacob Hinkle , November 13, 2009
Even this Jew is getting tired of killing virtual Nazis.


smilies/cheesy.gif

Great post, Brett!!! Since technology is no longer a barrier in building open-world games, I hope we see more "freedom" as this generation of games reach maturity.
Yes, this post rules. What does it rule like? Well, it rules like a certain club rules - a club called the Bitmob Beard Club!!!
Lance Darnell , November 13, 2009

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