I'd like to open my first post by apologizing for the plentiful formatting issues that I'll no doubt encounter.

This piece began, in a way, as a response to an article written by Omar Yusuf on the consequences of death in video games, but by the end I found that it had become a monster of a different nature, so please bear with me, as this preamble is crucial to my argument later on. This topic is a controversial one, but I hope to approach it from a relatively fresh angle.


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