Bioshock 2's Rapture is a beautiful, but often chaotic and terrifying place. While death and devastation are common indoors, all is calm on the other side of the glass -- though you may be too busy trying to survive to notice. If you do stop to admire the view, your reward is a glimpse of a mysterious marine landscape that’s tantalizingly out of reach.
In an attempt to highlight Bioshock 2’s striking underwater world, I took a batch of screens and cropped away the distractions.
As you will see, Rapture is a beautiful place...to die.
Click here for part two of the Bioshock 2 gallery.
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Comments (7)
I want a boss fight where you fight a whale. That would be really cool! And has anyone written a post on why this game is not anticipated as it could be?
I am confused.
That's my understanding, anyway.
@Lance: It's a day one buy for me, but with mixed feelings. While I can't speak for others and their trepidation, I can offer my feelings on the matter.
The first Bioshock is my favorite game of all time. Period. So I fear this game will have sequelitis, the condition where a sequel is not as good as the original. Second and more disturbing is this: the brilliant Ken Levine team that created the first game is actually not working on this one. This seems strange to me. Levine talked at length about how the first Bioshock was his labor of love. I remember reading a fantastic article in EGM about how he pulled from many influences to round out his vision. Bioshock struck me as one of those once-in-a-lifetime situations where talent and creativity come together with a lot of luck (and a budget) to make something special.
The question is, why would someone so passionate about a project not work on its sequel???
As an aside, I would love to hear the true reason Levine is not working on the game. I have my suspicions (his potential refusal for multi-player? other disagreements with higher-ups? another project in the way?), but I would love it if a bitmob editor could meet up with him and coax it out of him........