8 lessons games should have learned from comics

Lolface
Friday, January 13, 2012
EDITOR'S NOTEfrom Rob Savillo

History repeats itself yet again. Matthew's spotted eight lessons from the comic-book industry that video games have failed to learn from. Do you think developers and publishers will resolve any of these issues?

After reading Chase Koeneke’s What games can learn from comic books, I began to wonder if there were any specific lessons that the medium could learn from the extensive experience of the comic book industry.

Unfortunately, history likes repetition, and games have already made some of the same mistakes that comics did years ago. So let's take a look at some of the lessons games should have learned from comics, but didn't.


1) The Chuck Austen lesson: Vote with your dollars

she hulk and juggernautBack in the early to mid 2000s, Chuck Austen was the writer for Uncanny X-Men (#410-442), and fans loathed his entire run. With plots points such as Nightcrawler’s demon daddy, Juggernaut/She-Hulk sexy time, and the Havok/Polaris/school nurse love triangle, fans derided Austen for focusing on the X-Men’s sexual escapades while ignoring the finer points of storytelling, like coherent plots and characterization.

When asked about Austen’s sordid run, then Marvel Editor-in-Chief Joe Quesada said that they had heard the fans’ complaints, but since the sales for the comic were still high, the complaints seemed to be coming from a vocal minority. He then urged fans to vote with their dollars.

They did not, and Uncanny X-Men remained one of Marvel’s top selling comics month after month after month, which is kind of like what we do as gamers.

We praise unfinished games, like Skyrim, and complain about an abundance of sequels, only to make Modern Warfare 3 the best selling entertainment product ever. Until publishers start to notice a difference in their bottom lines, they aren’t going to care what you don’t like because you’re still buying it.

 

2) The O.M.A.C Project lesson: Required tie-ins

Before Infinite Crisis began, DC Comics launched four mini-series that would serve as lead-ins for the big event, and The O.M.A.C Project proved to be the most precarious of the bunch.

In The O.M.A.C Project, former superhero Maxwell Lord is the primary antagonist. At the end of issue #3, he is alive and evil; however, he’s dead at the start of issue #4, and Wonder Woman killed him.

Between issues #3 and #4, DC ran a four part mini-series called "Sacrifice" that ran in all three of Superman’s comics and concluded in Wonder Woman’s. So, in order to understand Infinite Crisis, readers had to peruse The O.M.A.C Project and the other three lead-in mini-series, as well as the "Sacrifice" mini-series, for a total of 28 comics before the event even started.

While it would be easy enough for games to sidestep this issue, they haven’t. In Kingdom Hearts 2, Organization XIII plays a major part in story, but half of them are dead before the game begins. What happened? See Kingdom Hearts: Chain of Memories.

Mass Effect 3 finds itself in a similar position. At the start of the game, Commander Shepherd is supposed to be on trial. Why? See Mass Effect 2 DLC Arrival.


3) The Tarot lesson

tarot haunted vagina

Describing Tarot: Witch of the Black Rose is difficult at best. The comic is about a witch named Tarot with ridiculously huge breasts who runs around fighting bad guys while naked and getting chained up and molested.

She was also bit by an eel. On her ladyparts. And someone’s vagina was haunted.

The only reason I bring this nigh pornographic comic to light is because it is billed as "one of the most female-empowering comics on the stands." But there’s nothing empowering about a woman who can’t keep her clothes on.

Someone should have said this to Bayonetta’s creator Hideki Kamiya.

Bayonetta is a game that insists upon itself -- mostly by insisting the titular character’s sexiness onto me, the player. She has guns as her heels, battles with poledancing moves, and loses her hair for her sadomasochist (S&M) torture attacks (which include sexually assaulting a female monster with a wooden horse), and she wears glasses. The game works really hard to convince me that Bayonetta is sexy.

I don’t find her the least bit sexy.

All I see is an oddly proportioned witch who (like Tarot) can’t seem to keep her clothes on and (like Tarot) finds herself in S&M situations in a story that makes little sense (like Tarot).

It’s not sexy. It’s not empowering. It’s just stupid.


4) The Hal Jordan/Kyle Rayner lesson

Back in the early 90’s, sales of Green Lantern dropped incredibly low. DC decided to have one Green Lantern character, Hal Jordan, turn evil and kill all of the other Green Lanterns so that they could re-launch the comic with new character, Kyle Rayner, as the last Green Lantern.

Fans lost their shit -- going as far as taking out ads in Wizard magazine in protest.

Almost 20 years later, and Capcom decides to abandon Devil May Cry’s Dante in favor of a new emo Dante in DMC: Devil May Cry debacle.

Just like with the Green Lantern shift, the fan backlash was immediate and harsh, with some fans going as far as sending death threats to Ninja Theory over the reboot.

 
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Comments (12)
37893_1338936035999_1309080061_30825631_6290042_n
January 11, 2012

This is a really interesting and thorough examination. Bravo. I do have a few comments though.

I don't know if games are quite at that O.M.A.C. Project level yet. I don't feel like I can just go into a comic book store, pick up a random comic, and have any idea what is going on. On the other hand, I've had no issue picking up a game (even a sequel to a game I haven't played,) and getting the gist. I think the way games are made allow them to catch up players (like the PS3 version of Mass Effect 2,) that just aren't feasible for comics and their limited pages.

As for the Bayonetta/Tarot comparisson, I just don't know. I played through Bayonetta about a month ago, and while I don't see it as a bastion of female empowerment, I didn't really find it offensive (though being a male, I don't feel I'm especially qualified to say what is or isn't offensive to women.) By taking the role of Bayonetta and pulling off all the spectacular moves she can do, I never once objectified her (it'd be like objectifying myself.) One thing is for certain, Bayonetta is never submissive.

Lastly, though I welcome optimism in the face of overwhelming pessimism, I don't think it's fair to apply the Metal Gear Rising: Revengeance situation to the "fans don't know what they want" argument...yet. While I'm sure there are other games that exemplify this argument, let's wait until Revengeance's release before we give it praise for defying the odds.

Despite those few comments, I concur with many of your findings and warnings. Developers and publishers as a whole should be aware of these pitfalls and take steps to avoid them.

Lolface
January 11, 2012

I don't think games are quite at O.M.A.C. Project level yet either, but I think they're getting there. I never played Assasin's Creed, but I just started playing Assasin's Creed 2 and I was completely lost with all of the Desmond stuff. Also, have you ever tried to follow the lore of the Elder Scrolls series? I've played Morrowind, Oblivion, and Skyrim, and sometimes I have no idea what a lot of those people are talking about. Who in the sweet crap is M'aiq and why is he lying to me? Someone threw Uriel Septim into Oblivion and impersonated him? I just remember him dying within the first 5 minutes of Oblivion. WTF?

No, Bayonetta is never submissive, but she is a walking, talking fetish. All of her moves make it seem like she's trying to get a rise out of me (in my pants), and she kind of sexually assaults Joy with that wooden horse torture attack.

Tarot is essentially the comic book version of Bayonetta. None of her stories make sense, she always ends up naked, and there is a lot of S&M. Or so I hear. I've never actually read a Tarot comic before, I've just read a lot about it.

Finally, the main thing that comics has taught me is to be a cynical, dismissive fanboy. I call things crap before it's ever released, and hardly give it a chance. And there's a reason for that. Usually my gut instinct is right. And I kind of hate that. I genuinely like the Metal Gear franchise (even if Kojima likes to screw with me and won't release an HD version of technically the only game where you play as Solid Snake), and while I don't think the Metal Gear Rising trailer looked all that great (I wasn't really impressed with the original trailer when it was Metal Gear Solid: Rising either), I want to like it. Sure, I could have picked another game, like the game that feels the need to state it's title twice (DmC: Devil May Cry), but Rising is the game I have the most faith in. You gotta believe!

Profile_pic4
January 13, 2012

Revengeance is such a terrible name.  Left-field comment, I know, but it had to be said.

Lolface
January 13, 2012

Yeah, Revengeance is terrible. Who is he revenging? Why does he have a robot jaw?

Profile_pic4
January 13, 2012

Revengeance smacks of illiteracy. See also: irregardless.

He's revenging his English teacher for not teaching proper grammar (Did I use "revenging" correctly? it's hard to tell with non-words).

Default_picture
January 13, 2012

Bayonetta? I find that she wears her sexuality on her sleeve. I find it so over-the-top that it's hard to not find it humorous. I think the games that pointlessly sexualize their females while trying to get taken seriously are the ones that get annoying fast for me. A wee little fanservice is okay now and then, but too many game artists and designers do NOT know the meaning of moderation.

Aren't a a lot of comic books involving superheroes populated by impossibly-proportioned and form-fitting/scantily-clad ladies? Tarot, like Bayonetta, is just way more open and honest about it.

Lolface
January 13, 2012

Bayonetta's over-the-top sexuality was kind of funny at first, but 10 hours later I found it annoying.

And you're right, superheroe costumes are ridiculous. Just look at Spider-Woman. You can see her navel through the costume, making it look  like it was sprayed on.


Default_picture
January 14, 2012

I would prefer if artists got more creative with designing costumes for heroines instead of going the Lowest-Common-Denominator route.

A good example of a badass heroine that wears sufficiently more would be Saber from the Fate/Stay Night Visual Novel. 

And if anyone brings up the Fate/Extra version of Saber, she's just an exhibitionist.

Lolface
January 16, 2012

The problem is that for the most part, superheroes, both male and female, look ridiculous. And artists aren't always free to redesign them. Just look at Wonder Woman. The only reason she isn't wearing pants in teh new 52 is because...fans didn't want her to.

Default_picture
January 13, 2012

Great Article! I really enjoyed the items you selected in Comic Book history to reference.

Lolface
January 13, 2012

Thanks!

Profile_pic4
January 13, 2012

Fantastic article. Each point was very well argued.

You can't see it from where you are sitting, but I'm nodding.

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