Accessories won't save Kid Icarus: Uprising

Default_picture
Friday, March 30, 2012

Many people joke about Nintendo's habit of releasing drastically under-supported accessories, but recently this practice has taken a very frustrating turn. Kid Icarus: Uprising is incredibly difficult to control as players use the stylus, analog nub, and shoulder button all at the same time. Doing this for prolonged periods is actually pretty painful. Rather than addressing the control scheme, Nintendo opted to release yet another piece of plastic: a stand.

Pit

It'll take more than that to make Kid Icarus playable. For me, the controls are a clumsy, disjointed mess that doesn't really improve no matter how still I sit. Throw in a little bit of 3D and a game I really wanted to enjoy becomes a torture device.
 
When gamers started sharing their concerns about Uprising's controls, Nintendo should have addressed them in-game. While using the touch screen to aim Pit's attacks is a necessary evil because the 3DS only has one analog nub, I would have vastly preferred having an option to map that function to the face buttons. It's not a perfect solution, but it would be more comfortable than the current design.
 
Uprising does support the Circle Pad Pro, but only as a way for left handed players to swap which analog nub they're using to steer Pit around. This is another place where a little adaptation would have changed a everything. The Circle Pad should turn Uprising into a dual-stick shooter. That's essentially what the game is now, only with awkward stylus controls thrown in. 
 
 
To be fair, the stylus only becomes a problem during the lengthy action/platformer levels. Portions of the game see Pit flying through the air and taking down baddies as they zoom into range. Pit can't actually fly and relies on magic to keep him in the air. This magic is extremely limited, so much of his fight against Medusa's legions occurs on the ground. This would be totally fine if the same analog nub and stylus controls weren't in play. Fighting depends on precisely aiming attacks and being able to dodge what enemies throw at you. The 3DS touch screen really isn't built with such motion in mind. I don't think any touch screen is. 
 
shooting
 
Kid Icarus Uprising shouldn't have been 3DS game at all. The basic design lends itself to Wii controls. The stylus mimics the kind of targeting and camera controls that are commonly mapped to the Wii Remote. I would happily lose all the 3D support for a chance to play this game comfortably and without an extra bit of plastic keeping me grounded to the uncomfortable desk in my office. I can't play Uprising without it thanks to my old lady hands, and I can't use the 3D because the stand's angle is never quite right. 
 
Accessories won't save Uprising. While some players don't mind the control scheme, I find it frustrating and out of place. Rather than adapting a concept to the handheld, Nintendo tried to force the handheld into accepting the concept. This is such a shame. Kid Icarus Uprising is a beautiful game and probably the best-looking title available on the 3DS. Pity I can't enjoy that because the thought of playing any more of it makes me want to eat that plastic stand. 
 
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Comments (9)
Default_picture
March 30, 2012

I've found that Mario Kart 7 Wheel is the most comfortable accessory to compliment the 3DS. It's not very portable, but my hand hasn't cramped up since I started using it.

EDIT: Oh yeah, and that plastic stand sucks. I used it for maybe 3 minutes before I went back to the wheel.

Cucco-obsessed-link
March 30, 2012

Actually, you can map controlling the cross-hairs to the face buttons.  Being a lefty, and refusing to invest in a Cricle Pad Pro, I tried it out to get past the 'using my dumb hand for precise movements' problem, but it was... very clunky, to be honest.  I won't disagree that Uprising certainly has some control issues, though.

Default_picture
March 30, 2012

I'm about 99% sure that your preferred control scheme with the face buttons is one you can actually use in the game. 

Also, I read on Joystiq early today that this game started out development on the Wii which actually explains everything regarding the awkward controls. I agree it seems like it would be perfectly suited to the Wii.

And while I'm thinking about it, I bought a grip for my 3DS when MK7 came out becuase that game was PAINFUL. It's solved all of my comfort prolems. It even acts as a stand that is vastly superior to the one that comes with Kid Icarus. I highly recommend it: http://amzn.to/HBCptu

Default_picture
March 30, 2012
Yeah you can map the controls to the face button. It was the first thing I did before I even started the first land battle stage lol. You can mess around with the speed of the rectile too, but Im not sure if the effect carries over to the mapped buttons. I agree with many of your points, but I still enjoy the heck out of the game and the 3d effect. If there was no option to change the control set up (especially in game) I wouldn''t like it.
Default_picture
March 30, 2012

Hey guys,

What I meant by that was mapping the stylus controls to something else. If I could move with the face button and target with the circle pad I'd be all for it. But just swapping the circle pad isn't fixing anything. 

Default_picture
March 30, 2012

Yeah, they should have tried the original Sin & Punishment 1 control scheme, with the player movement mapped on the face buttons. That would have actually worked. I just can't imagine using the stylus in a game like this. Argh.

Default_picture
March 30, 2012

I was really, really looking forward to this game until I heard it was stylus only. And I totally agree this game looked like it belonged on the Wii. Hell, despite disliking Wiimote controls in general, I would have gotten behind this one, making it only the fourth game on that system (the other three having either "Mario Galaxy" or "WarioWare" in the title) where I didn't think waggle/point controls were a hindrance.

You were my favorite company when I was young, Nintendo. Past tense emphasized.

Default_picture
March 30, 2012

This game seems like a badly-made version of Sin & Punishment 2. From what I've seen, it has a similar concept. The main character flies in the foreground, shooting at everything in the background and melee attacking at close range.

However, Sin & Punishment 2 is a much more comfortable game, because of the Wiimote cursor controls. The movement and the shooting cursor motion was neatly divided, so that players could easily keep track of both modes of gameplay. I just can't imagine this in a portable stylus game.

Sigh. You'd think that Nintendo would have learned something after publishing Treasure's Sin & Punishment 2. I guess they didn't want Kid Icarus: Uprising to play like a clone of that shooter. Well, that's another failed revival of an old character.

Default_picture
March 31, 2012

Call me crazy but I don't mind the controls. I'm totally cool with the stylus. I just can't stand hitting that left shoulder button. But for me, I have that issue with every damn 3DS game I play. Hell, Pushmo isn't physically demanding at all and it still made my left hand ache.

The plastic stand is a terrible solution. They should have just bundled the Mario Kart 7 wheel with the game. It doesn't alter the controls much, but it gives the 3DS huge PS2-esque shoulder buttons, so you can have a a relaxed grip and still attack.

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