Surviving the "test of time" debate

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Saturday, June 18, 2011


Many Virtual Console reviewers are using what I call the "test of time" argument, which basically claims that these games -- like the classic ActRaiser -- deserve average or lower scores beacuse they don't offer any new mechanics or features we find in most modern titles. 

Seriously though, can we really compare direct ports of classic games to other modern marvels like Mass Effect or Fable? Yeah, this direct reboot of a game made around the early 90s doesn't have any sort of moral decision system, and it doesn't allow choices in situations involving dialogue or extended action. Players can't kill citizens or choose to help monsters in the city building mode in ActRaiser, so by default this game is "average." For something that's simply meant to present everything it used to, is this really a fair argument?

I do, however, believe there are valid instances when this approach seems necessary for classic reviews. For example, Ocarina of Time 3D was recently reviewed by 1UP's Jeremy Parish, who assigned an above average "B+" score to the game; he stated how it was still an exceptional revision but that more could have been done to enhance the experience. After all, this is technically a redo we're talking and not a direct port. Nintendo was already going through and redesigning this thing from top to bottom, so why not refine it a little more? An actual opportunity to improve on other mechanics -- like Link's combat -- had been missed, and so it was only fair for Parish to note this.

Now in defense of the Virtual Console review I mentioned earlier, it's probably a good idea to consider every type of gamer. Sure, it was an exceptional game back in the 90s, but the reader may not agree. Gamers who prefer intense modern experiences offered in newer titles won't be so easily impressed with most classics, while other retro enthusiasts and consumers who enjoy titles from all time periods will contest a lower review score. Everyone can't be pleased when certain games are reviewed but it's definitely important to focus on as many legitimate consumers as humanly possible.


So when it comes to classics and revisions, what's your opinion on the whole "test of time" argument? Do you feel it's justified for the sake of pleasing and protecting most consumers, or that a reviewer should focus more on both past and present influences?

 
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Comments (3)
Bitmob
June 18, 2011

I think when a rereleased retro game is labeled as a direct port, you have to consider it as a product of it's time.  Of course it's not going to compare with the features of the heavy hitters of today, so I think the "test of time" argument is invalid.  That argument might be useful when reviewing retro films, but with video games and their ever-increasing sophistication of technology, it just doesn't make sense.

I agree with your argument about a remake in regards to Ocarina of Time 3D.  You expect the remake to take cues from the games of today, otherwise it should be labeled as a port rather than a remake. 

04596077bdbbd4327842d739accd8b0a
June 20, 2011

The thing is, The Ocarina of Time 3D isn't a remake. It's more like a visual upgrade such as Beyond Good or Evil HD or Teenage Mutant Ninja Turtle: Turtles In Time Re-Shelled. They fixed up some graphics (not perfectly, to which I agree with Jeremy Parish) and reassigned some buttons and menu UI.

To me, a remake is like like Metal Gear Solid: Twin Snakes or Silent Hill: Shattered Memories. Those games were completely redone from the ground up.

Default_picture
June 20, 2011

That's very true, the actual game and plot remain unchanged, so "visual upgrade" would have been a better way for me to phrase it. The term "remake" itself would imply that it was entirely reinterpreted.

And yes, we can agree that certain concepts could have been improved. Still, it seems to be a solid reboot (possibly a better term) that even newer generations will enjoy.

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