Call of Duty: Design approaching reality

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Thursday, April 07, 2011
EDITOR'S NOTEfrom James DeRosa

Antonio questions whether or not better graphics make violent and dangerous situations less palatable to gamers. What do you think?

(This article contains spoilers for Call of Duty: Black Ops.)

I'm a decent soldier in Call of Duty: Black Ops: I hide behind objects to avoid gunfire, kill enemies without guilt, rappel down cliffs, survive chemical attacks, escape sinking freighters, fly helicopters over hostile Vietnamese territory, and ultimately, I save the world from nuclear disaster. I can't do any of that in real life. I'm a coward, and it's a good thing I'm not in the military.

Call of Duty: Black Ops

In terms of graphical fidelity, Black Ops portrays warfare well -- perhaps a bit too well. Ten years ago, the war games I played were more fantasy than reality. Syphon Filter, with its penchant for espionage and terrorism, never left me frightened for my own life. It was great fun. I liked the guns, and blowing up people was pretty entertaining. I embraced the game, but the character models and level designs lacked the depth and detail needed to truly draw me into its reality. That's probably why I carried my childhood love for guns and blowing things through my adolescence and into my early twenties.

Developer Treyarch makes gunplay hard to watch by creating a game that is as visually true to life as possible. Black Ops has detail and depth, from the design of the weapons to the forests of Vietnam to how the characters interact with their environment. I can understand why: They have the technology to create such a game, and it adds to the believability of the story.

 

Could anyone take Black Ops seriously with blocky caricatures like Gabe Logan? If Treyarch developed Black Ops with the design and physics of Syphon Filter, would it affect the player in the same way?

I've hear reports about murders and violence, but I rarely give a thought to passing ambulances. I pull over and let them by, but my heart doesn't exactly reach out to the person inside. Everything is fine as long as trouble doesn't come knocking on my door. Syphon Filter is sort of like that. I understand the dangers of guns and the physical and mental damage inflicted upon soldiers, but I'm distanced from it. Sometimes it takes a certain level of realism to draw an emotional reaction to these problems.

With Black Ops, the campaign immediately drew me in, and as I led Mason from mission to mission, I started thinking about the situations he got into and how I would fare under similar conditions. Later in the game, the Viet Cong capture Mason and his team. Mason awakens to a game of Russian roulette with one of his teammates. Mason's friend refuses to play, and his head is immediately smashed in. The guards toss him aside and sit a second squad member down. He reluctantly takes the revolver, puts it to his temple, and pulls the trigger. He lives.

Then, it's Mason's turn. He puts the revolver to his head while his friend asks him to come up with a plan. A guard moves too close to Mason, and at the last minute, Mason turns the gun on his captor. Miraculously, the bullet is in the chamber. The team escapes to fight another day.

I would pee in my pants. I don't have the reflexes to shoot a guard standing beside me. I would stupidly play Russian roulette until everyone died. You can be detached from the happenings of the world until they affect you -- a loved one is hurt or you yourself are hurt. Black Ops simulates this feeling pretty well, and it can be exhausting. Trouble didn't  actually come knocking on my door, but after playing Black Ops, it certainly feels like it did.

 
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Comments (9)
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April 07, 2011

Nice article there

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April 07, 2011

The bombastic storylines of the Call of Duty series remove all trace of "reality" for me. They may have sampled real firearms and consulted with former SpecOps to get the tactics right. But when I feel like I'm in a Michael Bay movie, it reminds me that I'm playing a video game, and consequently, a bit of the human element is lost.

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April 07, 2011

Good article, not something I had really considered before.

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April 08, 2011

Jason, I agree, the action can get overtop, I guess is a good word, and the volume of the sound can certainly make it feel like a Michael Bay film. But I was always captured by the moments in Black Ops where you aren't killing people. Sneaking through a tunnel in Vietnam, repelling down a mountainside--they left me anxious.

Scott, thanks!

And thanks to James DeRosa for editing my article and putting it on the front page!

Me
April 08, 2011

I agree with Jason. Black Ops is so ridiculously over the top to ever take seriously. I just recently had a conversation with a buddy of mine who is serving on his first command in the British Royal Navy, and he went off on a tirade about the whole "army of one" mentality in military first person shooters.

The only military shooter game I've played recently with any resemblance to reality might be Operation Flashpoint: Dragon Rising. There's no radar. You had to find the enemy by sight, and they're very often camo'ed. You had to use your squad to flush out bad guys, but had to be careful doing it. People actually hit the deck when you suppressed them. Grenades and other explosives were death sentences. The game itself was horribly buggy and didn't follow through on open-world promises, but in terms of how unforgiving combat is, DR was much closer to the mark.

Although all FPS games are always way off the mark, in terms of realism, if you really think about it. Not unless you only get one life and then the disc evaporates when you die for the first time...

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April 08, 2011

The following tropes would be abandoned in a "realistic" FPS: regenerating health, killing thousands of enemies, personal radar, etc. etc. Moreover, as Dennis points out, one shot would probably kill you, or at least take you out of the fight.

You'd also spend most of your time patrolling uneventfully, and at least half your time filling out paperwork and proctoring AAR's (After Action Reports).

I enjoy Michael Bay movies as campy cheesefests. But I wouldn't consider them remotely "realistic." If you want to experience combat, then join the Army.

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April 08, 2011

You make valid points.

However, I didn't focus, at least I meant not to give the impression, on if Black Ops or other FPS games depict combat accurately, but in the level of detail put into the design of the environments and then couple them with moments of actual fighting, whether they are accurate to life or not, made me think about how I would fair. Syphon Filter didn't make me think about how I would fair in a gun battle because of the design of the game, the shape and form and movement of the characters, didn't draw me in.

It's the graphics added to the situations that grabbed my attention, and, well, not the situations by themselves.

Shoe_headshot_-_square
April 12, 2011

This isn't really the point of your article, but I thought you might find it interesting. When I first started playing a lot of COD online, I'd die a lot...because I would play it Halo style (run and gun). My friend gave me excellent advice: Play COD like you would in real life. So I did...kinda like how you described your play style in the beginning. It helped a lot being scared of bullets. :)

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April 12, 2011

I try to play COD like I would in real life but I still get slaughtered, but not all the time: there are days when I rank four or five on Free-for-All. But playing COD with that method certainly makes me more aware of how damaging gunfire is, unlike Halo. I mean, it's Halo. lol.

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