Chaos and Conviction: My Collection Obsession with One of Gaming's Finest Titles

Tuesday, April 13, 2010

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The lead-up to Splinter Cell: Chaos Theory’s release was, personally, a frantic one. I distinctly remember having finished Pandora Tomorrow and being disappointed, earnestly pining for Ubisoft Montreal (the creator of the Splinter Cell franchise) to return to the series.

Late one night, news broke of an off-screen ‘Splinter Cell 3′ gameplay video and I spent the evening desperately hunting for a glimpse of the game. I did everything from registering at Ubisoft’s forums to refreshing my Google search every 5 seconds. Finally, my eyes met the shaky-cam footage of the best-looking game I had ever seen. I showed my friends, my enemies, and my parents. My excitement simply couldn’t be contained; after all, who wouldn’t want to grab an enemy while hanging upside-down or yank him from the edge of a building?

Unfortunately, the title’s November 2004 release date was postponed. My heart sank. I had no desire to play any other game that year, not Halo 2 nor Half-Life 2; not even the impressive Grand Theft Auto: San Andreas. I didn’t buy any game that year, nor did I receive any for Christmas. My soul was set on Sam Fisher’s newest exploits.

 

March 2005 did (finally!) arrive, but my video game-hating mother did the unthinkable: she looked at the game’s M-rating and refused to let me play it. I begged and pleaded outside the small GameStop in Bozeman, MT, but to no avail. I spent the two-hour ride home trying to justify the game’s Mature designation and eventually wrote a letter to my parents explaining that my 14-year old mind wasn’t going to be poisoned and ravaged by the violence and language.

As they thought it over, I settled for secret play sessions of the Official Xbox Magazine’s demo at my friend’s house. We endlessly explored and experimented within the Lighthouse mission’s confines, finishing it with multiple variations that each achieved a 100% completion rating.

Several months after it’s release, my mother agreed to let me purchase the inferior PS2 version of the game, but only with my own money. I got a job as a gardener, planting flowers, watering vegetables, and picking weeds for an elderly friend, earning $5 per hour. I finally accumulated enough dough to pick up the game, used, at the same GameStop. After 18 months of anticipation, I achieved my goal and got my hands on what became one of my favorite games of all time.

Not all was well in Chaos Theory-land. I grew disappointed with the less-impressive visuals and chopped-up missions that plagued the PlayStation 2 edition. It wasn’t until 2007 when I bought my Xbox 360 that I was able to sit down and enjoy the entirety of the definitive version of the game. At first, I thought a bargain-bin copy of the Xbox game would suffice. “Why not? It’s an old game,” I told myself. “There’s no need to spring $50+ on eBay for the collector’s copy.”

That mindset didn’t last long. Chaos Theory took over my time once again and I proceeded to not only buy the Xbox collector’s edition, but the soundtrack, a now long-lost t-shirt, and a second-hand PC collector’s version that was incompatible with my computer. I was stunned that a game could dominate my gaming time with such conviction, but its rule wasn’t quite over.

This year, I was finally able to experience Splinter Cell: Chaos Theory in high-resolution and surround sound, courtesy my powerful gaming PC and Steam. For those keeping count, that’s a total of five (5) copies of SC:CT in my possession. That’s quite a bit of shelf space compared to the other titles in the series, or any other game for that matter. Ubisoft Shanghai’s follow-up, Double Agent, only grabbed my attention to warrant two purchases and the first two Splinter Cell games are one-copy titles.

This article comes as UPS delivers the latest iteration of Ubisoft’s storied franchise to my apartment. My initial impression of Splinter Cell: Conviction is one of slight disappointment. As a fan of silently slipping past enemies and leaving no trace during Chaos Theory’s gameplay, the action-focused Conviction doesn’t seem to be up my alley. Should it prove me wrong and truly progress the Splinter Cell franchise forward, I’ll most likely be a poorer man in the long-run (damn you, collector’s edition!).

For now, I think I’ll just buy it once.

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Sage Knox is a Contributing Editor at Crush! Frag! Destroy!

This editorial was originally posted here.

 
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Comments (7)
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April 15, 2010

If you were 14 when Chaos Theory was released, were you not yet a teen when the T-rated first game was released? :) I didn't realize the first two were rated T; what made Chaos Theory different enough to up the series to M? I've only played the first one and Double Agent, and just started Conviction last night. I don't think I have two working copies of any one game. BurgerTime for Intellivision is the only game I can think of that I own two copies of, and that's only because the first one stopped working.

100media_imag0065
April 15, 2010

I played all of them, one after another, about three years ago. I thought they were amazing. I absolutely loved everything about them. Then Double Agent came out and reality struck. The franchise was never going to be the same. Then they announced Conviction, and looking at how they took all his gadgets away made me upset. This wasn't the game I wanted to play. THEN, they announced that they had overhauled Conviction, and my hopes shot up through the roof.......Then, I played it 2 days ago....What happened Sam, what happened??

You used to be about the stealth, the insta-kills, the secrecy and the darkness. Now your about killing fools with a "Win" button and running around with an AK47 third person shooter style. Sure, it had its moments, but this wasn't what I wanted. I wanted Sam to remain Sam. I wanted Splinter Cell to evolve, not completely change to cater to the action crowd. And yes, you can turn it on Realistic difficulty and sometimes see what the game SHOULD have been, but it isn't the same.

 

R.I.P. Sam Fisher. We shall miss thee.

April 15, 2010

@ Jonathan: My mother didn't worry too much about T rated games at the time, she let me watch PG-13 movies before I was 13. R and M content was a no-no. :(

As an update, I started Conviction and am enjoying it, but it's definitely not a Splinter Cell game. The stealth is a small portion and isn't actually needed in the game at all. It feels like the extreme end of what MGS4 was going for: stealth mechanics integrated into a third-person shooter.

Also, thanks to the Bitmob staff for featuring this article in the Community Round-Up! It's an honor!

Shoe_headshot_-_square
April 16, 2010

Did you ever play any of the Versus modes in Pandora Tomorrow or Chaos Theory? If you play with three other people with similar skill sets, I'm telling you...it's one of the greatest multiplayer experiences of all time. Steep learning curve...but INCREDIBLE stuff. I can't say enough of it. I feel every other week, I bring it up in our Mobcast. :)

April 16, 2010

Oh, totally. I had a regular partner for about three years and we played PT and CT multiplayer religiously. Spies vs. Mercs was one of my favorite online game modes ever. Shame the Xbox version died this week... :(


Speaking of multiplayer, has anyone tried Conviction's gametypes? I haven't had a chance to sit down with it yet and I wouldn't mind hopping in with some fellow Bitmobbers...

Shoe_headshot_-_square
April 16, 2010

Sage: I haven't yet. I just got the game a couple of days ago, but I haven't had time to do much with it yet. In fact, I think I'll get in some gametime this weekend. Send me a friends req on XBL (Bitmob Shoe), as I'll need someone to try co-op with! Make sure you leave some sort of message, so I know it's you, so I don't just delete it by accident.

I probably won't play anything with another human being on the other end of the headset, though, until my cold/cough goes away....

April 16, 2010

That'd be fun, I could use a co-op buddy for my review at some point. Look for a message from Giantsquirrell sometime this weekend.

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