Corpse Party revives the text-filled horror adventure

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Sunday, November 04, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Halloween just passed by, but that doesn't mean the chills have to stop. Check out Jonathan's disturbing look at PlayStation Portable thriller Corpse Party.

Corpse Party

I downloaded Corpse Party for the Sony PlayStation Portable to prepare myself for Halloween. Anything with gothic violence and cute anime girls wins in my book.

The Corpse Party narrative soon gripped me with more scares than many other horror games ever threw at me.

Corpse Party is an unusual indie throwback to old text-based horror games. It focuses more on the visceral horror setting rather than relying on intense action. The nasty deaths in the game shocked me with agonizing screams and detailed, bloody descriptions. Although the characters could literally talk for hours on end, I enjoyed every second of the experience.

 

The experience begins with an innocent nighttime party at a high school. A girl named Ayumi Shinozaki spends the evening telling scary stories to her friends. At the end of the soiree, Ayumi decides to give her friends a "Sachiko Ever After" charm.

Corpse Party 2

According to Ayumi, everyone in the group has to repeat a chant a certain number of times, based on the number of people in the group. Then the members break off pieces of a paper doll so that they will remain friends forever. Of course, the chant doesn't work entirely as planned, and the students end up in a haunted elementary school.

This is only a warm-up for all the horrific violence to come. Corpse Party isn't afraid to scare people with some absolutely gruesome deaths. To make matters more frightening, the title has no option to skip the most painful voice and text dialogue in the game. It forces people to sit through every dismemberment as it takes place.

The last chapter of the game opens with a truly nerve-racking death sequence, involving bloody scissors and torturous murder. I've seen all sorts of grisly fictional deaths, but Corpse Party's sequences felt as painful as a meat grinder. The text dialogue literally describes every vivid detail of every incision, while juicy stabbing sounds pound through the PSP speakers.

Corpse Party is dependent on cutscenes and dense dialogue. The conversations extend for long periods like a visual novel. This game, however, feels more like a puzzle adventure. Sometimes the main characters have to hunt for hidden items. At other times, they have to run away from ghosts who want to kill them.

The combination blends seamlessly together for most of the time. I must have really missed playing these types of puzzle adventures because I literally spent hours on each chapter. I just wanted to see every sickening death. The title also packs in plenty of silly collectibles, such as student ID cards from dead corpses. Each card contains enticing information about how the student passed on.

At times, Corpse Party spends too much time building up the suspense. The last chapter's intro literally took more than half an hour to finish. The entire script is packed with plenty of intense thrills, though. Many deaths in the game scared me with only voice acting and text while the screen remained pitch black. Some of the most dramatic scenes focus on the first murder, which shocked the bejeezus out of me.

Corpse Party 3

Corpse Party's true ending will probably disappoint anyone looking forward to a definite conclusion to the everlasting Sachiko curse. The whole situation already looked pretty grim for the nine students and the one teacher involved. The ending is still satisfying enough. And it sets players up perfectly for a sequel, which is coming out later this year.

Personally, this PSP gem is one of my favorite releases. It isn't for everyone, but it rewards patient people with an unforgettable, macabre tale for the ages.


How do other horror titles' methods of scaring differ from Corpse Party? Let me know in the comments.

 
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Comments (6)
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November 04, 2012

I really enjoyed this game, even though I'm not really much for horror.  I only picked it up because it looked like a fun change of pace.  The game ended up gripping me for a good two weeks.  It even inspired me to write my first game walkthrough ever, mostly because the one I had used to figure out the game was so terrible.

They are bringing the sequels over too.  The next one is supposed to be even less of a game and more text-adventurey.

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November 04, 2012

I really like how the game blended together a long narrative with excellent voice acting. I can't remember many horror games that hooked me in such a unique way. It actually revived my interest in some of the ancient point-and-click adventures, such as Return to Zork.

The game has an old-fashioned, retro feel that really appeals to me. It even has a long history. The very first Corpse Party was actually created in 1996 with a famous piece of software known as RPG Maker. There's more information about the old indie game on the Corpse Party website:

http://www.corpsepartypsp.com/independent.html

That's great if it becomes more like a text adventure. I always enjoy how the developers mix current-gen production values with the old narrative. I'd forgotten how bare-bones text could scare the heck out of me. The sequel will probably end up even more frrightening.

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November 04, 2012
I love this game and I excited for the sequel to arrive. Also love that it is downloadable straight to the Vita! Right now, I am replaying the game and for whatever reason, I cannot seem to get past the angry spirit in the infirmary after the bed scene. Yes, that early in the game and I am stuck.
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November 04, 2012

The first couple chapters of that game are the trickiest to figure out.  Oddly, it gets more linear (in the sense of figuring out what to do) as you progress.

At the risk of sounding pretentious for pimping out my guide, I think it is pretty good at getting you through the game with the easiest time.  You can find it on Gamefaqs.com.

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November 04, 2012

Lol. I think I used part of your guide in the last chapter, because I kept forgetting to read all the notes. The game really forced me into a specific order of tasks. It was pretty tricky.

I didn't mind, though. I'd played games like that, such as Indiana Jones and the Fate of Atlantis. I think the strict order of events always makes the ending much more epic.

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November 04, 2012

It is a bit adventure-gamey in that way.  I like to use guides to get through games like this because I don't really care about figuring out where to go or what to use.  I just want to see the story as it unfolds.

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