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Crackdown 2 and Just Cause 2: The New Trends in Demos
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Wednesday, June 23, 2010

Demos haven’t changed much in their short history. We’ve gone from demos on discs to downloadable ones, but that hasn’t changed the content of demos, just the way we receive and consume them. Crackdown 2 and Just Cause 2’s demos however, have the potential to change the way we think and play demos. Changes I believe are for the better.

It begins with Just Cause 2. In the demo, you are given 30 minutes to experience as much of the game as you can. While you can replay it as many times as you want, I felt (and assume others felt similarly,) losing whatever progress I made within the demo made it less desirable to continue playing after a single playthrough. Thankfully for myself and others, a “glitch” was discovered within a matter of days allowing players to play the demo for as long as they desired.

Whether the developers intended this glitch to be found or not, it not only created a little buzz for the game, but it also gave players the real taste they were looking for. Though my time with the demo didn’t lead to a purchase, the combination of the glitch, plus the infinite time the glitch allows definitely got my attention. Certainly more than if the glitch hadn’t happened.

Crackdown 2’s demo has a bit more legitimate of a revelation: Demo Achievements. There are ten 10-point achievements that can be unlocked during your half-hour time limit with the demo (which, surprise surprise, there’s also an infinite time glitch for.) Whatever achievements you unlock during the demo will automatically unlock when you pop in the retail game.

There are a couple reasons why this changes the face of game demos. For one, the achievements naturally drive players to experience what the game has to offer. An achievement involving running over X number of freaks in a vehicle entices players to try the cars of Crackdown 2 when they might miss otherwise. Another more obvious reason is the pull to buy the full version. For achievement whores the world over (and I put myself in that category,) knowing you’ve got relatively free achievement points coming to you makes a purchase a no-brainer.

Whether or not these demos gets people to purchase either of these games, the new concepts within them are enough to get them talking and interested. And really, isn’t getting attention half the battle?

 
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CHASE KOENEKE'S SPONSOR
Comments (3)
Lance_darnell
June 23, 2010


Both of these games have an "experience" that you cannot find elsewhere (for the most part.) So I think making a demo out of a game like these two is a really good idea. The achievement idea in Crackdown 2 is genius for there are a lot of achievement lovers out there.



Making a demo with a glitch is a very bad move.


Default_picture
June 23, 2010


I doubt I am the only one to have played the Just Cause 2 about a bajillion times. I didn't even know there was a glitch that allowed me to play it for intervals longer than 30 minutes. I really like how these two games approached demos. It makes so much sense to do this for open world games. I can't wait to see how devs make demos for their more linear games as enticing as these two. I wrote about the Crackdown 2 Demo as well. http://bit.ly/c5U86z



Sorry Chase. Had to plug.


37893_1338936035999_1309080061_30825631_6290042_n
June 23, 2010


Fleeman! When are you going to start writing for Bitmob? You know, you could just repost your WKIR articles here.


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