Forgetting about older, classic titles could undermine the future of gaming

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Thursday, September 06, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Thankfully, with digital distribution services and best-of compilations, many of our favorites from yesteryear are a click away. And today's remake-happy ecosystem is keeping a lot of franchises far from the retirement home.

Tomb Raider

Against our best intentions, video games that get left by the wayside often stay unplayed and are ultimately forgotten. Games are a temporal art form. They can only be fully enjoyed within a short period of time after their release. Once a title is no longer considered new, many players distance themselves from it and discard it into the annals of history. Albeit with a few exceptions, many offerings’ influence wane significantly over time.

Games differ from sculpture, painting, film, and music in this sense. Because the evolving technology powering them is more apparent, titles can quickly appear outdated. Simple mechanics like running and jumping can be easily rendered archaic through minor advances in design.

Gamers and critics lauded the early Tomb Raider entries for both their gameplay and graphical quality. Time colored these opinions, but this does not render them obsolete. Crystal Dynamics remade the original Tomb Raider with more-modern mechanics, releasing it as Tomb Raider: Anniversary in 2007. The company vastly improved basic movement through technology and highlighted the lack of precision and control in the original game. I feel both the original and remake, however, should be considered valid options to play. The releases represent certain periods in gaming and reflect the limitations technology imposed during their respective eras.

 

Much like the 1998 remake of the film Psycho, TR: Anniversary is as much an exercise in clinical recreation as it is a fully formed game. Its reverence to the past is astonishing, and its adherence to the original admirable. While Psycho is a statement that any film can be remade into an almost identical product, Anniversary shows that remaking a game inherently brings massive changes.

Remaking a film shot for shot might include a change of cast -- and, in the case of Psycho, the introduction of color -- but the overall aesthetic of both image and performance can be retained. Remaking a game, however, changes almost every aspect. TR: Anniversary, then, was less an act of creative curation and more one of reimagination. It repackaged a name and template for a modern era, essentially making the old new again. Anniversary is by no means the original Tomb Raider, though. It is a completely different entity.

Tomb Raider: Anniversary

I don’t feel this is necessarily negative. The phenomenon does highlight the problem of games maintaining their relevance. It took almost 40 years for Psycho to be remade yet only 10 for Tomb Raider. Technology will inevitably continue to improve, leading games to appear old much more quickly than other pieces of art. Does this mean that aging titles should be forgotten or simply rehashed, overwriting the past? I think neither option is sustainable.

Games are built on iteration more so than any other popular medium. Progress is inevitable when it comes to a technology-dependent platform, but it should not constrain the past. The original Assassin’s Creed, for example, faced criticism for its repetitive nature and generally bland storytelling, but it paved the way for a vastly superior sequel. Should the game be disregarded or forgotten because of its shortcomings? No.

These titles are fascinating because of their fractured and intricate lineages. Forgetting gaming’s past disregards everything that has brought us to this moment. Leaving games unplayed makes us lose all sense of the present. If we leave them alone for too long, we’ll lose all sense of the past, which has further-reaching implications. 

 
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Comments (5)
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September 03, 2012

Great article Leigh! Brinigng up remakes of old games got me thinking about some of the more modern game remakes of late. Notably Halo: Anniversary, which was released with much prettier graphics, but identical gameplay. Through graphical advances in technology (and a bit of hindsight) 343 Industries was able to bring some improvements onto the old game, while still retaining everything that made it great in the first place (controls, weapons, ai, physics).

One level in particular comes to mind- The Library. Anyone who has played the original Halo can tell you what a nightmare getting through that level was the first time. It was just so easy to get lost! The anniversary addition is the same level, but significantly easier to navigate because the patterns on the ground and lights subtely nudge you in the right direction. 

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September 04, 2012

I completely agree with you on this one. I’d never played the original thanks to its exclusivity, so was fascinated by the differences updated graphics alone can bring. The Library certainly looked confusing with the original graphics and the changes did help. I still found myself getting lost quite often though, especially throughout the underground sections with the Flood. While the graphics may help to some extent with signposting, they cannot cover up the confusion brought about by the actual level design. Large sections of Halo feel copied and pasted and really show the game’s age in this sense. I still ploughed through it in a single sitting and am glad I finally experienced such an important game. The graphical updates were a lovely touch, but I ended up playing about half of the game with them switched off. Though if game play-faithful remakes/updates allow titles to have extended life spans and brings them to new generations of players, I’m all for them as a way of preserving games.

100media_imag0065
September 06, 2012

Right on. I'm one of those gamers who always, always goes back to the past. And not just to play games I've already played. Much of the time, I am going back to experience games I just missed. For example, this past week I went back to some Gamecube games I missed last generation. I played and completed Star Fox Adventures, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: Twin Snakes. All great, great games. I think today's young gamers are never going to go back and experience any previous console generation the way we do.

They grew up with prefect controls, super polished gameplay, gorgeous graphics, etc. For them, going back to try and play something like Eternal Darkness is just not an option, which is a damn shame. It means that those games memories will only live on in a select few, and new generations of gamers won't give them a chance. I know many young gamers in my family who are that very way. I grew up with the Atari 2600 and moved on from there, so going back and dealing with less polish is a non-issue. However, the same can't be said for the younger gamers in my family.

Even classics like A Link to the Past are somehow too old for them, and they won't give it a chance. Meanwhile, I'm here playing Mega Man 1 & 2, Spyro 1-3, Banjo Kazooie 1-2, etc. And the jank doesn't bother me, but it is unbearbale to them. Our only hope is the remakes that we see today. At least then the game can be upgraded for a more modern audience, so they can experience what we love so dearly. Could you imagine a complete remake of Eternal Darkess?

However, none of this is as bad as what I call the "Genre Stubborness" that we see today in younger gamers. This is when they find a genre they like, usually shooters, and refuse to play anything else. This is a terrifying thing for games, since they are limiting themselves so much that amazing games that aren't shooters are falling through the cracks, or not being made at all.

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September 07, 2012

I think a lot of these problems stem, sadly, from the radical improvement graphics undergo every few years. It seems a lot of the game playing public are fixated by this and forget that however beautiful a game looks, if it plays badly it is ultimately a bad game. The recently released Metal Gear Solid: Ground Zeros 'game play' trailer looks stunning, I'll admit, but contains only 46 seconds of actual game play, leaving the trailer to be 93 percent cut scene. It is acceptable, yes, for a Metal Gear game to strike this kind of balance, but advertising the trailer to be anything more than pretty pictures highlights the problem with the way emphasis has become skewed within popular gaming’s collective-consciousness.

My first console was a hand-me-down 2600 from my Grandparents. Starting with this at a young age, I feel, helped me grow up to appreciate games in very broad terms and not place the highest importance on visuals. For a number of years I was slightly behind the curve when it came to consoles and this allowed me to play lots of SNES and Megadrive games I may well have missed had I been playing contemporary games. I go back to lots of them with fond memories and am normally greeted by a game that still plays incredibly well. For visuals to deter younger players is a massive shame and effectively cuts their hands-on gaming experience to about a fifth of it's potential.

This doesn't carry across every game, of course. I recently sat down with The Getaway and instantly remembered the PS2's default driving controls from muscle memory. It was only when I got to the first on-foot part of the game that I remembered how terrible lots of third person games controlled back then. Inverted controls that cannot be changed, the inability to shoot without standing still and a single stick for both movement and camera; I died a few times and then closed the door. Too much time has passed and my mind simply cannot adapt to a set of archaic design choices. Going further back, though, a game like Streets of Rage still controls perfectly and is as playable today as it was twenty years ago.

Instead of locking these games behind a digital pay wall we need to be giving youngsters a taste of them for free. Why would a 12 year old want to buy a 2D brawler if they have never played one before? Give every child a copy of Streets of Rage on their fifth birthday and help educate them. Games were simpler in the past, yes, but they were no less fun. Younger generations will only get over their indifference towards older games if we teach them why they should care in the first place.

September 10, 2012

Ahhhh old games.... the biggest problem I see is very few of these remakes, or even the blatant re-releases sell very many copies. I think as time goes on, we'll continue to see classics brought back, but how many like Tomb Raider Anniversary or Halo: Combat Evolved Anniversary are we likely to see? I'd love to say that as long as there's a remote interest, publishers will keep it coming. I fear it may not happen often.

As for going back through old gaming libraries, I for one will never stop mining my own collection. I have accepted the fact that I own more games than I'll every be able to complete in my lifetime. It's probably stupid for me to even continue buying anything for old generations of consoles. But I feel like I need to preserve it. Heck, if my games get donated to a museum of gaming someday, that would be great.

I've actually started writing about my experiences going back to old games, or games I never got a chance to play, and have been having a lot of fun with it. Just by randomly choosing something I already own and spending an hour or so with it, I'm sitting down afterwards and writing a quick review of that hour of play. I think just as these need to be remembered, it's also important that there continues to be a dialog about it. If we don't continue to talk about it, why would any publisher ever go back to mine their past releases.

The worst part of all of this is unfortunately going to be the titles that fall through the cracks over the years. All the titles owned by defunct developers/publishers that we may never see again. Or things like Goldeneye 64 or Toe Jam & Earl that have strange licensing issues keeping them from re-release. There's got to be a way other than dragging out extinct hardware for these games to be experienced in the future.

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