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Dead Space: Ignition...Less is More
Imag0074
Saturday, October 23, 2010

Dead Space: Ignition

Dead Space: Ignition's mini-games give me the willies.

You may think my feelings of pants-wetting fear naturally go hand-in-hand with any game featuring the words "dead" and "space" in its title. After all, 2008's Dead Space was praised for its emotionally draining setting of a listing spaceship filled to the brim with nightmarish creatures hellbent on rearranging your innards.

But let's back up for a moment and ensure what Dead Space: Ignition isn't. Bestowed to those who preorder the upcoming Dead Space 2, Ignition serves as an interquel between the first and second games, explaining the events leading up to Isaac Clarke's latest escapade in The Sprawl, a massive space station.

Surprisingly, the grotesquely deformed Necromorphs take a backseat this time around.

 

Ignition's interactive comic-book-style visual narrative sharply contrasts from its predecessor's third-person action underpinnings. And although the game takes place in a space station overrun with Necromorphs, players will never set foot into a single darkened hallway.

Instead, three devilishly complex mini-games form the bulk of the gameplay. Your character, a tech-savvy systems engineer, must race against time as he infiltrates and overrides various systems on the station -- all while furiously fleeing the Necromorph horde.

And that's where Ignition truly starts to bring the pain. At first glance, each of the three mini-games -- Hardware Crack, System Override, and Trace Route -- are uninspired rehashes of similarly structured puzzle games. But the inclusion of a slowly ticking timer and the certain prospect of being ripped to shreds if you fail instills an unmistakable sense of urgency.

Hardware Crack

Forget those eggheaded, high-brow methods of hacking into a system electronically -- sometimes, you just have to get your hands dirty.

Hardware Crack rips off the protective cover of a circuitboard to expose the peculiar guts within. Your task is to align a pair of red and green lasers with their respective receivers using strategically placed mirrors. At first, the task is straightforward enough; the kicker begins to rear its ugly head in later stages, when rotating emitters, three-way splitters, and color combinations come into play.

Oh, and you only have a limited number of mirrors to place. Have fun with that.

System Override

Fans of tower defense games will feel right at home with this one, especially those who like to go for a little role reversal.

Instead of fending off waves of attackers, System Override places you on the offensive. Up to four different kinds of viruses -- ranging from robust shield viruses to stealthy "spoof" viruses -- can be sent along two different tracks across the board. The trick, of course, is timing your attacks so enough viruses can slip by and damage the core.

Trace Route

Dead Space: Ignition's most entertaining mini-game is also its most perilous.

Trace Route is a sidescrolling race where you send an electrical signal through the system. Plenty of obstacles bar your path, such as red firewalls and momentum-stopping data blocks.

The biggest danger, however, lies in the AI countermeasures that doggedly stream behind your signal. One slipup can spell certain doom; if a countermeasure manages to reach the core before you do, you're locked out of the system and have to start all over again.

Finally, it's worth noting that a swath of nifty unlocks awaits you after completing just one of these mini-games for the first time -- a swank new Hacker Suit, a hacker-themed skin for the Contact Beam weapon, exclusive audio logs, and a bunch of power nodes, health packs, and credits to give Isaac a slight edge in Dead Space 2 when it launches on January 25, 2011 for the Xbox 360, PlayStation 3, and PC.

 
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Comments (3)
Me_and_luke
October 23, 2010


This might just be the first positive review of DS:I that I've read yet.  You now have me interested.


Imag0074
October 23, 2010


I really do feel that Ignition has its place within the Dead Space franchise. You should check it out!


100media_imag0065
October 23, 2010


I'm sorry, but I really disagree with your very well written article here. This game is awful. This is just a cash in by EA, and nothing more. I like the idea of cheap $5 downloads that are designed to help get you into the mood for whatever game they are selling. Capcom did it fairly well with Dead Rising: Code Zero. With that game they gave you a solid 3 hours of gameplay, which begs to be played over again to find and complete all missions. You can also level your character up to level 5 and bring him over to the main game.



It was by no means a great game but it really showed what this whole idea can give us. Imagine being able to play a few hours of Killzone 3 with original content, in a $5 download that tells it's own story and leads into the main game. Or being able to play as Darth Vader for a few hours in a seperate downloadable title leading up to The Force Unleashed 2? I would gladly pay $5 to spend a 3 or so hours playing a game I am really looking foward to, but it must have original content, and can't just be an extended demo of something I will get to play in the retail release anyway.



With Dead Space Ignition, all you are getting is a horribly produced comic book with some lame mini games thrown in. The art direction is abysmal, and I was floored by how amateur it all was. Characers look different from one scene to the next, it was disorientating. It seemed like multiple artists were drawing them but weren't communicating with eachother to make sure they were all on the same page. And the story is just poorly written and lazy.



Then you have mini games thrown in, most of which are just rip offs of better mini games. They aren't even original. What am I paying for here? I don't even get to play Dead Space 2 for a few hours, I get a comic book that looks like it was designed by a team of 3rd graders and some rip off mini games. I was so happy that I did not pay for it when I played it, because I would have been super pissed.



How awesome would it have been to play a few hours worth of Dead Space 2 for $5? Maybe they could have told the story of some of the original characters from the first game, or a prequel of sorts to Dead Space 2 that takes place directly after the first. I am not saying these $5 games HAVE to be built using the engine and assets of the main game, but that is what people are going to want, hence why Dead Rising: Code Zero sold so well.



And don't get me started on this whole $5 Red Faction overhead racer...what the hell is THQ thinking?!?! Who thinks of Red Faction and says to themselves "Oh, I always wanted a Twisted Metal rip off in the Red Faction universe!".


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