Developers need to receive more credit for their creations

Default_picture
Sunday, March 04, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

I think certain developers, and even some key individuals, receive a lot of love from players and the media. You just need to look at Double Fine's Kickstarter success to see what I mean. James makes a passionate argument, however, and I feel he has some intriguing points.

Way back in 2004, Jason Rubin, co-founder of Naughty Dog, came out on stage at the D.I.C.E. Summit and said that developers need more credit. He said that the video game industry operates more like one that sells bleach than one that sells entertainment. Seven years later, nothing seems to have changed. The people who make our games are just as unknown now as they were back then, yet publishers and brands have grown to gargantuan proportions.

Even the most diehard gaming historian can only name a short list of very highly regarded developers, leaving 99 percent of the people who put their hearts into the medium we love unknown. I love Hideo Kojima, but he did not develop Metal Gear Solid by himself. I think he would tell you that immediately if asked.

It is fair to say, however, that creating a game is a collaborative effort, probably more than any other type of media. And to give the credit to a single person would be a disservice. As true as the previous statement might be, we then find ourselves stuck with no one to commend for the effort. In this approval vacuum, the publisher steps in, and the people we need to thank are left out.

 

Ask the average gamer who makes Call of Duty, and I bet his or her answer will be Activision. Treyarch, Sledgehammer Games, and even Infinity Ward don't typically come to mind because we have no one to look at as the creator -- no driving force that personifies the game. Activision becomes not only the publisher, but it also becomes the developer in the minds of consumers. This is the worst thing we could possibly do for the people whose work we love. We are not selling their vision but selling a brand.

Games are treated as consumables and not as pieces of work. Electronic Arts markets a game, puts it in a box, and sells it to consumers not as an expression of the creators but as a toy or a "packaged good." The work of art that potentially hundreds of people worked on becomes an item no different than the G.I. Joe action figure or the Barbie play set.

This happens because we do not treat games as works of art like we treat movies, music, or books. Overall brands are strong in those areas too, don't get me wrong. But a George Lucas movie means something. A Radiohead album means something. And a Dan Brown novel means something. As sad as it is to say, a Peter Molyneux offering doesn’t mean anything to the broader audience, even though it should.

You could argue that studios get recognition and not individuals. Blizzard Entertainment has name value to a great number of people. That’s true, but Blizzard is the biggest outlier. The studio created a game that not only spoke to the core gaming community but to arguably the biggest audience we have ever seen. I know 13 million subscribers is not the highest number in terms of sales, but the social penetration of World of Warcraft is astounding.

Does a Sucker Punch Productions game get the same reaction as a Blizzard game? When you hear about a new movie from Michael Bay, you conjure the image of high-budget action films with generally bad plots that are usually fun, nonetheless. Darren Aronofsky gives almost the complete opposite reaction, yet both are understood. Their creative talents, while different, are what sell their films.

Rockstar is another developer whose name holds clout. When a title has the Rockstar logo on it, you know what to expect from the experience. I admit that part, but how many could name the Houser brothers or any of their teams? Now, how many of us know the Coen brothers and wait in line to see their movies just because their names are on the posters?

I do not mean to say that publishers are evil and that they stifle creativity or block accolades. In fact, if you look at the amount of different ideas the gaming industry has produced, you could argue the inverse. All I’m saying is that the model needs to change and that developers should be regarded as talent and not as assets.   

Maybe developers don’t want their names on the box, and if so, that's fine. I’m not saying we need to stage a coup and force people to be more outspoken, but we need to be able to praise these people. Their work should be reflections on themselves and their teams, not on the publisher. People who create games are artists. And that’s true even if you don’t regard the releases themselves as art. We need to give these talented people all the accolades and criticism that are common in any other medium.  

We are more than seven years past Jason Rubin’s speech. Maybe it's time we start listening.

 
Problem? Report this post
JAMES PUGH'S SPONSOR
Comments (6)
Default_picture
December 16, 2011

The big game producers may not be listening to Jason Rubins suggestion but the mobile gaming market maybe as a number of games now feature info or credit screens that give credit to the developers. For example the recent Ustwo game 'Whale Trail' on the iOS platform gives credit, not only to developers but to those involved in each aspect of the production. As too does the Limbec game 'Nuts' also on iOS.

As a game developer I agree with Rubens that credit should be given to all those involved in a creative production whether it be film, literature or a video game. There are obvious exceptions namely the advergame industry where a game may be sponsored, in this case the sponsor is the focus of the end product and sadly the developers credit is not usually of importance to the sponsor.

Default_picture
December 16, 2011

"And the VGA publisher of the year goes to..."

Default_picture
March 04, 2012

It really bothered me that everybody thought LA Noire was developed by Rockstar. They see the Rockstar name on the box and they think it's like GTA. I hate it.

Default_picture
March 04, 2012

And the worst part is that the real people behind L.A. Noire (Team Bondi) got fired after the game's release.

Default_picture
March 05, 2012

Games are by no means the only medium to use this dishonest trickery. "From the creator of 'LOST'" and "From the mind that brought you '40 Year-Old Virgin' and 'Knocked Up'" are still used to whip people into a frenzy about a series or movie those creators never actually touched.

Default_picture
March 05, 2012

I'm sorry man, but I appreciate the message but it really holds no water.  Like others have pointed out (on the FB repost of this) that this idea of publisher/developer credit is not unique to the games industry.  The movie industry has just as many staffers and mirrors the video game industry's "credit problems" almost identically. 

Any piece of work that takes a group of individuals, it always falls on the leader to take all the credit.  The revolutionary war wasn't the work of just George Washington.  It was the work of the seamstresses of the flags, uniforms.  It was the barber who cut a british soldier a little too close.  It was the # of nameless people throwing tea into Boston Harbor.  But the face, they guy that gets the credit is George and Thomas Jefferson. 

I get off topic, but the simple idea is that most of the people don't care.  It doesn't matter how many times the developer's logo flashes on the intro to the game every time you fire it up.  If people don't care, there is nothing you are going to do to make them care.  Most gamers don't view this as an artform.  It is a form of entertainment.   As such, it is.. and will continue to be consumed by the masses.  

Going to the logo.. I would argue that out of any form of media, or artform.. credit to the creator is flashed in front of they eyes of the consumer much more frequently than anything else. Everytime you load up.  Everytime you play the game, credit is given to the hard working individuals that created your entertainment. 

You must log in to post a comment. Please register if you do not have an account yet.