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Does Nostalgia Carry the Day for Transformers: War for Cybertron?
Jason_wilson
Tuesday, June 22, 2010

The Transformers hold a special place in my heart. When I was young, a car accident claimed my mother’s life. My father later remarried, and his new wife adopted my brother and me as her own children (and while not my birth mother, she’ll always be my “mom”). As young children, we rolled with the changes -- and the expansion -- of our family.

And the Transformers played a role in creating that harmony. One holiday season, my new grandparents, ordering from the then-vaunted Sears catalog, gave my brother and me what we thought were the coolest toys we’d had ever seen: a van named Ironhide, a tape deck called Soundwave (with cassettes that transformed, too!), and a jet known as Skywarp. Oh, and yes, one awesome red Peterbilt truck: Optimus Prime.

While I hope no one thinks that my new grandparents bought our love with die-cast-and-plastic toys (or my Grandma’s delicious chocolate-meringue pie), to this day, whenever I think of the Transformers, I think of my dear-departed grandparents.

Given how important the Transformers are to me, the new game Transformers: War for Cybertron was destined to be a first-day purchase. The new Transformers movies have never tapped into that wellspring of nostalgia and love that I had for the original toys. Will War for Cybertron do so? Read on after the jump to find out. (And note, this is the only point where I mention the word “spoiler” in this story. Consider yourself warned.)

 

I played through the first two chapters today -- about 5 hours (remember: I possess poor shooter-game skills), and those were some of the most fun-filled hours I’ve spent gaming in months. The game’s not complex; it’s a third-person shooter without cover mechanic. That simplicity, I think, is where the magic lies: Running around and blasting Autobots to smithereens doesn’t need to be complicated.

What impressed me most about War for Cybertron is how well the developers at High Moon Studios have captured the personalities and feel of the massive robots. They banter with each other as they carry out their missions, and while the writing isn’t much better than what was in the ’80s cartoon, it fits -- it almost feels like a long-lost episode of the old cartoon series.

In the early missions, you’re following the story of Megatron as he leads the Decepticons in carrying out his evil designs. Megatron may have received a facelift years ago, but his personality remains intact. His megalomania shines through, bullying the other Decepticons as he begins to leak bits and pieces of his grand plan. While Frank Welker may no longer provide his voice, the tone the game’s designers presents fits the Decepticon leader as he tries to claim dominion over Cybertron.

Other aspects of the game capture the old-time feel. Starscream plots to gain control of the Decepticons, and his lieutenants, Skywarp and Thundercracker, help complete that “Three Stooges” feel the trio of Decpticon jets sometimes showcased in the cartoon.

Most important, for a few hours, I felt like I was a kid again. Smiling as I planted Megatron’s fusion cannon into the chestplate of some nameless Autobot warrior, I wasn’t thinking about if I had enough money coming in, if I am being a good father, if my wife would make it home safe from work, and the other numerous adult worries that press down on me each and every day. I had fun, and as I finish writing this, I think of my grandparents, and how much their love and support meant to me.

I wonder if I can bake a chocolate pie before bedtime?


Do you have a soft spot for the Transformers and plan to play War for Cybertron? Leave a comment, or better yet, write a piece about your own feelings. 

 
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Comments (12)
Robsavillo
June 22, 2010


I'm more interested in this now...I wish I had looked for it on the floor. How do you think this Transformers game compares to Front Mission: Evolved?


36752_1519184584690_1386800604_1423744_1678461_n
June 22, 2010


I really like the tone of this piece. I know what the game is about and gained some insight about you as a gamer and as a person. Great piece!


Default_picture
June 22, 2010


Cant wait to pick this up this week, feels like I've been waiting 2 decades for this game (huge tf fan).


Jason_wilson
June 22, 2010


@Rob Simplier -- and more fun -- than Front Mission. What nails it is the dialogue/banter/tone. High Moon nailed the classic Transformers feel. 


Jason_wilson
June 22, 2010


@Suriel Thank you! It's weird how something like The Transformers could be so meaningful to someone. I remember playing with Optimus Prime after opening the box, and my grandfather, who loved cars, couldn't believe that some company had made a toy like this. He thought they were interesting. Until Grandma rung the dinner bell, of course.



@Aaron Honestly, it's the Transformers game we've been waiting for. 


Photo-3
June 22, 2010


I really enjoyed this piece, Jason. 


Lance_darnell
June 22, 2010


I still have my Transformers, and I always will. Soundwave's tape deck chest won't open anymore, but that does not matter.



I used to wake up early every Saturday morning to watch the Transformers. It was the greatest cartoon of its' time. One of the great things about it is that the plot actually progressed from show to show. Thanks for the trip down memory lane, Jason. And thanks for sharing.


Robsavillo
June 23, 2010


I think you may have just sold me on this game, Jason. I'll be on the lookout for a demo!


Jayhenningsen
June 23, 2010


Since my experiences with Transformers were similar, and I still own Transformers, I guess that means I'll have to pick this game up. Great read, Jason.


Dan__shoe__hsu_-_square
June 24, 2010


I got Jazz, thanks to a Sears catalog! :)


Greg_ford
June 24, 2010


Really good article, Jason. It's interesting -- as kids, we just play with whatever the hot item is, toys our friends have, or simply gifts we receive at the time. The whole goal is just to have a little fun while killing time during those endless summer days. Then we grow up and find that some of these toys resonated more than others.



At the time, did I know I would look back on Transformers more fondly than something like Army Ants or MUSCLEs? No way. Yet, when I saw they released a new series of Garbage Pail Kids a few years back, I picked up a bunch of packs, added them to my collection, and ended up looking through the old cards for hours.



Regardless of the reason nostalgia kicks in so hard, I'm glad to hear War for Cybertron captures that feeling so well, Jason. I'm sure that as you've begun raising your own kid, it's only appropriate for you to feel like a kid again yourself, if only for a few hours at a time.


Dsc00669
June 29, 2010


Having Peter Cullen reprising his role of Optimus Prime gives this game a huge boost. Nostalgia definitely gives this game a lot of weight and allows players to overlooks some of the flaws that otherwise would be harshly criticized in an unlicensed game of the same quality.


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