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E3 2010 Stinks. Bring Back E3 2008.
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Saturday, June 19, 2010

If you enjoy long lines, cramped conditions, and you don't really want to play any video games, E3 2010 was the place for you. As for me, This is my job, and I actually want to play video games at a video games convention. This is something that E3 2010 didn't do very well. As a result, I'm asking the ESA to bring back the E3 from 2008.

No, I don't want them to bring back the same games (though much of what we saw this year is just sequels to 2008 titles). I want the show format to return. Small booths, no South and West halls, no big-ass, expensive light-and-sound displays, no friggin' wrestling matches or fashion shows -- just games. Was it flashy? No. Was it an effective way to show the media new games? Absolutely. The smaller show floor, attendees that truly needed to be there, plenty of hands-on time with the games... it sounds crazy, but I was actually able to do my job with relatively little hassle in 2008.

Who the hell are you in people and where did you get all of this free time?

 

But no, people whined, the ESA listened, and now we're back with this monstrosity of a show -- a relic of a bygone era where publishers didn't seem to mind spending millions of dollars on a temporary booth and Sony booked bands like the Foo Fighters and Outkast to play their private parties. Clearly this return to the old isn't the best use of money for publishers and developers, and it's certainly not the best use of my time, either.

You know how many games I played on the show floor this year? One. It was Rock Band 3. Harmonix had a short, informative presentation, and then they turned us loose with the game. It was a piece of cake, though I'm not sure what the process would have been had I not had a booth tour scheduled. And that's the big issue: Unless you have a booth tour, you must spend copious amounts of time in line to play any high-profile game.

I don't have an extra hour to wait in line to play a game, and I can tell you right now, anyone who does, doesn't need to be covering the show at the same time as people who actually do this for a living. I was once one of those people; I'd go to the show, collect swag, and take pictures of hot chicks -- I was there because writing about games was my hobby. That's all well and good, but perhaps those folks could come to the show on Thursday, while the rest of us get our work done on Tuesday and Wednesday.

Hands-on time with the biggest games at the show? Welcome to Nintendo's secret private booth. Look how happy our little Brett Bates is. That's what E3's all about, people! 

Or we could just go back to 2008's format, where only people that needed to be at the show were in attendance. The same show where I could walk into Sony's booth and play all of their AAA titles with no more than a five-minute wait. The same show where a developer -- not a mildly informed PR person -- seemed to be standing next to every game, waiting and willing to answer my questions. The same show where I had all of my assignments done in two days.

Look, I love spending hours in line for a chance to spend ten minutes with a game (lie). I think it's a great use of time to queue up to see the hot chick from Avatar pose with Leonard Nimoy (also a lie). And I really believe every minute I spend on the show floor should be a struggle to navigate throngs of people who work at GameStop, Best Buy, and WeReallyLoveThePokemonAndMadeASiteAboutIt.com (again, a lie). All I'm asking for is a chance -- just a day or two -- to do my job and perhaps play a few video games at this so-called video game convention.

Long live E3 2008.

 
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Comments (8)
Default_picture
June 19, 2010


I dunno bro, I was only there for a good day but was able to play and cover a ton of games.



Granted 50% of these weren't those AAA titles that everyone was lining up for ridiculous amounts of time (I seriously do not have the time nor patience to stay in line for anything past twenty minutes), but still! I've always found that there's a meta-game to avoiding the lines of over-excited kids and sweaty fansite owners.



I agree though that it's kinda lame that a good chunk of showgoers are treating E3 as a big vacation spot/amusement park, but the thing is the ESA's never really made that distinction between calling it a trade show or a convention.


Img_20100902_162803
June 19, 2010
Nail on the head, way too lame enthusiast hobbyists cover video games. Oh wait. D'oh!
Franksmall
June 19, 2010


Maybe they could add two more days, but then only allow one person two days on the show floor. That way 1 journalist could take in a days worth of the floor, then the next they could write about what they saw or conduct mettings/interviews.



Maybe even make the last two days only for the biggest sites- based off of size. While that would hurt a lot of smaller sites, it would assure that the biggest crews get the most coverage.



Or, maybe they could try a modification of the Disney Fast Pass method- everyone who is interested signs up to get to see a demo, and no one can repeat until all who signed up have demoed it.



I don't know. I'm trying to think outside the box here. Anything that could possibly lead to a more effective showing is worth exploring. I am pretty sure they have people who's whole job is to figure out the best way to deal with crowds. It might be worth seeing if the people who plan/run E3 have even bothered to talk to them.


June 19, 2010


I get that the "game enthusiast press" is made largely of "man-babies" and by nature love to whine and complain but do you understand the ramifications of what you want? Would you rather go to TGS, GC, PAX, GC, VGXPO, WGC, GDC or any one of MANY other shows to cover the biggest announcements in the industry?



E3 is a blessing for gamers and writers. Developers want to be near the biggest crowds to notify the world of their changes. Three things would happen:



1. The E3 "problem" of overcrowded shows would shift to another location (probably Tokyo or Leipzig).



2. Developers would make SURPRISE announcements at random shows.



3. Developers would make exclusive deals with specific companies (IGN, Gamespot) for their announcements.



Please keep complaining about trivialities. Someone will listen and the games press job will become much more difficult.



At least you got to set the trend though.


Default_picture
June 19, 2010


lines suck balls. 

I hate wating in lines.



It went as far as i saw a "fastpass" line at Microsoft.  maybe all booths should take a note from Disney and have fastpasses.



Though something tells me that wouldn't make anything any better.


Default_picture
June 20, 2010


I actually like this current model of E3. It gets people who are actually enthusiastic about games on the floor to be able to try upcoming stuff. But I agree that the lines were absolutely abysmal.



Anecdotal alert: I got to second day early as hell so me and my friend could knock out the 3DS earlier and when the doors opened, there was a giant rush to get there...only to discover a long line of exhibitors waiting to check it out. We jumped to the Zelda line instead and saved ourselves about 2 hours of waiting...only to have it wasted on Killzone 3D when some media guy cut everyone who waited for a hour and a half.



I get that long lines are a part of all expos and this comes with the job of being a game writer. But there is a way to do the job without cutting into anyone else's time. There should be a media day once all the press conferences are made so they can try all the demos without publishers worrying about leaks. After that, get in line like everyone else.


Default_picture
June 21, 2010


I agree that the flashy E3 format is way too difficult to work in, but hey, if the industry wants mainstream press coverage, this seems like a necessary evil.



My biggest problem with reverting to the old format has more to do with the current state of the industry. Speaking as a developer, I've watched over the past year as hundreds of "little people" have lost their jobs, watched entire studios disappear, and watched non-stop bitching about how much money everyone is not making.



Then comes E3, and we see these lavish press conferences, ridiculous booths, etc. I don't think it's a stretch to say that money could definitely have been spent better elsewhere.


Dan__shoe__hsu_-_square
June 22, 2010


I guess I had a lot more behind-closed-doors demos, because I didn't mind this E3 at all. I had a great time, in fact. It wasn't that crowded, compared to 2007 and earlier, and it had all the buzz, excitement, and energy a game-industry show should have.


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