Editorial: Losing the Game

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Friday, January 22, 2010

 

 

"Don't waste your day...in front of the computer just because the game is there...crack is out there on the street.  You might as well smoke that.", Dan B. says as he nervously paces back and forth in his nephew's empty living room, his last resort after leaving a half-way home run by Online Gamers Anonymous (OLGA).  His story is one of many that the gaming media and average consumer have marginalized, having a laugh over, since the dawn of the MMORPG.  Second Skin is a documentary that focuses on the lives people live outside the synthetic world of online gaming and shows how inseparable the two worlds are.   It makes no grand claims about the positive or negative effects of gaming.  Its presents us a new world that gives many hope and joy, but too often traps players into cycle of depression and addition.  


I always thought the birth of synthetic worlds would be more widespread and take place in a Philip K. Dick-esque society with Total Recall sex machines located on every block.  As life always is, we got a scent of the truth early on through fiction but somehow reality still managed to sneak in by us.  Make no mistake, we are forming a new world--one with its own economy, relationships, marriages, and even a slave trade.  The reason of it sneaking by us is intrinsically linked to the lives that these gamers live--they cut themselves off from society and live in fear of being evaluated by co-workers and family.  Its no wonder we haven't heard of the inner-workings of MMORPG communities; they practically cease to exist in the real world.

I've dabbled in MMORPGs with a skeptic's curiosity, over the years.  The games I've played in the genre can be counted on one hand: Asheron's Call, Anarchy Online, and World of Warcraft (one day out of the 10 day trial, mind you).  I've always found MMORPGs to be terribly janky and not very engaging when it comes to gameplay, which always made me curious why 50 million people seem to disagree.  As Second Skin tells it, people with addictions to these games aren't committed to them because of gameplay but because of the social interaction.  "I'm too fat", "I have a bad personality", "I'm poor", "I have no future" are some of the complaints of any unhappy members of a society.  MMORPGs give the player an opportunity to leave this world behind and step into one of equality where life's unfairness and our own history are left behind.  Once you are in a world where fun, loyalty, and accomplishment are only a couple clicks away why would you ever want to leave? 

Dan B., the saddest subject of Second Skin, couldn't come up with a reason and decided to leave his family and job behind for a couple more hours in World of Warcraft.  He eventually became obese and isolated, spending one hour sleeping a day and urinating into a bottle to save himself the trip to the bathroom.  It's the sort of behavior we usually laugh about when we see gaming anonymous ads in magazines or hear about someone who died of hunger while playing WoW in some Korean cafe.  Call it a knee-jerk reaction to something we can't understand, but there is an increasing amount of responsibility on society and developers to recognize these players and their addictions.   

It's not all bad, the film also shows us how guilds give isolated members of society a place where they can belong and that many couples have found their spouses through online gaming.  The most positive stories can be found in those of life's most challenged individuals, the handicapped and mentally-ill.  Games give them a place to walk on virtual legs, leave a first impression they are in control of, and make relationships that they can know are based solely on admiration.  No matter who you are, MMORPGs give you a place where you can be yourself and find others that will embrace you for it. 

Unfortunately, the synthetic world is not a self-sustaining one and real life will eventually effect your virtual one.  Dan B. had committed social suicide by cutting all ties to life for the sake of his gaming addiction, while others had felt their self-worth and image drop so low that they decided to leave both worlds altogether.  This isn't to mention the increasing amount of gold farmers, Asian based and run companies that hire children to work 18+ hours a day to earn virtual gold that can be sold to other users for actual money.  Like many elements of the synthetic world, it seems so cute and interesting from a distance but there is a reality behind that we'll be ignoring if we only stand still and laugh. 

Second Skin is a film that left me heartbroken, , mostly because I can see a part of me in all of Second Skin's subjects.  I too have compared settings in my real life with those I've visited in games and have thought how easy it would be to live in a state of arrested development, grinding away in synthetic worlds as my mom cooks me dinner.  I've ignored online gaming mostly out of caution--reaffirmed after seeing the lives portrayed in Second Skin.  Make no mistake, online gaming can be an addiction just as much as any drug. 

If you distill why we take drugs it boils down to three things: they make us feel good, they make us forget our problems, and they make socializing easier.  Online gaming fits this description 'to a T', and it shouldn't come as a surprise that OLGA's primary reading material is the Alcoholics Anonymous handbook with the references to drinking swapped for gaming.  After watching Second Skin, it made me wonder what is the true value of living in a synthetic world over our real one.  Ask yourself this: If you could game all day with no worries about finances and career  would you?  What would you be missing?

The most important thing to take away from all this is that we can't simply stand still and laugh.  Gaming addiction is something that needs to be addressed--its the worst kind of an addiction, one that you can't find many people to share with or help you recover.  There needs to be more supervision of players in these games, along with more communities to help recovering addicts and more journalists acting as a watchdog to the underbelly that these games grow.  For the time being, our lives can't afford the luxury of complete escapism.  It's time we stop gawking at gaming's more unfortunate enthusiasts and try our best not to create a virtual world of suffering that reflects and increases the problems of our own.

Second Skin is now streaming from Netflix.  You can find more info on the film's site.  If you feel you need a wake up call from your own gaming addiction or are curious about others', you should take a glance at the OLAG forum.  And, remember, all good things in moderation.

 
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Comments (7)
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January 22, 2010
I just watched it on Netflix after skimming over this editorial. I just finished reading the whole thing, and I'd add that it doesn't help that the one gaming addiction treatment "expert" was a woman that was just as disturbed as Dan. However, apart from their story, I didn't think anyone else was in that bad of shape due to their gaming. Not anymore than spending an unbalanced amount of time on any other activity, but I wouldn't call anyone but Dan and his nephew addicts. Between the documentary and a brief perusal of the OLAG forums, I am convinced they should not be at the vanguard of game addiction treatment. You cannot deny that gaming can become and addiction (just like any other escapist activity), but I don't think it should be handled by people with chips on their shoulders against it in the first place.
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January 22, 2010
Yeah, OLAG definitely isn't as good as it can be but its a start and they reach out to people through a rather thankless job. Only Dan and his nephew were at rock bottom, but there is an eerie similarity between some of those players and meth addicts. They live in houses with the sun blocked out, filled with garbage, and spend every waking minute that they can in it playing WoW. They're the happy medium--the addict that can manage a job and a family. Except, they aren't all that happy and their hobby will most likely cause future problems.
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January 22, 2010
I just didn't see anyone other than Dan as being at rock bottom. Also, telling a guy his family doesn't care about him in an effort to win him over to your own misguided cause? That's all kinds of fucked up. That woman is insane if she thinks her son killed himself over games. There were obviously deep mental issues involved, and the same could be said for anyone who becomes "addicted" to a game and loses touch with reality. Gaming is still just such an easy, lazy scapegoat for this kind of thinking. I am not saying one cannot become addicted to gaming, but it's irritating that this is an addiction that so many people are willing to diagnose and sensationalize. I have a second cousin who rebuilds classic cars. He spends amounts of time working on them comparable to the gamers in Second Skin, he spends far more money on his hobby than they do, and he has pack-ratted project cars and parts over almost his entire property. Nobody would call him an addict. I guess we saw the movie differently because we went in with different preconceived notions about online gaming. You stated that you already believed they could be addicting, and I went into it thinking that the type of people who get addicted to things (meaning mentally ill people) would be addicted by them. Also, I saw their lifestyle as more similar to uneducated, aimless young men than addicts. Yes, meth addicts may live under similar conditions, but so do "clean" men their age. There are plenty of other factors involved beyond addiction. We nerds have an unfortunately well-earned reputation concerning our personal hygiene, for example. I'm kind of rambling at this point, but the long and short of it is that I think OLAG is not a very good thing, and you're being a bit judgmental about gaming "addicts."
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January 22, 2010
Addict is a vague term. When I say addict, I mean an addict. Someone who spends 10 or more hours a day, every day gaming. The film ends with someone saying basically what you are. "Some people build cars, we game. So what?", more or less. Which, I agree with. My article isn't passing judgement on these addicts, but analyzing how we've built a synthetic world and how its effecting our living one, both on a personal and cultural level. If we were living in a utopia where we can lock ourselves away into some form of gaming nirvana fine, but for the time being we can't and trying to do so will only end up harming the only real life we have for the time being.
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January 22, 2010
The fundamental disagreement we seem to be having is that you think everyone (or most) of the subjects were addicts, and I thought two (maybe three if you count Andy) were actually addicts. The part I find judgmental is that you are labeling people as addicts on your own terms rather than the clinical definition.
January 22, 2010
No, an addict is someone who CAN'T quit doing something, these people don't WANT to quit. They believe their lives are better in the game than out of it, and while I agree they have serious issues....I think that their gaming habits are only a symptom of a much larger more encompassing psychological issue. You don't get cure aids by treating someone's cold, and you can't help these people by focusing on the games. There is a deeper issue here, one which allows these people to think it is better to play the games than go to work or pay attention to their families. I am constantly witness to the mass ignorance the News networks and others display when dealing with "addictions" and how bad prioritizing is seen as an addiction. These people should not be pitied as victims, they do these things willingly and despite what the rest of the world seems to think, you can't just take a pill and make it all go away. They need help from a psychologist because their issue is a mental one and it just so happens in this case to have manifested itself in gaming.
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January 24, 2010

This is a really interesting topic, Allistair. Addictions to anything can be quite dangerous, and oftentimes, people fall back on what they're most comfortable with when their life is in ruin. Unfortunately that only leads to a downward spiral, but sometimes it's hard to know how to change things.

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