EGM Behind the Scenes: Final Fantasy Covers by Amano

Shoe_headshot_-_square
Tuesday, July 27, 2010

I recently posted a much, much shorter version of this story on my Facebook page. Based on the reaction it received, I figured I better post the full behind-the-scenes story here!


I still remember what my friend and former coworker James Mielke said when I first told him about my idea to have Final Fantasy artist Yoshitaka Amano paint an exclusive, limited-edition piece for our upcoming FF10 cover on Electronic Gaming Monthly:

"Holy shit. You're going right for the balls, aren't you?"

It was my first month or so in the new position, as editor-in-chief for the magazine. I wanted to do something epic...something no one's done before. I wanted to make a big splash. And yes, I was going for the balls.

 

James knows Amano personally, so he reached out to see if the artist was interested. He was, but he'd need $10,000 in compensation as well as the official OK from publisher Square (since all FF art he creates technically belongs to them). Square PR in the U.S. was immediately interested (this would bring a lot of attention to their game, obviously), but they had to get Japan's backing...which eventually came. The bigger obstacle was coming up with $10,000 in EGM's budget -- not an easy task considering we only have a few thousand a month in freelance bucks.

The money people at our parent company Ziff Davis Media and I took a look at the months ahead, and we skimmed a little bit off of the freelance and art/photography budgets to come up with the dough to pay Amano. Square in Japan gave their approval if we would let them use the artwork in promotional materials (which I was fine with, after a window of exclusivity on EGM first). We were ready to go.

A few days later, James let me know that while the painting was coming along nicely, Amano wasn't sure how to get it to us electronically from his studio. That was one thing we didn't foresee or plan for: It just didn't occur to us that when Amano would paint this...he'd paint it. Like, on a real canvas. He wasn't just drawing on a magazine-sized template, which we had in our heads for some reason.

Amano would eventually find a giant drum scanner, so he could FTP the painting over to us (he still has the original). Our art director, Cyril Wochock, played with the image for a while to get a few cover lines and the EGM logo on it without interrupting too much of the artwork's beauty. We would eventually put most of the copy on the polybag wrap that went around the newsstand issues -- so buyers could tear that off and get a nice, clean, minimalist cover underneath. For our subscribers who didn't get the polybag, it didn't really matter -- we didn't need to sell them on the inside contents of that issue anyways.

James had Amano sign a copy of the issue for me, which I had framed.
See the little Mog doodle over the UPC code?

 

Now, one thing no one really knows is that we actually had a much more devious strategy for rolling this issue out. Our original plan was to have Amano's art grace 25% of just the newsstand copies -- no subscribers were supposed to get that cover, because we wanted them to go out and buy it! (Single-copy sales were a vital part of our revenue.)

Due to some miscommunication, we ended up having the limited-edition cover on 25% of the entire print run that month, so a quarter of our subscribers got it as well. We didn't really care -- it made more fans happy this way. Plus, we ended up selling through over 55% of our newsstand copies that month, which was incredible -- anything over 40% would be considered a huge success for us back in those days. (The other 75% of the covers, by the way, had official CG art of Yuna on it, as opposed to Amano's wispy interpretation of Tidus, Yuna, and a Chocobo.)

The other EGM cover that month.
 

This issue was a huge hit for us and our fans. Electronics Boutique clerks told me they had customers coming into the store, flipping through all the copies of EGM specifically to find the Amano cover. One copy even sold on eBay for $50. Recently, EGM superfan Matt Swain sought several of us former editors out at the 2010 E3 trade show to get us to autograph that issue for him -- nine years after it first came out.

The only drawback to this whole thing? Amano himself wasn't pleased with the printed results. His original piece contained gold paint, but our matte cover stock dulled his background down to a light brown. We didn't even notice, because the art still looked great (and we're riding high on the fact that Amano was even doing this for us). But certainly and understandably the artist wasn't thrilled with the outcome.

A couple of years later, we'd ask Amano to do another cover for us, for our "Final Fantasy Everything" issue. With all the lessons we learned from last time, from the approvals to the budgeting to the colors, the end result turned out win-win for everyone involved -- except for eBay auctioneers. To our knowledge, no copies went on sale for $50 this time around....

Sorry for the picture quality. This is actually an iPhone photo of a
poster of the cover that's hanging on the wall in my apartment.


Edit: Please see the comments below for more on this story from James himself.

 
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Comments (15)
Img_20100902_162803
July 27, 2010
Not a huge fan of FF, still a virgin, but the art is fascinating. Much better than any Wizard covers I've ever seen.
Default_picture
July 27, 2010

This was an epic cover for sure. I did fall into one of the 25% that month. I loved it and still have it to this day. Interesting behind the scenes story. Good job Shoe.

Jamespic4
July 27, 2010

I had that poster on my wall for like two years. I think I still have it somewhere.

Default_picture
July 27, 2010

This cover was special to me for obvious reasons. I was very happy when Shoe asked me to organize it, which meant that I could head back to NYC to meet up with Amano at his studio in the city. While I was there I took a lot of photos of Amano at work in his studio (which are somewhere on my HDD at home), using an old-school SLR Pentax camera and this stuff called "film." A couple of the shots I did can be seen in these links, from the in-depth Amano feature I did on 1UP a few years back. While I never really had a forum to showcase it at Ziff, I've been an avid photographer since I was, like, 9 years old, developing film in the darkroom into my 20s before things began to move over to digital. This was one of my rare chances to get my photography out there.

http://www.1up.com/media/02/9/5/7/sm/646.jpg

http://www.1up.com/media/02/9/5/7/sm/645.jpg

During my visit there (I had given Amano direction in previous communications) I was able to see the work in progress. To be honest, when I saw what he had done, which was little more than a pencil sketch with just a small bit colored in, I began to worry for our deadline, which was due about a week later. I wasn't sure if he would have enough time. A week later, though, his assistant emailed me to let me know the image was ready, and asked where to send it. I gave him our mailing address, but he sent me a small jpeg of the image in the meanwhile, which is exactly what you see on the cover (minus the text). It was unbelievable the leap the image had made in a week. It was then that I realized just how fast Amano works.

When I wasn't taking pictures, I did a fairly lengthy (for the time) interview, which went about an hour or so. He told me stories about how his son would stay at a room in the back of the studio, and even showed me his son's slippers lying around. All the while his studio assistant Yoshi toiled away in the background, stretching canvasses and prepping materials for Amano. The most memorable thing for me was when I asked Amano during our interview "So, you're more than busy enough doing exhibitions and private commissions, you surely didn't need to take on this EGM cover. So why did you choose to do it?" He simply turned to the translator and replied "Because James asked me to do it." I almost didn't know how to reply to that, as it was both flattering and humbling at the same time. I've known Amano-san for over a decade now, probably going on 12 years or so, and I've done many interviews with him, and even got him to design my wife's engagement ring for us, so it's really a trip down memory lane to remember this first of many special events I'd be involved in with Yoshitaka Amano.

One tidbit Shoe forgot to mention was that Amano had actually forgotten to sign the painting. Since we obviously wanted to get $10,000 dollars worth of Amano-ness out of this deal, we actually ended up scanning his signature from one of my signed artbooks of his, and then Photoshopped the signature onto the painting. Yeah, it was cheating, but obviously no one noticed until I mentioned it just now. The funny thing is that Shane Bettenhausen and I spent a lot of effort putting this cover story together. The Amano thing was just a part of it. On the other side of the country, Shane and I were down in LA meeting with Final Fantasy X's scenario writer and checking out the game. I barely remember anything any more from those days (Shoe has a much better memory), but it's nice to see how our hard work has held up over time. With so many game magazines in the world, I really think this was one of the most memorable, landmark game magazine issues ever created. Any mag can take a render and slap in on the cover, but how many mags can get Yoshitaka Amano to do a special piece specifically for them?

Demian_-_bitmobbio
July 27, 2010

Nice shots, James!

Jason_wilson
July 27, 2010

One of my favorite aspects of Final Fantasy its art, the visuals of Amano and the scores of Uematsu in particular. Few franchises have artists of such caliber, especially when they worked on the franchise.

Me
July 27, 2010

Awesome story, a friend of mine a few years back just gave me the EGM issue for free. I love Amano's work even if it doesn't translate into the games all that well.

Gillian_3
July 27, 2010

I remember this issue...I still have mine! I was one of the subscribers who got the regular CG art, but I loved it anyway!

Default_picture
July 27, 2010

That was a great issue, I still have it in it's original package with the rest of my old mags (the package is opened of course, had to read my new EGM). Thanks for sharing, guys, I love hearing about these old behind the mag stories.

Shoe_headshot_-_square
July 28, 2010

Milky: Thanks for coming here and sharing your side of the story!

Default_picture
July 28, 2010

Cool story, stuff like this is why I loved the design business before moving to games. Meeting cool people, getting over obstacles, making cool stuff happen against seemingly unlikely odds.

Default_picture
July 28, 2010

Pretty brilliant story, Dan and Milky. It's rare that we hear about the design side of print in games journalism and it deserves more attention. The packaging can be just as important as what's inside and apparently, has just as interesting origin stories. It's stories like this that reassure me that print isn't going anywhere.

Robsavillo
July 28, 2010

This is a fascinating read. I've always loved Amano's work on the Final Fantasy series, especially so when he was the lead art designer for the first six games.

Meghan_ventura_bitmob
July 28, 2010

Very cool story :) Nice pictures of Amano (I really liked the one that was taken outside—I love all those lines in the background!). The only thing that's missing is Amano's side of the story. I'm glad you ended up sharing this on Bitmob, Shoe.

Me
July 28, 2010

I remember going through the EGMs on the shelf to get the limited edition cover.  I kept it in mint condition for awhile, but now I don't even know where it is.  

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