Games make genocide fun!

Lolface
Friday, October 07, 2011
EDITOR'S NOTEfrom Sam Barsanti

Look, I know genocide in real life is a bad thing, and Matthew makes a good argument about how much it is overused as a video game plot point, but I'm not about to acknowledge that The Flood in Halo have any right to be alive. I hate them so much that I wish somebody would build a giant weapon in space that could wipe them all out...at any cost.

There is nothing funny about the systematic destruction of an entire race, so why do the biggest games of this generation try to make genocide so much fun?

Admittedly, this has sort of been a theme in games since the days of Metroid, when Samus traveled the universe hunting the eponymous creatures. Lara Croft even dabbled in it in the original Tomb Raider, when she discovered that dinosaurs were still very much alive...and then killed them.

But no one cares about alien jellyfish or extinct lizards; they care about people. People like Halo’s Master Chief.


Look at this beautiful beach...completely deserted. For shame.

 

In Bungie’s sci-fi shooter series, your goal is to defeat an alien religious organization called The Covenant. Essentially, that means destroying the more than a half-dozen species that comprise it. Then there's The Flood, the complete eradication of which is pretty much the goal of everyone in the series. That's a lot of aliens that the Chief is trying to kill, but let's not forget that he is only doing it because they tried to kill all of us first.

Similarly, the antagonists in the Gears of War trilogy are the Locust Horde, another multi-species military force that (apparently) wants nothing more than to wipe out the human race. Naturally, the only response is to kill them all right back. Thus, Marcus Fenix and friends start working on the genocide of the Locust for three games.


Chainsaws make genocide fun!

There are also a few other games that feature this idea front and center, like the Mass Effect trilogy (kill all of the Reapers), the Dragon Age series (kill all of the Darkspawn/mages), and Dead Space (Kill all of the Necromorphs). In each of these examples, the genocide against the enemy is a knee-jerk reaction to their own genocide against humanity.

While these are all fun games, they demonstrate a fundamental lack of originality and thematic nuance. The specifics may differ, but these games all focus on an “us vs. them” attitude and use genocide as a major plot point. This derivative nature of storytelling glamorizes one of the worst possible atrocities that can be committed, and I’m not even sure anyone realizes that they’re doing it.

Finally, the genocidal theme that these games have been built on also stifles creativity. Genocide clearly sells, and I’m sure that Halo 4 will feature a new race of aliens for Master Chief to unload his murderous machinations on, but does it really need to be that way?

 
Problem? Report this post
MATTHEW ANFUSO'S SPONSOR
Comments (13)
Rm_headshot
September 27, 2011

Ah HA! But is it genocide if the Necromorphs are already dead? I call that "mass-reinforcing a deceased state."

Lolface
September 27, 2011

They were dead. Now they're alive. It's why you have to kill them again.

Jayhenningsen
September 28, 2011

Most of the examples you give aren't really genocide. The protagonists are at war and repelling invading armies, not travelling throughout the world/galaxy and systematically destroying all members of that race/species/group. Sure, it's war, mass murder, and maybe even some war crimes, but not technically genocide.

Lolface
September 28, 2011

No, the protagonists aren't galaxy hopping genocidal maniacs, but in each game, defeat means the extinction of the human race (genocide on the antagonists part), while success means wiping out all of the opposing forces (genocide on the protagonists part).

Default_picture
September 28, 2011

Matthew, I think you're missing the point. Genocide is usually taken to mean the deliberate destruction of an entire species.

Genocide is "a coordinated plan of different actions aiming at the destruction of essential foundations of the life of national groups, with the aim of annihilating the groups themselves."

http://efchr.mcgill.ca/WhatIsGenocide_en.php?menu=2

The protagonists in the aforementioned games are fighting a war against a hostile aggressor. Victory necessitates the destruction of large numbers of the enemy, but that doesn't mean genocide. It's reasonable to assume that the chimera's entire species didn't invade earth.

Lolface
September 28, 2011

And the chimera are deliberately trying to wipe out humanity. That's genocide

Default_picture
September 28, 2011

Agreed, but the thesis of this article seems to be that it's fun to commit genocide via Mass Effect, Dead Space, Resistance, etc.

Lolface
September 28, 2011

Its a little of both. All of the games mentioned are pretty fun to play, and genocide exists a theme in all of them. However, genocide is perpetrated by both sides. Gears of War 3 has a recap video chronicaling the COG's previous 2 attepts at wiping out the Locust. By the end of Halo 3, Master Chief had wiped out the Flood (or tried to, can't really remember).

Christian_profile_pic
October 07, 2011

It's true that not all of the examples constitute genocide, but some definitely do. Gears is a great example; yeah, humanity is responding to an aggressive threat, but they make it clear time and again that their goal is to wipe out the locust, not simply drive them back. And anyone who's finished Gears 3....

One thing I like about Dragon Age is tht they actually address this in Awakening, where you have the option to help one faction of Darkspawn specifically for the purpose of avoiding genocide.

Default_picture
October 07, 2011
How could you avoid genocide? I think you have missed killzone 3 that's the mos genocidical game I've played
Default_picture
October 07, 2011

I would have agreed with this article, but then Mass Effect spun the idea on its head by turning humanity into a more helpless minority state. I don't think every FPS game necessarily becomes a blind genocidal bloodbath, in spite of all the shooting and all that. Bioshock especially had the unique option to save the little girls who are trying to kill the main character.

I think the bigger issue behind this is how every game is more about avoiding death than about committing genocide. Avoiding death is almost always the complete object of every game. Even the cute LostWinds game featured monsters who tried to kill the main character. Genocide is often presented as a solution to avoiding death.

So then is it even possible to create a game without the danger of death? The closest example I ever thought of is Parappa the Rapper. I'm sure that there are better examples, but I can't think of any at the moment...

Default_picture
October 12, 2011

...You didn't actually pay attention to Halo's story, did you? Yes, the Covenant is trying to wipe humanity out to the last, but the UNSC never even mentioned the complete eradication of the Covenant species. They're just trying to survive in this case, they're not trying to counter-eradicate the Covenant.

Now granted, the Prophets are pretty much screwed by the end of the series, but that's because they had a tiny population that was mostly living in High Chairity, which was completely overrun by the Flood and then destroyed, but the UNSC never said, "Whelp, I guess we're gonna have to completely eradicate every species to the last individual."

Default_picture
October 12, 2011

Hello there. Well, I'm new here but let's begin.

My point here is that the "genocide" idea is not the problem in itself. The thing is that, even though story-telling in games has evolved a lot since the golden age of the JRPGs in the 90s, it is still a bit far from having the quality, maturity and/or versatility we see in the great books/movies/series.

If we think about any real war, there is no such thing as "Well, these are the good guys and these are the bad guys". War is usually a conflict of ideas where one side thinks the other side is wrong and this tends to be pretty different in video-game stories. Evil in video-games is very often represented as some (almost) irrational species that is trying to destroy our defenseless homes for no aparent reason besides for the sake of destruction itself and no diplomacy will be allowed.

If games make us fight against enemies that are by definition evil, so there is no other way, I vote for genocide. But the day our games start presenting more realistic characters and conflicts involving politics, ideals, rationality and this kind of thing, then this genocide idea will start to bother me.

Just for the sake of having some example: in Dragon Age: Origins I will often spare the enemies I defeat as long as they convince me they are not just some mindless evil guys, because the closer they are to real people the worse I feel when killing them.

You must log in to post a comment. Please register if you do not have an account yet.