E3 proves that publishers are still out of touch with half the population

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Wednesday, June 15, 2011
EDITOR'S NOTEfrom Rob Savillo

As much as I loathe to refer to an artform as a product, these companies are intent on treating games as such. You'd think, then, that they'd have a little more business savvy and cater to the substantial portion of their audience who is female. So I'm disappointed but not surprised that game publishers stubbornly cling to outdated "conventional wisdom" regarding who consumes their products...and then blatantly treat the women among our ranks as "other."

My 2011 obsessions are the Fallout and Mass Effect franchises, I was dedicated to massively multiplayer online, role-playing games for six years, I named my cat Guybrush, I can quote Cave Johnson speeches with the best of them, I play casual games on my PC and Android, and I'm planning to start catching up on the Deus Ex games next week so that I'm ready when Deus Ex: Human Revolution comes out this summer.

My name is Kate Cox, and I'm a gamer.

I'm also a woman. I don't hide that particular fact really, but I'm stating it for the record. I'm married to a gamer guy, but I had the pastime 20 years before I had him. The hobby brought us together; he didn't "convince his girlfriend" to try it.

Why the recap of my life story? Because apparently Microsoft, Electronic Arts, Ubisoft, and others still don't believe that I actually exist, and I'm not sure how else to convince them that I do.

 

I hadn't been planning to write about E3 at all; the shiny-new-things marketing circuit isn't really my beat. But I ended up watching the streams of all of Monday's big press conferences...then was home sick on Tuesday, so I left the T.V. on G4 and caught that round as well.

Where in the last six months in particular I have felt very comfortable writing about games and interacting (via Twitter and various sites) with other writers and game designers, sometimes I get one of those heavy-handed reminders that I am still neither the target demographic of these products, nor a demographic these marketers particularly care to court. I might, they concede, occasionally use the game machine that my husband, boyfriend, father, or brother insists on keeping in the living room, but the "core" games are best kept far away from me.

And how do the big companies tell me this? Passively and actively.

Every person on stage for the Microsoft presentation was male...up until they got to the "soft" presentations of Kinect-ready, non-core, non-gaming fluff.  For Mass Effect 3, Shepard and his player were both men, but talking to the console and asking for it to find Lego, Star Wars, and Harry Potter titles was a woman.

In addition to the actual on-stage presence, issues of body language persisted. The men were nearly all standing and assertive (though some were just focused on playing their demos). The first woman to appear on stage was seated, and spoke on cue. The other girls and women to appear in the Microsoft event were mainly all in the "embarrassingly awkward and pointless" half of the line-up, with the exception of the female half of the two-player Dance Central team. (Although dance games aren't my thing, I didn't find that team's presentation awkward or unbearable, and the dancers both worked equally hard.) The one woman to be featured alone and not speaking on others' cues was there to show how her personal style can be scanned into an Xbox Live avatar.

And then, of course, we had the Tomb Raider preview...featuring a screaming, moaning, bound, and struggling woman. This is the best they can do for Lara Croft? This is the woman who, for 15 years, has been the go-to example for the "chest diameter does not equal protagonist incompetence" crowd. She was the female answer to Indiana Jones, and the inspiration for the Uncharted franchise. And now she's reduced to half-orgasmic, torture-porn screamer?

Granted, I don't know that a trailer or even a gameplay demo ever speaks accurately of the entire content of a game, but my opinion is certainly less than stellar so far. With a chance to reboot the franchise and take it beyond the "boobies hurr hurr hurr" demographic and into "intelligent, action-adventure gaming," they've kept at least the marketing still firmly planted in "male gaze" territory.

EA was no better as far as gender representation. Their games look excellent (I'm not going to lie -- I pretty much drooled on myself watching the Mass Effect 3 material...even in the complete absence of FemShep), but they certainly didn't seem inclined to acknowledge that women exist. I also don't recall much in the way of any female presence at Sony's event, though, it is possible I have forgotten. The fourth major media circus of the day can be hard to remember.

The lack of acknowledgement that I exist isn't the worst a company can do. It's thoughtless, and shows the male privilege that a lot of the marketers, designers, and other relevant players have, but it's not malicious. In fact, I'm going to say it's probably still better than what Ubisoft did.

My jaw dropped as I watched this event unfold, and It seems I was not alone. I mean, really, Ubisoft?  I've linked a nearly-full, 76-minute video there, but everything wrong with it can be summed up in two words: Mr. Caffeine.

He (real name: Aaron Priceman) is apparently a personality designed to market products to us.  Not a game designer, as so many of the awkward executive speakers at E3 are, but very obviously a salesman. This is the person Ubisoft chose to emcee and to be the voice of their 2011 and 2012 blockbuster announcements. And what did this corporate mouthpiece say?

You see, the world of technology has changed a lot since 1986, and so has gaming.  Today, 97% of young people play video games! 40% of them? Are women! And 89% of them? Are smokin' hot. I know this, I've investigated.

Now this has made a whole new group of pick-up lines available, I'm sure you guys know, like: "Hey! Wanna come over and play my Wii?" "We should Kinect!" "Hey, thanks for the Sony Move! Here, hold my joy wand." Yes, I'm not afraid of a few dick jokes, thank you.

In the video linked above, this segment runs from roughly between 12:30 and 12:40.  But notice the edit at 12:35, where it cuts to a wide shot?  All of the references to women (and their hotness) have been edited out.

To see the original, cue up to 12:33 in this version:

I really don't know what to make of the choice to edit the remark out of the first video. On the one hand, someone clever realized just how boneheaded and offensive it was. On the other hand, that script made it through rehearsal, onto the teleprompter, and out of Priceman's mouth before anyone clever managed to realize just how boneheaded and offensive it was. I am just glad that I was able to find a copy of the original.

Mr. Caffeine was right about one thing, though, and that was just how many of us laydeez are out there. In fact, the 2011 ESA Survey does indicate that I'm in good company and less alone than ever.  82% of gamers are over 18. 42% are girls or women. And 37% of us are both.

Let me repeat that: Nearly 40% of all video-game consumers are adult women. Boys 17 and younger represent 13% of gamers.

This leaves us with the perennial conundrum: Why does gaming marketing remain so heavily focused on the juvenile few and so exclusionary toward the adult many? Faced with a true statistic -- that we form over 40% of a potential consumer base, just as we form roughly 50% of the actual population -- Ubisoft goes the stupid route. They could have embraced us, or at least tolerated us, or tried in some way to convince us to buy their games. Instead, they brainlessly alienated us, and kept setting us aside as the other. (And the "pickup lines" weren't even funny; his entire presentation was a crime against comedy.)

Here's a protip, Ubisoft: it's not all just Peggle out our way in female territory. Some of us like games where you shoot stuff. Some of us even really like games where you're sneaky and stab stuff. Oh, wait! You make one of those!

In the future, can we maybe skip the casual sexism and go right to the gaming? (Because that really is a fantastic trailer, and I like it more every time I watch it.) You do that, and I won't object to giving you my money. And hey, who knows...maybe giving you more of my hard-earned U.S. dollars will convince you I exist. That hasn't yet happened in the 25 years of your illustrious history, but for this gamer, hope springs eternal.

 
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Comments (18)
Scott_pilgrim_avatar
June 15, 2011

Great post. I tried watching the G4 coverage for a little bit too, and I get sort of insulted that even though I belong to the adult male demographic, I'm treated as though I'm part of the under 17 group--really, do entire segments of your programming schedule need to involve the debate over which "booth babes" are hottest?

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June 15, 2011

And how long has this issue been around? Yeah, a long time. Still, no publisher has addressed the female gamers in a positive way. Business as usual, I guess.

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June 15, 2011

For all its technological advancements, gaming still has the maturity of a teenage boy. And it's not just in the area of dialogue and storytelling, which is still painfully amateur. When I see Rachel from Ninja Gaiden, the girls of Mortal Kombat, Ivy from Soul Caliber, the busts of Lara Croft & Tifa Lockheart (and countless others), and Mr. Caffeine's prepared speech, I'm reminded of just how juvenile our chosen hobby is. It makes me embarrassed to be a gamer. I have no problem with sexuality in gaming--Heavy Rain's nudity doesn't bother me one bit. But there's a difference between a tasteful sex scene (or shower scene) and the male fantasies endemic in most video games.

Regarding E3 specifically, I question your statistics. What's left unsaid among the 42% figure is how many of these women enjoy iOS/Facebook titles. What does the ESA classify as a "video game"? iOS and Facebook have a limited presence at E3, and if women, as a whole, don't enjoy the "core" titles that encapsulate the majority of E3's repertoire, then it's incumbent upon the organizers to cater to their audience. In this case, that audience would predominantly be 37-year-old males who enjoy core games like Mass Effect 3, Uncharted 3, and even Tomb Raider. I haven't done extensive studies on gamer demographics, so I couldn't break down the ESA's figures, but they're worth questioning in any case.

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June 15, 2011

The number one challenge to this piece has, in fact, been the "women don't play 'core' games" argument.  And I'm working on a follow-up (slowly, with research) to address that.

But look at it this way: it's a chicken and egg argument.  I am more or less a "core gamer," or at least I spend my money on mainstream, non-causal titles, and there are still games and spaces I wouldn't go near with a ten-foot pole, because they're just not worth engaging in while female.  Fighting back the constant tide (see the site "Fat, Ugly, or Slutty" for examples) is just not a positive use of my leisure time, so I opt out from a scene that explicitly drives me away.

I ended up in a discussion yesterday with a 35-year-old woman who listed all her (copious) geek and nerd cred but finished with, "And though I feel like I SHOULD be a gamer, I just couldn't put up with the rape jokes anymore."  So sure, she doesn't play "core" games.  But that's a wallet that companies have chosen not to tap.

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June 15, 2011

Do "core" games specifically turn females away? Or is it the preponderance of sexism and immaturity that is so ingrained within gamer culture?

I don't see "core" games as the problem. The most "sexist" element of core games--the glut of male protagonists--is a "problem" shared by Hollywood. Uncharted is no more sexist than Indiana Jones or any number of Schwartzenegger flicks.

The problem, as I see it, is the ludicrous portrayal of the female body (see Ivy, Rachel, Lara Croft, Mileena, Kitana, etc.), coupled with the assumption that gaming is still a "boy's club." This is one of the biggest roadblocks to gaming's evolution as an artistic medium.

In any case, I look forward to reading your follow-up piece. From my perspective, it seems that the majority of female gamers prefer casual/iOS/Facebook titles. And I'm not blaming females--gaming culture hangs its metaphorical "no girls allowed" sign prominently. But that seems to be the reality of the situation.

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June 15, 2011

Thank you! That was the exact same thing I saw in the Microsoft press conference. The only time women were on stage were when they needed to dance or babysit with the kid actors. The trailer for the new Tomb Raider game, while very impressive, was a 5-minute video of a Lara Croft full of screams and vulnerabilities. It almost reminded me of Metriod: Other M, how they turned the legendary heroine into a whiney, emotional, typical girl with massive daddy issues. It's 2011, but the gaming mentality is very much still stuck in the 90s.

June 15, 2011

Great article, but I do have to take issue with uhh...your taking issue with the new Tomb Raider. SURELY this new portrayal has to be preferable to the inhumanly proportioned cardboard cutout of a woman that was a the old Lara Croft. Sure, the new girl is definitely still hot (not that I would use that word to describe the old one) but at least she looks human!

 

More importantly though, I feel like you're undercutting the central argument of your article by complaining about how 'sexualized' she is portrayed in this new gameplay footage. In context, her moaning and groaning actually seems quite realistic - considering many humans (including males!) tend to express pain by moaning and groaning. Suggesting that these sounds are inherently sexual (or 'orgasmic') when uttered by a female seems a little unfair. Lara's struggle at this early part in the game also sets up a pretty believable (and dare I say compelling!) arc for her to become stronger and more self-assured over the course of the game. In my mind, this kind of female protagonist is exactly what the game industry is missing, NOT an example of what is wrong with it!

 

Now, obviously I lack an authentic female perspective so maybe this new Lara Croft is sexist and I just am not seeing it. Still, I have to wonder, if the new Tomb Raider isn't a game that could potentially appease both male and female 'core' gamers I'm wondering what would?

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June 15, 2011

I actually got into a discussion about this yesterday and was able to narrow down the issue: it's the sound track.  I'm actually pretty cool with the visuals.

But the discussion I got into wsa kind of a compare and contrast of Nathan Drake with this particular Lara Croft.  He grunts in exhertion and moans in pain but never sounds like a victim.  She does.  They're victim's screams.

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June 21, 2011

Isn't there a difference between Nathan Drake and this iteration of Lara Croft? In this narrative she has never been in this kind of life or death situation, so I see it as she is (rightfully) frightened about her current perdicament in this early stage of the game. So I feel that making her the victim in the early portions of the game will make her inevitable leap in to butt-kicker extrodinare will be all that more rewarding.

Meanwhile, I see Nathan Drake as this guy who is already quite used to danger and adventure, so he comes off as very confidant and "loose." If Nathan Drake was young and thrown in to a life or death situation all of a sudden I would hope that he wouldn't be cracking wise or throwing out his brand of wit. I would also want the gameplay to reflect his inexperience with the situation, it would be very unrealistic if he wasn't portrayed as a victim at first.

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June 22, 2011

So then it becomes the cultural question of: why -don't- we have that game, and why -do- we have this one?  Why -don't- we generally have male protagonists in genuinely horrifying situations where they're screaming, with implicit threats of sexual violence around, and why -do- we do that to our female leads?

See also: the totally different kinds of danger in which Norman Jayden and Madison Page find themselves in "Heavy Rain."

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June 22, 2011

Kate, as you said, I think this is more a cultural question. Why are women skittish about parking garages and other secluded locations? Cultural issues aside, I think that's its mainly women who fear sexual violence (no doubt due to their being victimized more often).

So it makes sense that Madison Paige would have recurring nightmares about intruders in her apartment (though, when caught, Madison is killed, not raped). There's also a much simpler explanation for the "different kinds of danger" Norman and Madison find themselves in--Jayden is an FBI Agent, backed by the force of law, while Paige is a journalist. Also, as an attractive woman, Paige would naturally find herself victimized by the less-than-reputable male antagonists she pursues. I doubt that gamers would "buy" Jayden being sexually victimized. And which character would perform such an assault? Mad Jack? The Police Lt? The religious nut? The Origami killer?

I still don't see the sexual implications of the Tomb Raider trailer, but I thought IGN's preview text was interesting:

"Lara Croft has never been much more than a giant pair of boobs that pushes boulders and shoots endangered animals. That's about to change."

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June 22, 2011

The discussion is really way, way too involved and complex to get into in this comment space - if you're interested in a lengthy discussion about that Tomb Raider trailer, though, there was one in my blog (on my profile) recently.  Lots of insightful comments, both agreeing and disagreeing with the argument I laid out.

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June 15, 2011

i really liked this article, thanks for showing us the light!

Tumb
June 15, 2011

I agree with you on the fact that female gamers play more "core" games than one uneducated male gamer would think. I myself was a bit surprised when I had a look at the favorite games ranked by female gamers on unikGamer [1]:
o1. Zelda: Ocarina of Time
o2. FFX
o3. Mass Effect 2
o4. Fallout 3
o5. FFVII
o6. Super Mario Bros. 3
o7. Final Fantasy IX
o8. Portal
o9. Bioshock
1o. Half-Life 2

The Sims 2, which I would consider to be the first casual game on that list, is currently on #42.

Granted, the website is still growing; unikGamer has about 2,ooo gamers at the moment who have ranked their favorite games and only 88 of them are female; and some of the casual games haven't even been submitted to the database by any user yet. I'd love to see some casual gamers register to make the list more representative ...

[1]: http://www.unikgamer.com/tops/greatest-video-games-of-all-time-1.html

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June 15, 2011

Not sure if that remark was aimed at me, but rather than resort to childish name calling, I'd just point out that relying on a representative sample of 88 people doesn't prove an argument. If anything, it shows fairly definitively what the readers of unikGamer play.

Tumb
June 16, 2011

What the hell are you talking about? "Childish name calling"? What is wrong with you?

Ooooh, that "one uneducated male gamer" bit ... that was no remark to anyone in particular, just males in general. Don't be so egocentric, I was talking to Kate and Kate alone.

Yes, 88 is not a representative number. UnikGamer needs to grow more, I totally agree with you there.

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June 16, 2011

A bit touchy, are we Rafael? I've found that, as a matter of course, a diplomatic tone is the best panacea for internet debates, especially on a dignified site like Bitmob. I've stuck to that, even when I've disagreed vehemently with fellow community members and staff. I'd respectfully ask you to do the same.

If your "one uneducated male gamer" remark wasn't aimed at me (and in-context, it certainly seemed that way--unless you were referring to Mr. Caffeine or some hypothetical male gamer), then I apologize.

Tumb
June 16, 2011

I don't see where I am being out of line or disrespectful as I merely expressed my bewilderment towards an out-of-the-blue accusation on my behalf ... but as you wish: Apology accepted and I apolgize as well.

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