Giving up on professional games writing II: let me clarify that point...

Christian_profile_pic
Monday, March 19, 2012

 

I apologize for the wall of text, but considering the minor Twitter kerfuffle, it seemed like I should get this out as quickly as possible and that I should do it on Bitmob, where the original essay appeared.
 
Hello?
 
Hellooooo?
 
Working games journalists?
 
Is it safe?
 
OK. After logging on to Twitter for the first time in days and seeing the minor controversy my little public therapy session became, and reading Scott Nichols’ spot-on response to the subject, I think it’s time to write something where I choose my words a little more...hm...delicately.
 
In truth, I thought it might be a bad idea to publish that piece at all, much less on the heels of the whole paid/unpaid shenanigans. I was emotional, I was pissed off (at myself more than anyone) and I was writing purely from the heart, stream-of-consciousness style. 
 
But, in my defense, experience taught me that nobody would see it anyway.
 
People did see it, though. In a truly sitcom-like twist of irony, my tantrum about quitting games writing became probably the most popular thing I’ve ever written. Granted, that’s not saying a whole lot, but still, it’s weird, no?
 
I’m not taking back what I wrote. I know I already exploited this cliche once, but I really was speaking from the heart. I do feel that most of the “advice” I get from working games journalist is shit. And I do feel that “Don’t even try” is the worst thing you could say to anyone pursuing a dream. Yes, it weeds people out who aren’t serious, and yes, for a long time it had the intended effect on me: it pissed me off enough to motivate me to “make it” and then loudly proclaim, “Suck it, everyone who told me I wouldn’t make it!” 
 
However, the culture that “Don’t even try” creates is one of exclusion, one where you have to force your way in. That “advice” is what convinced me that there is a club, that it is exclusive, and that new people aren’t welcome in it unless they pass the “test” of rejecting everything they’re being told. Maybe I really am the only one who sees that as counter-intuitive, but it doesn’t make any sense to me. Self-righteous indignation is a fast-burning fuel.
 
When I indict that advice, however, I’m not asking for different advice. All I’m asking for is some form of encouragement. Not just for me -- not anymore, at least -- but for everyone trying to pursue this ridiculous dream. Seriously, the minimum amount, the “work hard and set your mind to it and it’s POSSIBLE.” No guarantees, no pro-tips, no magic cure-alls, just a minimum required amount of giving-a-fuck that you owe to your fellow human beings.
 
What is this notion that outrage is a better motivator than genuine enthusiasm? “Don’t even try” doesn’t just discourage enthusiasm from aspiring writers, it creates the illusion that you don’t have any enthusiasm yourself. It makes the whole endeavor seem futile and miserable and passionless. It hurts all of us.
 
But maybe it’s just me who sees it that way. But that’s really all my piece was about -- me.
 
All that talk about business skills, about writing not being as valued as it should be... none of that was an indictment of games writing. I thought I made that clear by saying, “I’m not saying that emphasizing business skills is part of what’s wrong or broken about games writing.” Games writing is what it is.
 
What I was saying, was that I’ve never been good at that stuff. I’ve tried to get better and I’ve failed. I thought I could compensate for that by being a good writer, by working hard, but that turned out not to be true. I had an idea of what professional games writing was and it was wrong. And when I realized what it actually is, I realized that...look...I suffer from some crippling social anxieties -- nothing insurmountable, but enough to make me write this a while back right after having yet-another panic attack. I’m not saying that as an excuse, either; I’ve overcome this shit before, many times, but it’s exhausting. The fact is, I wasn’t happy. I haven’t been happy for a very long time, and part of the reason for that is that I was pursuing this thing that didn’t really exist outside of my own imagination.
 
I apologize to anyone who thought I was saying that NO, as in ZERO, games writers had any problems, with mental health or otherwise. What I said (and sorry to be a dick, but I did say these words and you should read more carefully) is that you never hear any of them talk about these things. The culture doesn’t seem to accommodate the misfits much, from an outsider perspective. The emphasis on networking and hustling paints a picture of a very alpha-driven culture full of happy, well-adjusted people. You know, “business people.” I didn’t say games writers don’t struggle -- I said they don’t do it publicly. For someone like me, who wears my emotions, flaws and self-hatred on my sleeve, whose published more about his misdeeds (minor though they may be) and emotional baggage than anyone who isn’t famous probably should on the Internet, it’s difficult to see a way to integrate into that.
 
And look, that’s on me. A lot is on me. I honestly thought I made that clear in the original piece by using words like “fail” and “quit.” I never claimed to be defeated or beaten down or screwed over. The industry’s partially broken, the economy sucks, but a lot of it is on me. No, I didn’t pitch nearly as much as I should have. That’s on me. In my defense(?), I have emailed my share of editors over the years...apparently I don’t make much of an impression, since no one has “heard of me,” but, hey, that’s on me too. I have applied for countless jobs, kept my portfolio updated and sent it to countless people, covered various events (including E3), but I know that the traditional paths to getting a job are not the right paths in this business. Well, I’ve known that for a long time, but I’ve only just recently realized it. I’m not good at this stuff, again, and that’s part of why I’m quitting. I'm a good writer, but that doesn't mean much without the business chops. I realize that; it's not "wrong," it just isn't a good fit for me. I want to write, that's all.
 
I do think there are things about games journalism that are broken. The use of press as an extension of PR is sickening; the club IS exclusive, or feels that way, not just to me but to a lot of us, and whether true or an illusion, it’s a problem (as you can see from the comments on my original essay); and the craft of writing is not as valued as it should be in the mainstream games press (which is not to say that it isn’t valued at all, but I think honing that craft should at least be enough to get as much as a fucking rejection letter).
 
Pursuing and failing this dream has felt like being at a party where I don’t know anybody, where I’m not particularly welcome, where I’m not even having fun. After way too long I finally realized...I can just leave. I don’t have to be here; the only person making be here is a child who doesn’t want to admit that he’s closer to 20 than 30 and pretty soon the world isn’t going to be so forgiving or patient with his being a fuck-up.
 
Look, I do think there are a lot of fucked-up things about this business. But at the end of the day, whether I’m right or wrong to indict those things, the fact of the matter is that I’m just not having fun anymore. I honestly don’t know if I ever was. I was never look for pity -- comraderie, sure, but not pity. I made a decision to be happy, instead of futiley pursuing something that wasn't working out for me. It's that simple.
Look, I do think there are a lot of fucked-up things about this business. But at the end of the day, whether I’m right or wrong to indict those things, the fact of the matter is that I’m just not having fun anymore. I honestly don’t know if I ever was.Hello?
 
 
Hellooooo?
 
 
Working games journalists?
 
 
Is it safe?
 
 
OK. After logging on to Twitter for the first time in days and seeing the minor controversy my little public therapy session became, and reading Scott Nichols’ spot-on response to the subject, I think it’s time to write something where I choose my words a little more...hm...delicately.
 
 
In truth, I thought it might be a bad idea to publish that piece at all, much less on the heels of the whole paid/unpaid shenanigans. I was emotional, I was pissed off (at myself more than anyone) and I was writing purely from the heart, stream-of-consciousness style. 
 
 
But, in my defense, experience taught me that nobody would see it anyway.
 
 
People did see it, though. In a truly sitcom-like twist of irony, my tantrum about quitting games writing became probably the most popular thing I’ve ever written. Granted, that’s not saying a whole lot, but still, it’s weird, no?
 
 
I’m not taking back what I wrote. I know I already exploited this cliche once, but I really was speaking from the heart. I do feel that most of the “advice” I get from working games journalist is shit. And I do feel that “Don’t even try” is the worst thing you could say to anyone pursuing a dream. Yes, it weeds people out who aren’t serious, and yes, for a long time it had the intended effect on me: it pissed me off enough to motivate me to “make it” and then loudly proclaim, “Suck it, everyone who told me I wouldn’t make it!” 
 
 
However, the culture that “Don’t even try” creates is one of exclusion, one where you have to force your way in. That “advice” is what convinced me that there is a club, that it is exclusive, and that new people aren’t welcome in it unless they pass the “test” of rejecting everything they’re being told. Maybe I really am the only one who sees that as counter-intuitive, but it doesn’t make any sense to me. Self-righteous indignation is a fast-burning fuel.
 
 
When I indict that advice, however, I’m not asking for different advice. All I’m asking for is some form of encouragement. Not just for me -- not anymore, at least -- but for everyone trying to pursue this ridiculous dream. Seriously, the minimum amount, the “work hard and set your mind to it and it’s POSSIBLE.” No guarantees, no pro-tips, no magic cure-alls, just a minimum required amount of giving-a-fuck that you owe to your fellow human beings.
 
 
What is this notion that outrage is a better motivator than genuine enthusiasm? “Don’t even try” doesn’t just discourage enthusiasm from aspiring writers, it creates the illusion that you don’t have any enthusiasm yourself. It makes the whole endeavor seem futile and miserable and passionless. It hurts all of us.
 
 
But maybe it’s just me who sees it that way. But that’s really all my piece was about -- me.
 
 
All that talk about business skills, about writing not being as valued as it should be... none of that was an indictment of games writing. I thought I made that clear by saying, “I’m not saying that emphasizing business skills is part of what’s wrong or broken about games writing.” Games writing is what it is.
 
 
What I was saying, was that I’ve never been good at that stuff. I’ve tried to get better and I’ve failed. I thought I could compensate for that by being a good writer, by working hard, but that turned out not to be true. I had an idea of what professional games writing was and it was wrong. And when I realized what it actually is, I realized that...look...I suffer from some crippling social anxieties -- nothing insurmountable, but enough to make me write this a while back right after having yet-another panic attack. I’m not saying that as an excuse, either; I’ve overcome this shit before, many times, but it’s exhausting. The fact is, I wasn’t happy. I haven’t been happy for a very long time, and part of the reason for that is that I was pursuing this thing that didn’t really exist outside of my own imagination.
 
 
I apologize to anyone who thought I was saying that NO, as in ZERO, games writers had any problems, with mental health or otherwise. What I said (and sorry to be a dick, but I did say these words and you should read more carefully) is that you never hear any of them talk about these things. The culture doesn’t seem to accommodate the misfits much, from an outsider perspective. The emphasis on networking and hustling paints a picture of a very alpha-driven culture full of happy, well-adjusted people. You know, “business people.” I didn’t say games writers don’t struggle -- I said they don’t do it publicly. For someone like me, who wears my emotions, flaws and self-hatred on my sleeve, whose published more about his misdeeds (minor though they may be) and emotional baggage than anyone who isn’t famous probably should on the Internet, it’s difficult to see a way to integrate into that.
 
 
And look, that’s on me. A lot is on me. I honestly thought I made that clear in the original piece by using words like “fail” and “quit.” I never claimed to be defeated or beaten down or screwed over. The industry’s partially broken, the economy sucks, but a lot of it is on me. No, I didn’t pitch something to someone every day, or every week for that matter. That’s on me. In my defense(?), I have emailed my share of editors over the years...apparently I don’t make much of an impression, since no one has “heard of me,” but, hey, that’s on me too. I have applied for countless jobs, kept my portfolio updated and sent it to countless people, covered various events (including E3), but I know that the traditional paths to getting a job are not the right paths in this business. Well, I’ve known that for a long time, but I’ve only just recently realized it. I’m not good at this stuff, again, and that’s part of why I’m quitting.
 
 
I do think there are things about games journalism that are broken. The use of press as an extension of PR is sickening; the club IS exclusive, or feels that way, not just to me but to a lot of us, and whether true or an illusion, it’s a problem (as you can see from the comments on my original essay); and the craft of writing is not as valued as it should be in the mainstream games press (which is not to say that it isn’t valued at all, but I think honing that craft should at least be enough to get as much as a fucking rejection letter).
 
 
Pursuing and failing this dream has felt like being at a party where I don’t know anybody, where I’m not particularly welcome, where I’m not even having fun. After way too long I finally realized...I can just leave. I don’t have to be here; the only person making be here is a child who doesn’t want to admit that he’s closer to 20 than 30 and pretty soon the world isn’t going to be so forgiving or patient with his being a fuck-up.
 
 
Look, I do think there are a lot of fucked-up things about this business. But at the end of the day, whether I’m right or wrong to indict those things, the fact of the matter is that I’m just not having fun anymore. I honestly don’t know if I ever was.
 
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Comments (12)
Default_picture
March 20, 2012

Well, for what it's worth, I like how your last piece has encouraged some decent discussion on Twitter, which I tried to follow on/off the whole day yesterday -- which can be incredibly frustrating, as different threads leads to different people, and before I knew it I had like a dozen browser tabs open lol. But it was enlightening all the same. So thanks for that! 

The best thing you can do is be honest with yourself, and I wish you luck in your future writing endeavors.

Christian_profile_pic
March 20, 2012

Thanks, Giancarlo. Imagine how it felt being the author of this and coming in late to that discussion. After it had already ended, really. Or rather, not even knowing there was a discussion until it had already ended. I heard from an acquaintence about this story "making the rounds" and had no idea what was going on.

If nothing else, it's been a good lesson in never underestimating the power of writing things for the Internet. Always be careful with what you say and how you say it.

I guess I kind of got what I wanted. I "made it", however briefly. And it felt horrible, so I guess I made the right choice, after all.

Default_picture
March 20, 2012

Kinda ironic that an article like that became so insanely popular, huh? I'd be surprised if it isn't high on Bitmob's Top Ten list for March.

Personally, I gave up a career in games journalism a while ago, though it has more to do with a reluctance to relocate than other considerations. I'm more interested in freelancing (and for spare change, not to pay the bills).

Christian_profile_pic
March 20, 2012

Yeah, you're telling me! Scott Nichols said it best during our Twitter conversation, "It's like the universe is trolling you."

Default_picture
March 20, 2012

I want to be clear that I'm not trying to be discouraging or rude, but both the prior post and this one did rub me the wrong way.

Fact is, very few people are successful in their twenties. And I reject the point that you're too old to go back to school - if you're 26 (as seems to be the case), you'd hardly be an outlier in the classroom. I myself went back to school late, and don't regret it. And, frankly, an education (esp. in liberal arts) is one of the better tools you'll be able to get your hands on. There's also the small matter of being more likely to get bylines in a school paper to cut your teeth, but that's just gravy.

But that's beside the point. Writing about games is your dream job. And if it's one person's dream job, it's probably a lot of other people's dream job. Given the essentially nonexistant "hard" barriers to entry, that means that you're going to be competing against a lot of other people. There's a reason that if you want to be a data-entry specialist, you probably won't have a hard time: it's not what people dream of being when they're young.

There are more people who possess the basic qualifications than there is need for them; that's why the "non-writing" aspects are important. The difference between a "good" and a "great" writer isn't profound. So, churning out quality work consistently just puts you into a heap with a lot of other people. Hence, networking. And, yes, that's discouraging.

I don't want to blow smoke and say that if you want to do this, you should follow your dream. At some point, if you're not getting the results you want, you should hang up your hat. But I think "don't even try" is about as bad advice as you can get. There's an element of chance - that something you write gets read by someone else (like this, or the prior piece) and that's what gets you in the door. But in fields that are staurated with talent (and there are lots), the best way to be successful is just to keep plugging and hope for the best. If that's something you don't feel works for you, then I hope that you find something that suits you well. If you do keep at it, then I sincerely wish you the best of luck.

Christian_profile_pic
March 20, 2012

Thanks, Zach.

So far you're really one of the only people to get all I was really trying to say: this doesn't work for me. The original piece and this one are as simple as that. All it was ever meant to be was an account of my experience and how that experience led me to that conclusion: for better or worse, this isn't for me. I really never intended it to be about anything bigger than myself. I feel that I said as much in the original piece (by saying things like, 'I have myself to blame' and 'business skills are fine but I'm not good at them') but a lot of people focused on a larger issue that I wasn't even trying to get at.

I know I'm not too old to go back to school and I do have an undergraduate education. I merely meant that I'm too invested in pursuing writing or art to be bothered going back for something that's just stable. I may have been vague about that, but thanks for your advice all the same.

Default_picture
March 20, 2012

Christian, I disagree. I didn't "make it" in games journalism, but I do have a very stable job editing for a magazine. And I don't have a journalism degree or anything directly related to our coverage area (electrical engineering). You're a good writer. Convince employers that you're the guy who will get the job done. Puff your chest out. Getting a stable job isn't near as difficult as "making it" in games journalism.

Christian_profile_pic
March 20, 2012

Thanks, Jason. As I've said I'm a bit irrationally bitter right now. Maybe I'll gain a little, much-needed perspective out of this whole debacle.

Default_picture
March 20, 2012

You accused games journalists of belonging to some elitest club and asked direct questions like "is [encouragement] too much to ask?" - that's the reason your post rubbed people up the wrong way, not the fact you were saying it's not for you.

The second part is fine. The first part isn't, and in my experience simply isn't true. The advice I gave you in the other thread I did because it's disheartening to see someone giving up on their dream. I was an idiot not to give up on it years ago. But it's only by being an idiot (in a very specific, and business-minded, way) that I managed to do what I wanted to do.

Maybe your point is that you didn't want advice any more, you just wanted to rant. But when you rant on the internet, people are going to respond. And a lot of the responses were very smart and considered.

Christian_profile_pic
March 20, 2012

I didn't accuse some kind of game journalist mega-entity of anything. I gave an account of my experiences. I don't understand people telling me that my experience was somehow wrong -- it's what happened.

EDIT: I also admitted that I was emotional, bitter and not entirely rational. A lot of people conveniently ignored that part.

EDIT: You're also making the other huge misconception about the piece -- that it even had a point. I was ending a bad relationship. I said as much when I called it a diary entry.

EDIT: For the record, I'm not referring to these comments. All of these comments and some of the actual responses I saw on line were very smart and considered. But a lot of what I saw elsewhere wasn't, and that's what I'm addressing.

Default_picture
March 20, 2012

Well, I don't know then. You said in your original blog that "there aren’t many in the club who can be bothered to send the elevator back down," and I tried to offer some useful advice, as did a lot of other people. But your response, at least in part, has been to repeatedly tell me I'm "missing the point". If I am, then I apologise, but I hope you've at least re-evaluated your position on there being very few offers of help forthcoming. Best of luck in whatever you choose to do.

Christian_profile_pic
March 20, 2012

Yes, but that was just a part of it. And I do appreciate all the advice. But I made my decision. It's really nice that people read it and want to help, and maybe other people will see that advice and get something from it and that will be great. Maybe the only good thing to come out of this.

But I made the decision, based on those experiences I already had, to be done. It wasn't a cry for help. I wasn't reaching out for someone to change my mind.

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