Halo isn't as good as I remember

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Monday, January 23, 2012
EDITOR'S NOTEfrom Layton Shumway

Patrick's got a lot of fond Halo memories, but he's ready for something new. Check out his personal retrospective.

Halo 3

I’ve always had a strange attachment to the Halo franchise. For me, Halo: Combat Evolved was the game of high school. Everyone was playing it, and cafeteria conversations always somehow ended up being Halo-related.

But lately, I can’t stand the franchise. I tried getting back into Halo: Reach’s multiplayer last night and got absolutely destroyed. But that wasn’t the only reason I wasn’t having fun.

It doesn’t matter if it’s the multiplayer or the single player. I think I just have what I like to call "Halo fatigue."

 

I’ve played a lot of Halo: CE in my life, including countless hours with friends messing around in local co-op and multiplayer. (This was before Xbox Live; we used a tunneling service called XBC to play online.) On one occasion, a friend and actually spent an afternoon trying to launch a Ghost vehicle into the watchtowers of the Sidewinder map. We then took photos of our accomplishment with a terrible Polaroid camera and proudly uploaded them to Halo.bungie.org, Halo’s main community fan site.

Halo

Then came Halo 2 and my first experience with online gaming. I’d never seriously sat down and played an online multiplayer game until Halo 2 because I’m primarily a console gamer. Xbox Live was my chance to experience a whole new world. I just had to convince my parents to upgrade their dial-up internet to cable (not an easy task).

I wasn’t a consistent Xbox Live subscriber for a long time. To get around this hurdle, a friend and I would "acquire" two-month trials from empty game cases from Blockbuster Video. I think I probably went through five or six trials before purchasing my own account. In hindsight, this was a ridiculously cheap move on my part, but hey -- I was 16.

Halo 2 quickly became a social experience. Every day after school, I could always find someone I knew playing online. At times, instead of calling each other, my friends and I would create custom lobbies and discuss what we were going to do Friday night. Is this a crazy way to communicate? Maybe, but it was awesome at the time.

And so I progressed through Halo 3 (probably the first Halo I was truly decent at because I played it so much), Halo: ODST (the glorified map pack with a solid single-player campaign), and finally, Halo: Reach (Bungie’s last effort at revitalizing the franchise).

Halo

I’ve praised all of these titles' originality, depth, and fun factor. But looking back? After Halo 3, I wasn’t having as much fun with the franchise as I had before. Maybe it was because many of my friends no longer played Halo on a consistent basis. They had jobs, better things to do, and Call Of Duty to play. As I’ve gotten older, I also have less time to play Halo. And I usually want to spend the time I do have playing other video games.

I think it was the social experience Halo fostered that originally drew me to the franchise. Now that that aspect of the game has gone away for me, my desire to play has also diminished. Or maybe I was just caught up in the hype and felt like I had to play every Halo title that hit store shelves? (That’s exactly why I purchased Halo Anniversary.) I don’t really know.

Killing the same Covenent enemies and blasting away in the same rigid formulaic multiplayer mode just isn’t as fun for me as it was 10 years ago. I want to see change.

I’m now eagerly anticipating the release of Halo 4, hoping that developer 343 Studios doesn’t just breath new life into the franchise but totally revamps it. Long-time fans of the series and hardcore major-league gamers may disagree, but I think it’s time. Halo needs to change.

I know I’ll be at Halo 4′s midnight launch, and I know that I’ll get caught up in the hype storm that always surrounds Halo releases. But this time, I actually want to enjoy a brand-new experience. The Halo franchise means a lot to me, and I want to have fun with it again.

 
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Comments (8)
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January 23, 2012

I'm feeling some Halo fatigue myself. I loved the first game's sense of mystery and exploration - obviously it was a shooter first and foremost, but it had an eery, Metroid-like atmosphere about it that was missing in the following games. My friends and I held countless Halo 2 LAN parties, and I still think that it has by far the best map lineup of the series. Halo 3 was a huge dud for my buddies and I; the gameplay simply wasn't very satisfying and the multiplayer maps were a big step back from Halo 2. ODST was okay. Reach, in my mind, is the pinnacle of the series in every way, but sadly I don't think the online community will last very long in the modern climate of yearly series releases. I truly wish 343 the best with Halo 4, but I'm far more loyal to Bungie and their next game - it was definitely time for them to move on to something new. 

Me
January 23, 2012

I hate to be that guy but I never understood what was so amazing about Halo. I always found it to be a bland shooter that was always over hyped by Xbox gamers since they lacked any game like Vice City. 

100media_imag0065
January 23, 2012

Man I'll tell ya, I have always, always been absolutely in the dark when it comes to Halo love and fanboys. I don't get it. I should have loved this series. I was a console user. I loved FPS's. I loved Sci-Fi, and I was looking for something great on my brand new Xbox.

When I bought the original Halo I had only a small view on the hype around it, but I knew it was supposed to be good. Well, good it wasn't. It was a disaster. The same 5 evironments repeated over and over again for 7 hours is not a game. It's a blueprint for a game, but a game it is not.

Halo 2 came out and it was much better, but still it was boring, the combat was lame, the enemies were lame, and the sound effects were weak. Music was great though. One by one, I played them all and could not, for the life of me, understand what anyone could see in this franchise. Even the multiplayer was junk to me. Halo 3, ODST, Reach were all purchased and played, by me, but the puzzle has not been solved.

When I ask Halo fans what they like about it, they tell me the multiplayer. When I ask what it is about the multiplayer, they can't tell me. I don't get it. I really don't. It is a sub par franchise with a below average story and well below average gunplay. The sound effects, especially for the weapons, are so bad that I might as well be shooting nothing. You know something has gone very, very wrong when I am shooting a chain gun and it sounds like I am flinging peas at a pillow.

I mean, Reach wasn't terrible or anything, and if any Halo game shed some light on the franchise's popularity it was that one, but still it was far from a good game in my opinion. I guess I just won't ever understand this franchise. I think others might be starting to realize the same thing, considering the loud thump the announcement of Halo 4 made....

I'm not trying to be a hater. Believe me, I know what it is like to love a game others hate. It's just...well...what the hell is it with this franchise!?!?! I'd love to know!

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January 23, 2012

I don't really have this problem because (and I know this may sound strange) I play Halo for the story. I read the novels, the comics, watched the anime, and collect the art books. I am a fan of the universe and as long as the universe continues to be interesting, I will keep playing. They're in a very intersting spot with Halo 4 now and I can't wait to see where it goes, regardless of how it plays.

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January 23, 2012

On a lot of occassions, my roommate and I rip through a few games of multiplayer on the Anniversary edition. Personally, I can't stand the perks of Reach. I'd rather play Halo in its core: the pistol firefights are what I fell in love with the first place.

I'll throw up if Halo 4 turns into a COD brofest.

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January 25, 2012

I was actually playing Anniversary last night and had a ton of fun with it. I think it's probably the nostalgia factor though.

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January 24, 2012

For me part of Halo's appeal used to be its simplicity and balancing. The original Halo didn't have many weapons and multiplayer/single player matches turned into a battle of rock paper scissors mixed in with a bit of skill.

Later iterations of the franchise became more and more complicated but at least Reach was sort of a return to the series roots. In the end though, Like I said in my article though, I think the franchise needs a total revamp to remain relevant.

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January 26, 2012

I agree with you. I fear two things about Halo 4.

One. The game gets to be just a copycat of earlier itterations. Two, the game gets revamped into something great, and people don't really give it a chance because... "it's not the same (duh)"

Not to tooth my own horn here but...I also talked about the things I'd want to be updated before: ( http://bitmob.com/articles/halo-will-the-finally-combat-evolve )

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