Why I never replay games

Rm_headshot
Monday, February 28, 2011

Generally speaking, once I beat a game, I'm done with it. Oh, I'll jump into multiplayer and frag around for years -- I still get my kicks in Team Fortress 2 -- or maybe I'll revisit an isolated level here and there to do a little Achievement/Trophy hunting. But replay an entire game from start to finish? Nope. Not me. No point.

I don't discriminate between great games and dismal ones, either. They all get left behind in my wake. I don't feel the need to 100 percent anything (unlike some people) or play on higher difficulties. Upping the pain to insane degrees is a just macho thing I'm not interested in, and really, "macho" and "video game" don't really belong in the same vocabulary. It's unfortunate they even have to share several letters.


One and done.

I admit this constitutes freakish behavior. After all, it's not like I don't re-read my favorite books. But if you want the real reasons I cast perfectly good games aside -- and why you should consider doing so, too -- I can boil it down to two things: time and evolution.

 

Believe me, when you want to play a little of everything (and a lot of some things) to keep current on the entire gaming scene, time management becomes a big factor. I loved Red Dead Redemption, Limbo, Halo: Reach, and Heavy Rain, but if I keep going back to those campaigns, I can forget making room for Crysis 2, Battlefield 3, Portal 2, or Deus Ex: Human Revolution. It's bad enough Reach's multiplayer keeps drawing me back in. The more time I spend on that, the less time I have to play the new hotness.

And there's always a new hotness.

More than any other medium, gaming puts Darwinism on fast-forward. Virtually every single game that comes out dedicates itself to doing more than games that came before...and doing it better. We even penalize those that don't. BioShock 2 felt unnecessary. Call of Duty: Modern Warfare 2 felt rushed. Complaints about Red Dead Redemption mainly revolved on how developer Rockstar North basically covered their own Grand Theft Auto 4 in a thick coat of cowboy paint. Praise often centered on how they married a new genre to old gameplay and then made bold narrative choices. Sure, mechanically speaking, Red Dead's largely a copycat, but it feels like an entirely different experience.


Zombies! Hey, that's new!

That might seem like a shallow brand of evolution, but in the age of constant patching, a few refinements can go a long way. Virtually every shooter tweaks old loadouts, invents new weapons, and adds new multiplayer modes with every sequel. Sometimes, that's all they do. But those relatively small alterations can redefine tactics and alter the choices you make throughout the game. Dual wield pistols or keep a hand free for grenades? Flamethrower for short-range carnage or M16 for mid-range survival?

Whether the differences are major or minute, the PR for every sequel leads off with what's changed, what's improved. It's gotten to the point where my favorite games from two years ago will be outdated by the end of March. Frankly, that's a good thing.

Hey, I'm all for nostalgia, but why waste time on a static experience? Give me something new, improved, refined, balanced, and optimized. We should always strive to go forward. I don't care if it's a new game or a downloadable add-on; I want something added to my game before I return to it. Otherwise, I can play a different game. With so much new ground to cover, I'd need a very compelling reason to retread ground I've already stamped down hard. 

For example, maybe you heard I lost all my Mass Effect save files.

Mass Effect 3
Eh. It's only Finland.

Gaming evolutions are often ridiculously easy to outpace because they're incremental and isolated; a new gun or a larger map doesn't really matter outside of that particular title. But unlike a lot of branching stories where the differences between a "good" and "bad" ending are often cosmetic, the choices from previous Mass Effects follow you into subsequent entries in the series, sometimes with far-reaching consequences. And I like consequences. A lot. I want that full experience when Mass Effect 3 hits, but to get it, I'll have to re-invest a great deal of time in two very, very long games.

Even though it cuts deep into both my reasons for never replaying games, an unfamiliar temptation's nagging at me. I genuinely think I'm going to go all the way back to 2007 and do it all over again, crazy as it sounds. The difference in this case is I'm not rehashing the past. I'm preparing for the future, and that's never a waste of itme. These aren't three independent games you could technically play in any order without losing something. They're a single, unified experience. Doing any part of it over would actually matter to the whole story.

Maybe that's the next evolution...a game where past isn't just prologue but an omnipresent reminder of where you've been, what you've done, and where you're going next. Squeezing in a replay to reshape an epic might just be worth my time. And yours.

 
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Comments (12)
Default_picture
February 28, 2011

Well, for what it's worth Mass Effect 2's 20-25 hours (not counting side missions) is a great deal shorter than vintage RPGs.

100media_imag0065
February 28, 2011

I rarely replay a game simply for fun. Once I beat it, it is back on the shelf to never be touched again. If I think I can get an easy 1000/1000 or Platinum, I will go back and replay it, and most of the time still have fun doing it since trophy/achievement hunting is always a ton of fun. The majority of the time I see no reason to go back and play anything again once I finish.

This is odd, since I have re-watched and re-read plenty of movies and books that I love, but just don't have the urge to replay a game even if it is my favorite form of entertainment. Super Mario 64 is the one exception. I have played the game to 100% completion over a dozen times, and it was just as fun the last time as it was the first. This year, I will go back and play it again.

Don't ask me why. It isn't like the N64 was my first console. I have been doing this for 23 years. I guess something about that game struck me in a way nothing before ever has.

37893_1338936035999_1309080061_30825631_6290042_n
February 28, 2011

While there are definitely some games I don't replay, it's certainly not for the reasons you put forth here.

I can understand the time management issue. We're all busy, and making time for something we've already done seems silly. But to cast away the past and firmly focus on the future is also silly.

Games, like any other medium, usually have a lot that can't be discovered in just one playthrough. If you're not going back to these great works, you're missing out.

It's not just nostalgia. Only by fully understanding the past can the future be put into the correct context.

 

Damn, that's surprisingly insightful of me.

Default_picture
February 28, 2011

i think i'll only allow myself to replay some games if i finish my backlog, which means never.

04596077bdbbd4327842d739accd8b0a
February 28, 2011

I think a lot has to with a game's length. As much as I loved playing Final Fantasy 8 (and I do), there's no way I will devote 60+ hours in it. But a storyline driven game that's 8 or 9 hours long like Heavy Rain or Uncharted 2? Sure, I'll replay those games over any rainy weekend.

Default_picture
March 01, 2011

It's entirely to do with how good the game is and if it will reward me sufficiently for replay. I rarely replay games, but there are a few.

Valkyrie Profile, for instance, was impossible to get the real ending for the first time without cheating (walkthrough), but if you replayed it would give you 33% more plot, the real ending, and a far more satisfynig experience.

But mostly it's about going back in time. Going back to when you were 12 years old or so, but keeping your adult experience is a common enough fantasy that there have been several books and movies about it. Video games let you do that.

Recently I reached the end of Bulletstorm and my entire being rebelled. I was not done with this game. I am not done obsessively getting combos for shooting a man into the air, ramming his head up another man's butt, then kicking them both into a cactus.  But then I realize I could set them on fire first. I'm replaying it after having been forced to step up my game by Bulletstorm's later levels, and it makes the first levels a completely different experience.

Default_picture
March 01, 2011

It's hard to read a book again (though I'm rereading the final Harry Potter book having just finished it for the first time this past Saturday) or play a game again when there isn't much time in life once you grow up, but I like to go back and read those books and replay those games that I haven't in a while or are just that good (Mass Effect 1 and 2 being good examples thanks to choices and different outcomes, and any 2D Mario). I'll be replaying Xenogears for the third time once my PS3 decides it wants to work and downloads it :(

Also, litle typo: "waste of itme"

Not sure if you would like to go back and fix it, so I figured I'd post it so you know :) Doesn't make you any less cool, though I don't agree with all of your points in this post about evolution of games and such. Some games are just classics -- even if they fix that 3D camera, add that one new gameplay idea or are just made better because of this thing or that.

Hope this post made sense. Time for bed!

Default_picture
March 01, 2011

I love replaying games. I usually replay most games at least twice, because there's more depth to it then what it first seems. There's even some games that I've played over 10 times, like Resident Evil 4 or Metal Gear Solid. Sometimes the games are so good I just have to play them again!

Default_picture
March 01, 2011
Bman_1a
March 01, 2011

Are games so disposable?

Scott_pilgrim_avatar
March 02, 2011

I think Chase summed-up a lot of my thoughts as well. Brendon too. And I'm with Richard; I'm currently replaying the Gamecube RE4 for kicks, and it's still awesome.

But I can think of a great reason for replaying a game that I don't belive has been listed yet. I simply don't have the means to buy "the new hotness." And when I do buy a new game, it's generally way after it first came out because I had to wait for a price decrease or birthday. Because of that, I've often gone months without anything new to play. So instead of just bemoaning my game playing station in life, I replay the good ones.

And I don't think your Mass Effect exception should be an exception. The deep games should be the ones we go back and play. And often, even the simple choices we make can create a brand new experience. Take Demon's Souls. I've played it through a few times and going from a magic to a melee class completely alters the experience. And that's worth the price of re-admission...which is free.

Default_picture
March 03, 2011

Most of the games I get to know every year comes from renting them. So I have to deprive myself from sleep three or five days in order to know those games that I am not planing to buy -- yet.

So, whenever somebody ask me an opinion about a game in particular and I am up to recomend that game or not, I ask myself this question: "Would I buy this game?"

That question is generally followed by this other question: "Would I play this game again?"

I make recomendations in a consumer's point of view, so I wouldn't recomend a game that will be dusting itself in your game library for decades to come. If a game don't offer me something that I am willing to relive or keep doing for a reasonable amount of time, then that game doesn't deserve my money.

Multiplayer, co-op modes, challenges and, (sometimes) higher dificulties do the trick... But many other times, a game with a good pacing and/or different ways to tackle your gametrough are worth a second -- or more -- chances to come.

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