Downloadable content: A risky proposition?

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Friday, May 06, 2011
EDITOR'S NOTEfrom James DeRosa

I've spent hundreds of dollars purchasing full games and expansions from the online services of Micriosoft, Nintendo, and Sony. I'm going to be angry when they tell me I can't transfer any of it to their new platform. (Notice that I said "when" and not "if.")


Microsoft, Nintendo, Sony, and some other guy are comin' to reclaim their DLC.

At this point almost all of us have purchased some sort of downloadable content, whether it be a full game or an expansion for our favorite titles like Grand Theft Auto or Mass Effect. It's everywhere: Steam, Xbox Live Arcade, WiiWare, Virtual Console, PlayStation Network, and even your smart phone.

This new space in the market has created a heyday for indie developers and has given us a convenient avenue to replay some old classics. We all know how much Nintendo loves to find new ways to make us rebuy its landmark titles -- 'cause, you know, we're too weak to resist.

(On a side note, each system should have some sort of sobriety-test peripheral that you need to blow into before you're allowed to purchase a game online. It's scary to think that I might wake up after a night of drinking and find that I've mistakenly bought a bunch of Super Nintendo games I've beaten a dozen times.)

But anyway, getting back to my point.... DLC is all well and good -- for the moment. But what happens when we move on to the next generation of hardware? I know a lot of people have invested quite a bit into their current console. I'm thinking especially of those who have filled out their Rock Band catalogue with hundreds of pay-to-play songs. What's going to happen to them?

 

In the past, we've seen a simple solution to big software investments from consumers: backward compatibility. But this is problematic; it's only a physical-media solution. In addition, Sony and Microsoft have already shown that they don't much care about supporting their old platforms. To a lesser extent, Nintendo has, too.

Cloud storage is the only real solution that I can think of. As consumers, we've bought so much DLC. Our purchases should always be backed up onto a cloud-storage system. And the next console we buy should just download or stream the game from that cloud. 

Valve already does this; you can download your library from any computer that has Internet access. But unfortunately, consoles feature nothing quite like this at the moment. It's possible that Microsoft or Sony might introduce a feature like this in the future, but I doubt that Nintendo will ever let you move data from system to next-gen system. Did you buy NES and SNES games on Wii? It's likely that that's where they'll stay. This might be a bit of a snafu for Nintendo's "Wii 2" since I'm fairly certain no one will rebuy Virtual Console or WiiWare games.

If you have access to them, you can just plug your old consoles in and play away. With hard copies, you never lose your possessions. But the whole point of digital media is "ease of use." You shouldn't ever have to go to the store. Ideally, everything is right on you console.

We'll just have to wait and see for now. Do Sony and Microsoft have a plan for importing this our investments over to next-gen hardware? 'Cause if not, a lot of people are going to be angry. And if that happens, the corporate dream of eliminating physical media may never come to pass.

 
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Comments (7)
Dscn0568_-_copy
May 05, 2011

Offering backwards compatibility, whether by a cloud or maybe reusing harddrives/memory cards (at least it'll work for 360s) sounds like a smart business decision. People who bought the older system will be more likely to buy the new one, and for new customers you can claim that the console launches with "thousands of games already available." 

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May 06, 2011

After the backlash from fans not being able to import DSi store purchases from thier DSi to the DSi XL, Nintendo is making that option to transfer that content available on the 3DS soon through a software update. I believe this same feature could be used by Nintendo to transfer virtual console games and wiiware games to the Nintendo Wii 2. 360 games shouldn't be hard to transfer at all. All your digital purchases are tied to your gamertag so it would just be a matter of how Microsoft is going to adapt thier Live service to the next xbox. As long as Microsoft doesn't change the server/live expierence completely like they did from Xbox to 360 all your games should easily be waiting for you once you transfer your gamertag over, no different from upgrading to the xbox slim. As far as Sony goes, who knows. I hope they get rid of the five system limit and do something more like xbox and have it tied more to the username. I'm sure Sony doesn't want anymore bad press either. It just wouldn't seem like a good idea to piss off your entire user base by telling them that the $1000's they've spent in DLC/games aren't going to be going to the next generation. If that does happen though, I'm going to become a Steam-Only type of gamer. 

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May 06, 2011

It would be foolish for them not to allow you to transfer your downloadable content. And here's why. . .

Let's say I have $1000 invested in Xbox downloadable content. I am more likely to buy the next Xbox if i can transfer it easily. If microsoft does not allow me to transfer it to the new system, the playing field becomes even and my chances of buying the new playstation has increased. Don't give me a reason to jump ship. . . let me keep my gamertag profile and my DCL and I will most likely stick with you.

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May 06, 2011

Damn. . . lot of typos in my previous post (WTF is DCL).

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May 06, 2011

Downcontentable Load :)

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May 06, 2011

Also, in the case of Sony and Microsoft I'm sure (or at least hope) that our DLC will be easily transferred since I don't see them making everyone start over with new gamertags/usernames and <gasp!> achievements/trophies. Since our purchases are tied to those names I don't think it'll be a big thing.

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May 06, 2011

At least Sony's case, the answer is Yes, you can transfer your purchases. They haven't put any download limits that I can see on PSN, I've even downloaded the same program 4 times after either resetting my PS3 to factory, or putting in a new hard drive. They've already stated that PSP downloadable games will be playable on the NGP as well.

Can't say much for MS and Nintendo though, since I don't download things that often for them.

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