Leaving Lordran: Why I'd rather play Pokemon or Final Fantasy 13 than Dark Souls

230340423
Monday, October 24, 2011

Dark Souls

I give up.

I’m waving the white flag. I’m leaving that pool of blood and souls right where it is. I don’t care anymore. I’ve gone Hollow. Forever.

You’ve probably read a lot about Dark Souls lately, here on Bitmob or elsewhere. You probably know all about the game’s extreme difficulty, its attempts at fantasy-realism, and its intricate level design.

What I know is that, after about 15 hours of gameplay, I’m through with Dark Souls. Whatever wonders lie ahead, I don’t have the will to seek them. Why? Because Dark Souls asks too much...and rewards too little.

 

Dark Souls is hard; no one denies this. And honestly, I’m OK with hard. What I’m not OK with is a thwarted sense of achievement.

You can play Dark Souls for hours on end and make literally no progress in the game, either in accessing new areas or strengthening your character. Even consciously choosing to grind for souls (Dark Souls’ currency-cum-experience-points) often bears little fruit, as the cost of improving attributes increases exponentially beyond the first 20 levels or so. And since you can only level up at pre-set checkpoints, if you venture too far, any souls you gain will be effectively useless, since you don’t retain them upon death.

Dark Souls

And heaven help you if you choose the wrong stat to boost. (Dark Souls is incredibly non-communicative about its system of attributes and abilities. Like Lucille Bluth, it apparently gets off on being withholding.) Not that you’ll see much of a difference in your character’s performance either way.

Eventually, you’ll be forced to forge ahead, throwing yourself over and over again at the same enemies in a tiny geographical area within the game world. You’ll lose thousands upon thousands of souls in the process. And that means your character won’t improve.

When, by stubborn force of will or sheer luck, you finally do win through to an area’s boss, it will annihilate you in seconds. And what do you receive as encouragement for making it that far? Absolutely nothing…except the privilege of trying again.

Albert Einstein defined insanity as performing the same actions over and over again and expecting different results. Going by that definition, playing Dark Souls is pure lunacy. And I’m not crazy enough to go along with it.

Dark Souls

Dark Souls has no tutorial. You get a few cursory messages on the game’s controls, but that’s it. Damage types, statistical breakdowns, status effects...you have to figure all of them out through trial and error (or via the tiny messages left by other online players). Some may welcome that challenge. I can’t handle it.

Hell, I even bought the official Dark Souls strategy guide, hoping that it would explain more about which statistics to improve for various character builds. No such luck. Like the game itself, the guide seems to delight in obfuscation.

It reminds me a little of the secret leveling metagame hidden in the Pokémon series. Though the titles never mention it, your critters can earn a whole sub-level of statistics known as effort values. These are key to determining the growth potential of a particular Pokémon, even at max level.

The thing is, you can enjoy every single Pokémon game and never bother with effort values, because the series rewards a variety of gameplay styles. You can play through the main quest. You can catch 'em all. You can trade with others. You can breed and evolve the creatures you catch. All of these choices are valid and provide positive reinforcement.

By contrast, you’ll encounter certain points in Dark Souls where you can’t proceed if you don’t already understand something the game never explained to you.

For example, while exploring a certain area, I ran across an enemy I couldn’t harm. Unfortunately, I didn’t realize I couldn’t harm it until it had killed me several times.

I later figured out that I had found a consumable item that would let me damage this foe. After a few more deaths, I ran out of the item. With no way to obtain more, I was stuck. Everything I had done for the last hour was in vain.

If that was Dark Souls' way of telling me not to go in that direction yet, I learned my lesson...but at the cost of some extremely un-fun, discouraging play.

In another instance, I was attempting to take down the boss of an early area, but I kept dying. Getting back to the boss meant a perilous journey through a chapel filled with burly knights and crazed zombies. After a number of failures, I suddenly respawned with a shard of Humanity, which enabled me to summon an NPC companion in the boss fight.

Together, we defeated the enemy. But why did I even get that Humanity in the first place? I have no idea. And that drives me crazy.

Dark Souls

I’ve heard people say that Dark Souls rewards persistence -- that as you progress through the game things start to open up. And I’ve heard that the New Game+ mode is almost an entirely different experience.

Those things may well be true. But the time and effort required to find out are completely beyond me. And if this game expects me to stick with it through dozens of hours of drudgery before I actually enjoy it...well, I’m sorry, but it’s not gonna happen.

I’ll draw another analogy to a very different title: Final Fantasy 13. One of the main criticisms of that game was that you had to play for more than 20 hours before you really had all the play mechanics at your command.

That’s a lot for a game to ask. But FF13 tempered that expectation with other benefits. You got to see storylines unfold. You saw tangible improvements in your characters. And you explored several different environments, each more vibrant and beautiful than the last.

Final Fantasy 13

Dark Souls has barely any story to speak of -- at least not in the time I played. As previously discussed, character growth is difficult at best and nonexistent at worst. And each dark, repetitive environment bleeds into the next (aside from brief moments of sunlight, punctuated by user messages “praising the Sun!”).

Obviously, the two titles have little in common. But they serve to illustrate different ways a game can encourage and reward a player. I know which method I prefer.

Defenders of Dark Souls frequently say (in a somewhat condescending tone) that the game "isn’t for everyone." I say that Dark Souls could have been for everyone, but it doesn’t do enough to motivate players to give it a chance. I wish it did...but not enough to keep playing.

 
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Comments (50)
Default_picture
October 24, 2011

I'm glad I'm not the only one who feels this way.  I was even going to write a piece mentioning many of the issues you mentioned.  

I'll probably never pick this game back up once I'm done with New Game Plus.  Not because it's a bad game, but because the game's rewards aren't really worth the effort.  I'm enjoying this game (in between fits of rage), but I don't care about my character or about the world very much at all, and Dark Souls never gave me a reason to.

EDIT:  Oh, and just to add.  The only real rewarding feeling I get from this game is when I return to an early area and kill enemies in one hit.  Grinding and leveling one stat a time makes it difficult to gauge progress, until you can "easily" (I use it somewhat loosely) slay mobs who once overwhelmed you.

Default_picture
October 24, 2011

I wanted to at least try out this game, but it really looks brutal. No matter how I look at it, Dark Souls seems excruciatingly difficult. I'm also not really into games that don't have much of a story. Like you said, they just seem like a hollow shell.

If there's a demo, though, I suppose I'll try it out. (shudder)

230340423
October 24, 2011

I hope I was clear about the difficulty level. I'm not just complaining about that. I really, really like this game's combat. I like that it forces you to be deliberate in your attacks and defenses, and I like that every action has a very real consequence.

My point is that I feel like I've put a lot of effort into learning the mechanics, but the game does nothing to reward me for that. That's not a question of difficulty; it's a question of positive reinforcement. I don't mind failing as long as I have something to show for it.

Default_picture
October 24, 2011

That's unfortunate. I think Fallout 3 made me feel a similar way, except in a Western RPG fashion. Even though I earned my own house and a whole slew of other collectibles, I never felt compelled to finish it. Some of the side quests had an unfair fashion of slaughtering me with high-level monsters, such as Nukalurks. After getting killed numerous times, I really felt like the game dejected me for my failed efforts.

Your recollection literally reminds me of the stupid moment in the minefield, when that awful sniper kept killing me from a distance. It wasn't a pleasant experience.

Mindjack
October 24, 2011

"I’m OK with hard." -Layton Shumway

Words to live by.

230340423
October 24, 2011

GAH. And I tried so hard to avoid double entendres when I was writing this.

Default_picture
October 24, 2011

The problem with Dark Souls is that people don't know what entails success in the game; I should mention I am NOT trying to be condescending.

Leveling up is not a marker of success. It HELPS, sure, but it isn't really the point. If you gain five levels in strength you will maybe do 25 more damage to an enemy--costing an insane amount of points. If you do a bit of exploring and gain enough souls to only level up ONCE, and put the items/souls into a weapon, you can double that damage amount.

Dark Souls is not about persistance. It is about playing smarter and better, not more tirelessly. You do not usually have to 'grind' that much in Dark Souls--it is usually more rewarding to just keep exploring a little further, learning a little more each time. Dying isn't really that big a deal in the long run. In the common RPG, the only way to succeed is to accumulate money and experience points. In Dark Souls, money and XP are combined and easily lost--you don't NEED them to succeed. Leveling up will not save you, learning from your mistakes will. You need (actual) experience, and a hard won comprehension of the game to succeed. Also, the fact that you never lose your items is a clue as to what is really important in Dark Souls.

I am not saying you are somehow 'lacking' because you don't want to play the game anymore. It ISN'T for everyone. The only reason I know what is important and unimportant in Dark Souls is because I also played a LOT of Demon's Souls.

Oh, and you get Humanity when you find a new bonfire, kill a boss, or use one of the Humanity expendable items you collect. It allows you to kindle bonfires in order to get a higher amount of Estus (health potion), and allows you to invite people to your game/be invaded by other players/a few other minor things. Sure, the game should have explained THAT a little more, but regardless...

Those ghosts that kept killing you that required an item to defeat? You can be premenantly cursed later in the game (you can pay a guy near the Gargoyles to uncurse you, and it isn't that expensive) that will allow you to fight them without  having to use the consumeable item. Just make sure you are prepared to die before getting cursed. (HINT: Big-eyed frog things). Also, don't go fight them yet. After the gargoyles you should have a key to open up a door near the dragon-bridge. It leads to a new area where the enemies are not that much more difficult.

Dark Souls is very much like Megaman. If a boss keeps mercilessly murdering you, it's time to try another path. If you only have one path, you are doing it wrong.

230340423
October 24, 2011

But if people don't know what entails success in the game, and the game doesn't tell you, you won't enjoy it, because you won't feel like you're accomplishing anything. That's the problem I have. If I misunderstand how success is qualified, that means the game didn't communicate properly.

And I do know what Humanity is for, and I figured out the usual ways to get it. (You can also find it on certain creatures as a drop, as long as you haven't already beaten the boss of that area.)

In the circumstance I mentioned in the article, I hadn't discovered a new bonfire. I hadn't killed a boss. I hadn't used an item. I suddenly just was given a Humanity point. For no discernable reason. I just respawned, and there it was. I'm sure there's an internal logic to it, but I don't know what that logic is.

It's that sense of deliberate obfuscation that makes it hard for me to keep playing.

Default_picture
October 24, 2011

I guess that is part of the charm. To be honest, one of the reasons I enjoy it is that nearly everything must be discovered by the player.
Okay, I got a random bit of Humanity as well, but I can't remember why either. I think if someone enkindles a bonfire near you in their game you may get one. I think.

I think Demon's Souls success is measured in big victories and small discoveries. I feel an excusion has been a major success when I find a useful new item, or when I defeat a boss, or when I open a shortcut. Doing any of those 3 things is about as satisfying as beating the final boss in an average game, for me--simply because they seem to carry more meaning.

I am not saying your wrong, and I am not trying to blindly defend the game. This is just how I feel about it.

230340423
October 24, 2011

No worries! Honestly, I totally do understand why people like Dark Souls. I want to like the game more than I do. I feel like a lot of individual aspects (the combat, the interconnected level design, the atmosphere) are great and unique.

But when it comes to me, sitting there, holding the controller, trying to play it...it just doesn't click for me. And I've got too many other games I want and need to play to spend any more time on it. That's just me. :)

Default_picture
October 24, 2011

Hey, I understand. I am at a part that was completely do-able for me, but I could not find a specific switch so I was going to look around...

Then Batman came out.

We are living in a post-Batman world, and until that plot is resolved Dark Souls is on the backburner for me.

Oh shit. Uncharted comes out soon, right? Goddamit.

At least after that I can...What's that? A new Elder Scrolls? Son of a bitch!

Default_picture
October 24, 2011

My first 15 hours in Dark Souls, I had many of the things you describe happen to me. I Found one area where I couldn't hurt anything, another where there giants clearly beyond my level.

I then ended up running past a minor boss to get to an area where I found an actual boss that I wasnt ready for, and died after a valiant but totally ineffective 30 minutes of dodging and fighting.

I coulndt figure out exactly how the humanity system worked, Im still not sure I completely get how they have worked the message system. And, while I never put the effort into a New Game +++++++++++ in Demon's Souls, I consider myself a hardened veteran of it.

Eventually though I discovered the right way to go, lost thousands of souls (Alex is totally right about them not being THAT important.) I clawed my way back again and again,  and each time I learned something about my foe, the environment, and even myself. I learned to manipulate what I could, play to my strengths, and minimize my weaknesses. And when it all finally falls into to place, and that stupid damned demon is dead, it is glorious. That is Dark Souls positive reinforcement, you make it, because they certainly won't give it to you.

I don't mean this to be rude in the slightest, but the game really doesn't care about you, or me for that matter. It does not exist to give you a good time. It is your enemy. It is to be vanquished. They devs were kind enough to leave clues on how to vanquish it, if you know what to look for. And if you don't well, learn, because what kind of enemy will tell you what his or her weaknesses are?

You listed totally valid reasons for not liking this game. For you. For me, I gave up on FF13 about hour 30 because the battle system got old, the writing and story was bland, I couldnt care about any of the characters, unless hating Hope with a burning hatred counts. And after the original Red and Blue Pokemon (which I will admit I loved when they came out)  has been nothing to me but glorfied rock-paper-scissors/exercise in painfully slow EXP sharing.

That is ok, and it is also my point. You say the Dark Souls players condescendingly say it is, "not for everyone." And, respectfully, I think that is all you have said as well.

Default_picture
October 24, 2011

Also, I am almost overjoyed that Battlefield 3 is coming out tomorrow. Because the shear force of will it takes to play this game (on occasion) is actually physically tiring sometimes. It will be nice to just  worry about whether I like the Assault or the Support class more...........

 

 

  And then Skyrim will be released. And the world will no longer turn.

230340423
October 24, 2011

Good comments. You're right that the game doesn't give a crap about the player. For some people, that's a virtue -- it makes vanquishing the game rewarding.

For me (and I'd venture to say for most gamers overall), the fact that Dark Souls clearly HATES ME and makes no effort to encourage me to keep playing is reason enough for me to stop.

I don't think it's a bad game. On the contrary, I think it does a lot of great things. I just wish it was easier to enjoy the things I like instead of drudging through everything else.

Default_picture
October 24, 2011
Hmm...these comments are making me think of all the other juicy games that are coming out. And don't forget the Metal Gear Solid Collection and the special HD version of Halo coming out. *emptying my wallet*
Robsavillo
October 25, 2011

Alex, great comment. I think you've explained well why Dark Souls' rewards are different from most other games. They are intrinsic rewards, i.e., personal growth as a player (whether that's measured in discovered knowledge of the game world; increased familiarity with specific weapons, miracles, spells, or pyromancy; or experience -- not represented with numbers, but actual, human experience -- gained from defeating enemies).

And you're right that it's not meant to be condescending to say that Dark Souls isn't for everyone. This is a game for people who value instrinsic rewards. Most games give players extrinsic rewards (the positive reinforncement that Layton seeks): acheivements, arbitrary stat numbers, or accumulated currencies.

Dark Souls wants to tell you that those things ultimately don't matter -- that's why the game takes away your souls when you die. If you can't make it back to the same spot a second time, you haven't finished your education in that area.

I think that's a difficult hurdle for some people to overcome and why they eventually give up. And that's fine, too.

Default_picture
April 22, 2012

I know I'm incredibly late here (like... 6 months) but I wanted to point out the source of your randomly gained humanity for either new players who might be reading this article or for you (author) to maybe satisfy your own curiousity. (Or maybe just for my own OCD and overwhelming need to correct errors.)

From your account of the circumstances concerning the questionably earned humanity I am just about completely positive that you got it through one of your little orange "sign" messages. Whenever another online player reads a message you've left and gives it a little upvote of confidence you, as a player, earn humanity. And humanity earned in this fashion doesn't get added into your inventory in item form, instead getting added directly into your humanity counter in the HUD's upper left corner.

On a related note, user Alex Gagne's suggestion that the humanity was recieved when another player kindled a nearby bonfire is incorrect. While you DO get a little reward/helpful boost when that does happen, it's not in the form of humanity. What you actually earn is an extra swig from your eustace stash. For example, let's say you have just rested at a bonfire you've only kindled once, meaning you recieve 5 eustace uses each time you rest there. If another player kindles the fire while you are within range of said fire, you get a single extra use out of your eustace. I'm really not very sure what the max/min required ranges are to recieve them but I do know you can get them at very long distances--I've recieved bonus eustace from as far as 30 minutes from the nearest bonfire (though 30 mins can be a misleading measurement in this game, especially with the condensed and overlapping level design featured in so much of the game). IMHO, I don't think there's a limit to how far you can be to get bonus flasks. Instead I'm pretty sure you will just get the swigs from when whenever the CLOSEST bonfire to you is kindled, even if that bonfire's an hour of gameplay back and halfway across the area.

230340423
April 23, 2012

Appreciate the clarification, Robin. Honestly, if I had had a little more time and patience, I probably would have stuck with Dark Souls for longer. But I had to move on to other games (Uncharted 3, Skyrim, etc.), and I doubt I'll ever have time to go back to it.

My loss, I suppose. :) But thanks for the comment!

164509_184978324846425_100000027754882_677051_4358835_n
October 24, 2011

I totally agree with this article. Dark Souls isn't really what you'd call a *fun* game. It's tense, stressful and, yet, oddly addicting. With very little story to speak of, the only joys you can really find in it are from exploring the game world and finally overcoming that area/boss you spent the last 1-3 hours figuring out. Most of the time, though, the game is a tyrant, a bully that will steal your lunch money and stuff you in a locker with your underwear over your head.

I stopped playing Dark Souls the moment Arkham City came out, but now that I'm pretty much finished with it, I'll probably give Dark Souls another shot despite its frustration. At least, until Skyrim....

Default_picture
October 24, 2011

It is true that Dark Souls hasn't much in the way of story, but I find that it makes up for it in the details and atmosphere of the world. The story is told through the sights and sounds of the environment, NPC's, and enemies. It's plot is made up of the stories from the player, much like the old WIzardry games. I suppose it is also trying to be realistic about things, in an odd way...

I mean, you learn a little bit of plot from the NPC's when they deign to tell you a little bit of what is going on, and the rest you infer from the world and the enemies in the game. Think about it...If you walked up to someone on the street and asked them to tell you about the history of the street you are on they would either tell you to piss off, or give you a quick anecdotal remark, or comment that the potholes got worse when such-and-such took office as mayor. They wouldn't give you a long winded Final Fantasy-esque tale of the last 100 years about that street.

Similarily, you don't find books scattered around like in an Elder Scrolls game. "Ah, I just killed a horde of fire-tossing zombies. I am just going to cuddle up by the fire and read up on this castle." No, Dark Souls is about surviving horror and possibly defeating it. Almost everything not directly related to the raw nature of the game has been excised. Dark Souls serves it's atmosphere and it's gameplay and little else.

Img_20110311_100250
October 24, 2011

I don't think I've ever read so much about a game and still not really know if people like it or not. This brought me a little closer.

Captgoodnight_1a
October 24, 2011

I felt the same way with Demon's Souls when I first played it. On Halloween. When the worlds were black and everything was far harder. I thought that was how it was supposed to be and it was one of the most frustrating "getting started" periods in any game that I've played until I learned what world tendencies were. I took a break from Demon's Souls then, too. And just as quickly, went right back to it because it dangles just enough hope to convince me that all is not lost.

Dark Souls is a punishing game, I won't try and deflect any of that from what I am about to say. It's tough. I know which part of the game you were talking about with unkillable monsters and how it feels to run out of an item that, at the time, seems to be the only way to hurt those things. I've been there! I've felt the same thing with Ninja Gaiden for the NES when I made it to the last boss and had no special weapons to fight it with because I died. I thought I was screwed, but I fought on after learning how to beat it with what I had left...after so many attempts.

And that's one of the things that Dark Souls, and its predecessor, try to do. Like Ninja Gaiden and any number of bastard hard titles out there, they don't hold back - but with it, there's always a way to fight through it. Sometimes it requires grinding. Other times it just calls for a change of tactics and arms. I ground up for a boss fight only to realize that I didn't have to after annihilating it with a combination of spells and dodging. The point is, it's never impossible despite how it feels at the time. The loot and levels aren't as important as the success you gain from discovering how to weave victory from defeat.

The worst defeats for me would be the ones where I died in seconds without being able to observe the boss and add to my knowledge on their behavior. In some ways, it's the only real leverage you have against everything else.

As for leaving a number of items unexplained, I could probably blame the poor manual for the game for at least a small part of it. The one for Demon's Souls was a lot better so at least there was a hardcopy you could reference. One thing I often did was simply observe on how raising statistics affect your other attributes before committing any change. 

Enemies always have a critical weakness to them whether it's in how they fight or what weapons you choose to wield in steel or sorcery. Its entire thing is about discovery taken to EXTREME™ levels - finding out what upgrades do, what spells work best, who sells what, or what happens when you do "this" instead of "that".

Story-wise, I'll agree somewhat. I found it weaker in that department than Demon's Souls, but again you can also see this as Dark Souls trying to make a case of where the journey is far more important than why you are on it.

Dark Souls can seem that it hates not just you but everyone else, but one thing that it also does well is remind us that there are other players in the same struggle via the messages and ghosts. Those same messages praising the sun can not only offer hints, but some gallows humor such as those posted on the edges of holes declaring "I can't take anymore of this...". Dark Souls' shared experience is the story.

Dark Souls wants you to approach it differently than other games. It's an easy game to hate. It's hard. Period.

And as a fan of Dark Souls, I won't say that it "isn't for everyone" because it cops out on seeing the whole story. You made your case on what you know what you want instead of breaking a controller and microwaving the game (at least, I think you haven't microwaved it yet!). Dark Souls will always be waiting for you to take another stab at it on your terms. Unless you find yourself pulled into something else that is a lot more fun.

230340423
October 24, 2011

Given that Battlefield, Uncharted, and Skyrim are all about to drop...I'm pretty sure I'll be pulled into something more fun very soon. :)

Good stuff, man. Thanks!

Default_picture
October 25, 2011

You're going to love (hate) this article. I myself am in a state of disbelief. http://www.gamepro.com/article/news/224021/man-beats-dark-souls-in-less-than-2-hours/

Img_3729
October 25, 2011

Welcome Layton Shumway. Welcome to the small group of people who have felt the wrath of Dark/Demon's Souls and walked away. We few choose to believe that the torments of Dark Souls and Demon's Souls has neither meaning nor significance unlike the ever louder masses screaming praises of this game. Please, have a seat. Cup of tea?

Jayhenningsen
October 25, 2011

He never said the game has no meaning or significance -- just that it wasn't for him. If you read the comments, especially, he says there are things he likes about the game.

Default_picture
October 25, 2011

I will say this about the "Souls" games - I wouldn't have enjoyed either of them without the internet.

Without the ability to look stuff up in forums and on wikis about how the game mechanics work, where to find/buy the materials to improve your weapons and armor, and the best places to farm for souls (like the infamous area past the Crest of Artorias door in Darkroot Garden), I would have been stuck with crappy equipment on a low-level character and I would be positively miserable. I don't play the game with a walkthrough constantly by my side, but I think that occasionally turning to the 'net for hints before I get too frustrated helps give me direction and allows me to get those tangible rewards that Layton talked about missing.

From Software already designed the game with the idea of a player community helping each other - hence the messages - I simply decided to take it a step further. I may not be playing it "right," but at least I'm enjoying myself more than I would otherwise.

Robsavillo
October 25, 2011

I'd say that there's no wrong way to play Dark Souls (or Demon's Souls)! Part of the reason behind the online systems is to give players a way to help each other anonymously.

But more than that, another Bitmob community writer made this point: Dark Souls is a lunch-table game, which is to say, this is the kind of game we would have discussed with our friends around the table in the school cafeteria when we were kids. Things like, "Hey, did you find this cool weapon?" "No, where is it/how do I get it?" Or, "I finally beat that crazy boss!" "Can you tell me how you did it?"

The Internet and wikis are just the logical extension of this once commonplace phenomenon.

Robsavillo
October 25, 2011

A lot's already been covered in the comments, but I'm still just a little mystified by this: "Eventually, you’ll be forced to forge ahead, throwing yourself over and over again at the same enemies in a tiny geographical area within the game world."

Dark Souls never forces you to stay in one area bashing your head against a wall, though. As Alex subtly mentioned, you always have the option to turn around and go somewhere else for while. And you can always summon help (or offer your help, which lets you "grind" for souls -- but more importantly, explore a new area -- completely risk free!).

230340423
October 25, 2011

Every time I tried to go somewhere else during the early game, I was stymied almost immediately. Burned by a dragon, destroyed by skeletons, unable to harm ghosts, slain by a giant black knight...any alternate path I tried immediately seemed much more difficult than the one I was faced with.

And summoning help presupposes that you have Humanity, which I never seemed to have (until the game randomly granted it to me for no apparent reason).

Robsavillo
October 26, 2011

This will likely just turn you off from the game more, heh, but I'll offer this anyway: Sometimes, you need to take risks.

Dark Souls (and Demon's Souls) goes out of its way to emphasize caution and patience, but you do need to take risks in the game. Just like Demon's Souls, Dark Souls first teaches this lesson to you with a red dragon guarding a bridge, which is the only way through. You have to go against better judgement and charge head first into the firey breath. Defintely obtuse, but this is just Dark Souls wanting you to figure things out yourself by trying something new (much like roguelikes, where item effects aren't explained at all until you try the item itself!)

And yes, summoning requires humanity. But you can always drop your white soapstone to be summoned into another game even if you have zero humanity (that's the point, too). If you defeat the boss in another player's world, you're awarded with one humanity, so then you'll be able to summon help for you own game world. You can't take until you give!

Also, the random humanity comes from defeating a large number of enemies in quick succession. The award rate is very low (I've read between 1% and 0.1%). This also might be dependent on whether you've already defeated that area's boss. I don't think this is something to really get hung up on. There are explicit ways to farm humanity in the game (helping other players and certain enemies drop humanity when killed).

Default_picture
October 25, 2011

Defenders of Dark Souls frequently say (in a somewhat condescending tone) that the game "isn’t for everyone."

It's that condescension that bugs me. Yes, we get it, the game takes a special brand of patience and skill that only "true" gamers can appreciate. But videogames is where I go to escape elitism, but unfortunately it exists in gamers as well.

Jayhenningsen
October 25, 2011

I find the assertion that most defenders of Dark Souls are being condescending to be somewhat spurious since most of these conversations take place as text on message boards. You can't read tone and inflection on the Internet. Did you ever consider that they were being polite by saying "it isn't for everyone" instead of spewing out "GTFO noob, you suck" like you hear in 99% of conversations about most "mainstream" online shooters?

I personally find more overt and unquestionable elitism in discussions about military shooters than I ever did with Dark Souls. Every single person I've spoken to that enjoys Dark Souls has been polite, thoughtful, and helpful. Can your average Call of Duty player say the same?

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October 25, 2011

It's not so much the message boards, but the pervasiveness of articles defending Dark Souls by professional videogame journalists. The Call of Duty crowd are loyal to the brand, they play the game and express their opinion as anonymous users. That doesn't worry me as much, though it's still depressing. What really irks me is the percentage of professional videogame writers extolling the difficulty of Dark Souls, often hearkening back to the "old school" days. They are becoming more akin to film or literary critics and that type of elitism. Videogames are often not regarded as "high art" or whatever by those types. So you'd think videogame critics would know the pain of being looked down upon by condescending film critics, and avoid doing it themselves. Given, they haven't been overt, but it's a slippery slope. 

Robsavillo
October 25, 2011

Do you have any examples of this elitism? I haven't noticed that in professional reviews, but than again, I haven't read too many, either.

I will say that I have noticed the press jumping on the difficulty bandwagon (and not necessarily as something positive)...but I really don't think the game is that difficult (and I genuinely mean that in a non-condescending way).

This perceived difficulty is the least interesting aspect to discuss; there's so much more to talk about with this game, but that topic unfortunately dominates Dark Souls' coverage.

Jayhenningsen
October 25, 2011

Those are still written/typed words, Steven. How can you tell they're being condescending? Extolling the virtues of something and comparing it to retro gaming is hardly indiciative of elitism. Last time I checked, expressing an honest opinion didn't equate to one particular group of people being better than another group of people.

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October 25, 2011

Did you ever come across that meme on ign "Winner: Dark Souls" ? It came from a piece about "Top five reasons dark souls will eat Skyrim's face" which was clearly written to push a lot of people's buttons and create some buzz, but it definitely smacked of elitism to me. 

Here's a quote from the article:

"An entire generation of gamers raised on Halo and Call of Duty has never trudged through an epic journey like this, something on the scale of intricacy and difficulty of Castlevania II: Simon's Quest. Dark Souls is Zelda, all grown up, evil. From Software is effectively making the first truly modern advancement in classic hardcore gaming, following closely on the hardcoreness of Demon's Souls. The developers have created one of the final bastions of classic action adventure in an industry dominated by short campaigns that play themselves and offer easy rewards."

I know they are just "written/typed words" but if you were a big halo or Call of Duty fan, can you see how they might feel condescending?  

Robsavillo
October 25, 2011

Hmm. I suppose I'm not reading the same meaning between the lines. I see that excerpt and I see a comparison that puts Dark Souls above Call of Duty and Halo, irrespective of their players.

Certainly, one could argue that there's a segment of players who haven't experienced anything like Dark Souls and that they should have that experience. That's not necessarily condescending unless you have a personal stake in Call of Duty or Halo.

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October 25, 2011

 

 

The opposite of condescension is empathy and being considerate. So l challenge you to try and read this from the perspective of a halo fan. They are being told they haven't played something with scale, intricacy and difficulty: those sound like features in a mature, adult game. "Dark Souls is Zelda, all grown up," the author writes, implying if you don't like Dark Souls, you like games for children.

 

From Software is making advancement in "classic hardcore gaming".

 

Can you see how "Classic," and "hardcore" denote belonging to an elite crowd? To put things in terms of film, words like black and white film, or "classic" Japanese cinema are also only enjoyed by an elite group.

 

Even the word "bastion" suggests a tower, a place of strength, removed from the lower masses in an "industry dominated by short campaigns that play themselves and offer easy rewards."

 

So if you don't like Dark Souls, you like short campaigns, that "play themselves" and offer "easy rewards."

 

If you were told your game plays itself, how would that reflect back on you the player? 

 

I'm not saying the article is wrong, that may very well be the case, but it is also elitism and a shot at halo fans, or even just gamers who don't like Dark Souls in general.

 

To put things in terms of film, yes, Casablanca is a classic and "high art" but don't look down on those of us who would rather watch Captain America.

230340423
October 25, 2011

Wow, I certainly didn't mean to spark such a line of debate with that comment! :)

The reason I've read it that way (and I could definitely be misreading the intent, as Jay points out), is that many people who say Dark Souls isn't for everyone fail to acknowledge WHY it isn't for everyone -- their praise is so effusive that it feels like a throwaway line, insincere.

If you really mean that, you'd probably indicate some things that might not be enjoyable. You'd acknowledge that, while you love the game, you understand why others may not, and you consider their opinions and criticisms valid. That way, "It's not for everyone" comes off less as a value judgment ("not everyone is cool or clever enough to handle and understand this obvious masterpiece") and more a simple agreement to disagree.

I could be totally wrong. That's just a feeling I've had as I've read some articles and opinions. I didn't mean to make any generalizations. And as I've said repeatedly, I really do see why so many people love it. But for me (and me only -- I can't speak for others), the cons outweigh the pros. 

230340423
October 25, 2011

Also, as I indicated at the close of the article, I feel like Dark Souls goes out of its way to be inaccessible. I know that's part of the game's appeal, but I think it could have done more to lower its barrier to entry without ruining its philosophy of exploration, discovery, and intrinsic reinforcement (Rob was spot-on in pointing that out). 

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October 25, 2011

 

I wonder if journalists feared the average gamer would dismiss Dark Souls because of its difficulty, and launched an editorial campaign to encourage gamers to check it out, because in their opinion, it was worth playing. But their fear reveals their view of the average gamer. 

And is this the role of a videogame journalist?

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October 25, 2011

Anyways, thank you Layton for adding a different view on Dark Souls, and making some of us feel better even though Dark Souls is "not for us"

Jayhenningsen
October 25, 2011

I can't speak for other "journalists," Steven, but I can say that I personally never had any motive other than to share my honest opinions about Dark Souls. It's not my job to get people to buy the game. That's what marketing and advertising are for. I strive to provide a service to our readers by providing sincere views about the games I play; I don't write for publishers or the game industry as a whole.

I also have no preconcieved views of the average gamer. In fact, I've written more than once that I despise the labels that gamers even place on themselves, and I believe that we should all be free to identify as gamers regardless of which games we like.

That said, I don't honestly think Dark Souls is as difficult as people make it out to be. I just think you have to approach it as its own game and not try to play it like any other RPG or third-person shooter you've played. It just has its own mechanics that you have to get used to in order to garner any measure of success.

If you (or anyone else) feel that Dark Souls is not rewarding enough or too difficult, I strongly encourage you to not waste time on a game you don't enjoy playing. That's why I don't play Call of Duty. I just don't enjoy the experience at all.

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October 26, 2011

 

Thanks for the thoughtful response Jay, I wish more videogame journalists wrote with a respectful and encouraging tone.

And you're right, the labels we place on ourselves are often to blame. I don't wish to see elitism abolished, I just want to be a part of the elite club. But when all the respected voices in videogame journalism are hailing Dark Souls as the ultimate hardcore experience and I can't get into it, you begin to wonder if everyone is cooler are more hardcore than you. But if we're all gamers regardless of the games we play, then it's ok.

 

I even caught myself about to say,  "you don't enjoy Call of Duty? How can you not enjoy shooting stuff and ramping a snowmobile," when I remembered, hey, that's ok. We both like games, and that makes us part of the same club.

 

Is this what it feels like to grow up?

Jayhenningsen
October 26, 2011

Yeah, it's funny Steven. Self-described "hardcore" gamers usually identify with multiplayer shooters like Call of Duty. I don't play any of those types of games, yet I really enjoy Dark Souls. I wonder where that places me on the "hardcore" scale. Not that I really care what other people think, but it's interesting that so many gamers engage in this one-upmanship based on what games they play. Why can't we accept that certain people either play more or simply get more enjoyment out of certain types of games and not try to label ourselves as better or worse than other gamers?

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February 27, 2012

seriously guys, not everyone likes everygame, i seriously dont understand why retards play pokemon  or why narrow minded ppl, play COD or fanatic freaks play final fantasy 13, which btw is a cliched, boring, shit characters, shit story, shit bosses, every game is ubber easy  to win, its just there for the taking, you dont eve nhave to think a lil bit, to beat these games,  now dark souls is different, as some of my fellow members posted, it is hard and strategic, everyone says skyrim is the shit, and i will tell you, it is a fun game, but only for  2 weeks or so, after it, its all boring and easy. dragons become  annoying as insects, and its all the same boring scenarios, LISTEN GUYS, I DONT WANNA SOUND LIKE AN ASSHOLE, BUT DARK SOULS ISNT FOR EVERYONE! enjoy your retarded freaky, boring games!  

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October 25, 2011

To each his own i guess.

 

I love just looking at the cohesive world From Software put together from every angle I posibly can as I progress.
 
I personally get my reward from helping people through that have troulbe getting past things. I love to just help souls in need and I end up getting souls easily because of it. I feel the developers wanted this as well as the people on the other side of the spectrum, who want to ruin peoples gameplay, to basicly make their own fun with each other.
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February 15, 2012

Honestly, I want to right a really rude response to this, but I will be a bit(mob) more mature. If you don't play the game to have "fun" and are looking for some sense of false satisfaction or accomplishment then yes, this game might not be for you. If you are looking for a game that oozes pleasure and shiny items, go play skyrim. You can get all sorts of fun stuff in there... at the cost of a poor combat system and countless glitches. Dark Souls is a MULTIPLAYER rpg experience unlike any other game. Play for the challenge, not to lose touch with reality. And don't hate on the game if IT beats YOU. That is just crazy.

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February 15, 2012

You already did write a rude response which ended up in several inboxes.

"Play for the challenge, not to lose touch with reality."

What are you talking about?

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