Mass Effect 3 is about more than its ending

N752290354_2283
Sunday, April 01, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Ross is right. We should look at Mass Effect 3 as a whole -- no matter how we feel about the polarizing ending. After all, the journey is what really matters.

This article might contain spoilers for the Mass Effect franchise.


Most of what's been written about Mass Effect 3 over the past few weeks has been about the title's ending. For those of us who experienced the ending sequence(s), there's no denying the lack of satisfaction. The last 20 minutes are confusing and lack any real closure. Far too much is left to the imagination. When you're three games deep, in a series that has been built on seeing meaningful repercussions to your actions, having the story end in such a baffling way is extremely disappointing.

That being said, as much as those last few minutes left me feeling cold, I still think Mass Effect 3 was a fantastic end to the series. It did lack finality and left me wondering about the fate of the galaxy and those in it, but therein lies the reason I was satisfied with the game as a whole. If we jump a half hour back from that ending sequence, then we have a rather different sequence of events -- one which has some of the most emotional moments I've experienced playing games.

 

Before you head out to what could very well be your final battle, you are given the opportunity to talk to your crew -- not just those who will be standing by your side during the last fight but almost all your other living comrades, past and present. You can talk to Jack and hear how she's grown since the first time you met when she was a crass, angry, and somewhat naïve girl. Now you talk to her knowing that she has become a great teacher and leader who is passing on what she learned from you to her students.

That's the stuff that is important to me in Mass Effect, seeing the characters and universe change through my actions. Seeing Urdnot Wrex go from some random bounty hunter you met on the Citadel to the leader of the Krogans is truly meaningful, and with the genophage now cured, he is set to lead his people in rebuilding their empire. Wrex in particular is unique because he can so easily perish in the first game, completely altering the events in the sequels. The story beats might not change dramatically, but the inclusion of a character you have spent so much time with increases your investment and gives those moments a lot more meaning.

Listening to Wrex give a rousing speech to his men before the final battle, knowing he's standing there thanks to your actions, adds a lot to the experience. I could go on and on about those conversations. I got choked up talking to Garrus after having bonded with him for three games. His speech about meeting in heaven pushed me over the emotional edge. Tali asked me if I was OK seeing Earth in ruins, and she made my heart swell by saying she was proud to have served with me.

These moments aren't just restricted to that segment either. They are scattered throughout Mass Effect 3. Sure, it can sometimes feel a bit odd that so many characters return during pivotal missions, but it's hard to get upset when you're just so damned happy to see them. Time spent with party members is so heartbreakingly fleeting that you end up cherishing it even more. This being the final game in Commander Shepard's story, you know any moment with someone could be the last, and it makes that time feel all the more special.

So while those final 20 minutes might have lacked the closure I and so many others wanted, the hours that preceded them had all the emotional impact they should have had. As such, I will always look on my journey through Mass Effect fondly.

 
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Comments (3)
100media_imag0065
April 01, 2012

I don't know. I think the ending can have a major impact on a game. Especially one like Mass Effect. It wasn't just that the ending was terrible, it was that Bioware had built the ending up so much. Their own hype machine was turned up to 11. The promises they made, the interviews they had given, were all pointing towards an epic ending that took everyone's choices in mind. Your ending was going to be unique...Only, it wasn't.

And they left it so vague that the thought of them doing it purposefully to sell you DLC later, the "Real Ending", is just infuriating. An ending is the last thing you're going to see. It's a games final chance to make an impact. The proceeding hours may have been fun (for me they really weren't. I wanted Mass Effect, not a 30 hour shooter) but if the ending can't put that layer of icing on the top, you can see all the layers, and they aren't pretty.

Imagine at the end of Star Wars, Luke gets sucked into space. You see him for a second floating, and then it cuts to credits. The movie may have been awesome, but the ending would have been terrible. Star Wars, in my opinion, would not have been considered the classic it is today. That ending would have left a bitter taste in peoples mouths. And you can't help but remember the worst better than the best.

Honestly, if they had followed through on their promises, I think things wouldn't be as bad as they are. Nobody was going to love the ending. It was an impossible feat. However, what they gave us was so God awful it tainted the entire experience. I for one put over 100 hours into three games. I spent months with that character and his different crews. I've made countless decisions. Countless grey areas were carefully trecked. And when it came time to close the adventure, I was given the most obtuse ending I've ever seen in a game.

Alan Wake is a close second, and Remedy DID end up selling you answers to the terrible ending later as DLC. It's a scary thought, but I have a feeling that's exactly what Bioware had in mind all along. Give us an ending that answers nothing and leaves the fate of everyone in the air, and sell us the answers as DLC. I bet they're regretting that decision now.

N752290354_2283
April 02, 2012

I think a lot of the problems with the ending are just the unclear nature of it. I think if there was a more decisive ending that clearly laid out what was happening and gave an idea what would happen next, then the uproar would be far less. Whether they said they would or not, I was never expected the ending of the series to be some super elaborate thing that would take into equation every action I'd made before it. I feel like my decisions were reflected well in the moments leading up to the end that I would've been ok with cookie cutter endings (much like we got). But the obtuse and confusing nature of the one that exists now really just puts a spotlight on how binary a choice it ends up being.

As a sidenote I really liked the original Alan Wakes ending, I thought the ambiguous nature of it really fit within the context of that game. Although I like how the DLC elaborated on it slightly.

Default_picture
April 02, 2012

I still have not finished the game because im scared to end the story. I absoloutely love the journey mass effect 3 gave me, but the ending just seemed to defeatest, so i turned my ps3 off and started playing battlefeild 3. I guess im waiting for the alternate ending dlc.

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