My iPod Touch Is Lying To Me

100media_imag0065
Thursday, March 11, 2010

Seeing the App Store for the first time could be a bit overwhelming. Literally thousands of games will be jumping for the chance to entice you. Knowing the competition if fierce, developers have to get creative and even downright nefarious in order to grab your attention. It wasn't always like that, though. There was a time when the App Store seemed like a perfectly safe place to explore and find new experiences. Lately, however, the waters have changed. Everyone wants a piece of the pie and the only way to get it must be to deceive you or risk loosing their investments.

 

I first noticed this change when a game I was looking forward to finally hit the App Store. It was supposed to be the showcase for the store, a game that truly demonstrates the graphical power of this new device. I do not want to announce any specific names here, but know that it was a highly touted release. Reading the description for the game only got me more excited with sentences and promises even a console game would blush at. The pictures following the description put any PSP game to shame, and I don't think a single person on the planet could have hit the "Buy Now" button faster than I did. It must have been some kind of record.

 

Then I launched the game, and I was curious what I was looking at. It was a good looking game for sure, but not what those pictures in the front looked like. Is something wrong with my iPod Touch? Did I do something wrong? No, I had done nothing wrong. I was lied to. I was duped, manipulated, cheated. Those pictures were Photoshopped and tweaked. I was pushed into a purchase for the game not because of the amazing job the developers did, but because of the great job their Photoshop guy did.

 

One by one, more games started using this tactic. Big name developers jumped into the App Store head first, and quicker than you could say "I'm not paying $1.99 for this game!!" the store had turned into a battlefield. No longer could you trust the pictures in the descriptions, or even the descriptions themselves. I have read some really winners in my time. Games telling you of their amazing graphics, addictive gameplay, and fantastic replay value assured you of their quality. However, actually buying and playing the game revealed how far the truth had been stretched. Developers began launching games with the first line of their description reading "On sale Now!! Half Off Until Monday!!!". However, Monday came and went and the sales was still on. That is when you realize you had been duped into this purchase for fear of missing this "Sale", when it wasn't a sale at all.

 

All of these tactics have become commonplace inside the App Store. A new adopter can easily be fooled and eventually give up on it. Developers must understand that lying to us is not how you are going to guarantee our continued business. You may fool us once, but we will remember. What has happened here should be a lesson to all the other up and coming digital game stores. Do not allow the developers who put their games on your service to stretch the truth. Nothing good can come of it, and lying to your customers is a really bad way to kick off a business.

 
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Comments (2)
Lance_darnell
March 12, 2010

Nice post. Unfortunately, not only iTouch game developers but most businesses use the model that you just condemn above. The old business practice of keeping a customer for life has been replaced by the practices you describe above. How are you liking your iPod Touch?

100media_imag0065
March 13, 2010

I love the iPod Touch. I have played some of the best games of the decade on it. Like Peggle, Zen Bound and Zenonia. There are a lot of great indie developers working in the App Store and it is satisfying to see these little indie guys selling more than they big names. This of course comes with a lot of problems.

 

I do not know if you heard about this, but there was a great game on the App Store called "Stone Loops of Jurassica". It was like Zuma. Well, when Mumbo Jumbo games released Luxor, it sold like crap because Stone Loops was by far the better game, and it was made by a small indie dev house. Well Mumbo Jumbo wasn't having any of that, so they called Apple and complained that Stone Loops rips off their game, Luxor, and they want it removed from the App Store. The disgusting part is that they got their way.


Mumbo Jumbo could not make a better game than the competition, so they got the competition removed from the store instead of simply improving their game and making it better. This is what you get when the dirty hands of big developers crash an indie party. Mumbo Jumbo failed to tell Apple that their game Luxor was itself a rip-off of another game made by Popcap called Zuma.

Anyway, I know what you mean, if you grab any box for any game and look at the pictures on the back you are probably looking at a photoshop job. What upsets me is how quickly it all changed on the App Store. I don't know, I guess I just hoped it wouldn't come to that, and the Store would remain innocent and not tainted by the big business outside. As soon as the big AAA developers and publishers got their hands on it everything went downhill.

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