Separator

NBA Jam: Still Simple, Still Way Too Much Fun

230340423
Monday, September 20, 2010

We have to get the ball back.

It's been a tight game, lots of lead changes and traded baskets. LaMarcus Aldridge has made too many threes. And we can't get anything past Greg Oden on the inside.

Thirty seconds left. They're up by two. And they've got the ball.

I tell Andrei to guard the lane. I'm going for the flagrant foul.

Aldridge eyes me warily, burning clock. I've shoved him down for the steal too many times, and he doesn't want to get close. The shot clock winds down. He fakes right, goes left, but I anticipate it. Two hands to the chest and down he goes.

I snatch up the ball. Andrei races down the court, Oden at his heels. I pass Andrei the ball with five seconds left. He pulls up at the foul line, releases the shot, the buzzer sounds….

This actually happened, by the way. This is how my hands-on demo of the new NBA Jam ended when I played it at PAX this month. And aside from the current players mentioned in that description, I could just as easily have been talking about the classic arcade game. That's how similar they feel.

 

On the Wii, NBA Jam controls more or less as you'd expect, with the Nunchuck handling movement and the Wii emote buttons for passing and steals. But there's one major difference: to shoot, you bring the Wii remote up and flick your wrist down to let the ball go. (The motion is very similar to shooting in Wii Sports Resort's basketball game.) You block shots in the same way.

It might seem like a tacked-on bit of motion control, but in practice it's hugely satisfying, especially on dunks. It's one thing to press a button and watch a ridiculous, gravity-defying dunk animation. It's another to swing your arm down with completely unnecessary vigor as your player slams the ball.

As for the rosters, they're mostly up-to-date, with a few exceptions. (As a Jazz fan, I was disappointed to see Al Jefferson still with the Timberwolves, but Carlos Boozer already wearing Bulls red.) ESPN's Marc Stein has broken down the East and West rosters from a sportswriter's perspective, including each team's "legend" players. As in real life, the Heat and Lakers look like they'll be tough to beat.

As you may have heard, NBA Jam will come in two flavors -- a Wii title, and a downloadable version packed in with the PS3 and 360 copies of NBA Elite 11. You'll get extra game modes like the Remix Tour on the Wii, but you won't get online multiplayer; you'll have to buy NBA Elite for that. It might come down to which you prefer -- motion controls and extra modes, or HD graphics and online play. And if you're still on the fence, this community post by Michael Edwards might help you make up your mind.

What I do know is that NBA Jam is still as simple as ever, and maybe even more fun. Standing in front of that kiosk, playing against two dudes I didn't know, was one of the most enjoyable things I did at PAX. Playing it against friends will only make it better.

(Oh, and if you're wondering -- my buddy, playing as Andrei Kirilenko, nailed the buzzer-beater to send our game into overtime, where we won by 11. As usual, the Blazers can't handle my Jazz.)

 
Problem? Report this post
LAYTON SHUMWAY'S SPONSOR
Comments (8)
Mikeshadesbitmob0611
September 20, 2010

Yeah, I'm impressed with it as well. They took the improvements from NBA Hangtime/Showtime and added just enough new content to make it feel like a new product, while still retaining the classic feel. I'm in love with it.

Pict0079-web
September 20, 2010

I hope the Wii remote motions don't get in the way of anything. I really hated dealing with the Madden controls for the Wiimote.

230340423
September 20, 2010

@Jonathan: From what I played, the Wii Remote motions actually felt fantastic. They're pretty much only used for shooting on offense and jumping/blocking on defense. Movement, passing, stealing, and turbo are all done via thumbstick and buttons. And as I wrote above, swinging your arm down for a vicious dunk is way more fun than it has a right to be. I'm leaning towards the Wii version almost for that alone.

 

Assassin_shot_edited_small_cropped
September 20, 2010

I preordered the Wii version as soon as I could. This game looks so much like it will play the way I remember NBA Jam did (rather than the way it actually did).

Pict0079-web
September 20, 2010

@Layton: That's great! Wow, I might actually buy this game, if I ever manage to pry my eyes away from Sin and Punishment 2. Ah, it's gonna be a great fall season...

Pict0079-web
September 20, 2010

btw, is Boozer's pass rating at 1 or 2? He didn't pass very well in the last few playoff games. lol.

Bithead
September 21, 2010

Too bad about Wii's lack of online play, 'cause I would've challenged your Blazers against my Pistons.  But I hope to pick this up anyway and throw down some monster jams on my local buddies' faces.  Sounds good. 

230340423
September 21, 2010

@Jon: I feel like the Wii motion controls lend themselves much better to a local experience, which is what I'm more interested in anyway -- that arcade-type feeling of crowding your friends around the screen. But I'm sure it'll still be a blast with a controller online.

 

Also, Deron Williams is displeased at your lack of attention to detail. :)

You must log in to post a comment. Please register if you do not have an account yet.