RICHARD MOSS
COMMUNITY WRITER
Assassin_shot_edited_small_cropped
Followers (17)
Following (15)
LOCATION
Melbourne, Australia
Freelance writer and dancer; Content Editor at Archive.vg
TWITTER  MossRC
FACEBOOK  mossrc
WEBSITE  Archive.vg
LINKEDIN  -NONE-
XBL  -NONE-
PSN  DreamRic
WII   -NONE-
STEAM  mossy_11
RICHARD MOSS' SPONSOR
FEATURED POST
Burnout-paradise-chicken-collision
A visitor to Paradise City runs into a dilemma when he decides to play chicken on the highway.
Friday, April 29, 2011 | Comments (8)
POST BY THIS AUTHOR (64)
Oh-cube
Oh! Cube straddles the line a little too closely with nothing to differentiate it from Picross 3D.
Snap
Could this be a sign that cats are preparing to take over the game industry?
Ulitsa
A tale of one child's struggle against homelessness and addiction.
App%20store%20games
Apple's new Mac App Store hopes to replicate the success of its iOS sibling. Can it make an impact on the state of Mac gaming?
Glidericon
The story behind one of the most beloved Mac games of all time - Glider.
Mwsnap128
Once more unto the breach, dear friends, once more. (The campaign comes to its long-awaited conclusion.)
2guys_1title
Tension and momentum build in this penultimate instalment of the Game Diary.
2guys_1title
Another civilization falls to the might of my sword, while I continue to fret about the coming end-game battle with Ramkhamhaeng.
2guys_1title
Fighters are so cool. Also, I destroy two civilizations and rant about the changes to foreign relations/diplomacy since Civ 4.
2guys_1title
Another twist in the tale as I continue my charge against the Romans.
2guys_1title
I'm not exactly sure what happened, but I'm at war with EVERYONE!
2guys_1title
The war with Greece goes well. Then I do something stupid (two stupid things, actually).
COMMENTS BY THIS AUTHOR (360)
"It's actually even worse than you think. The history of video games is literally rotting away, as storage media fails and master disks disappear before they can be preserved. The people who would act before it's too late are hamstrung by overzealous copyright laws.

I went into much greater detail in a feature article earlier this year (and will do so again with a specific sub-section of preservation in a few months). Check it out if you're interested, and don't be afraid to ask me questions. http://archive.vg/blog/12-feature/36-the-perils-challenges-and-uncertainty-of-collecting-and-preserving-video-games"

Friday, November 30, 2012
"Sure, I'd be happy to."
Thursday, October 11, 2012
"I wouldn't be writing full-time today if it weren't for Bitmob. I don't manage to read the site much these days—just a brief stop once or twice a week—but I still love the community and hold some great memories, like the Game Club, Meet the Mob, the thrill of the front page, my Bully and Civ 5 Game Diaries, and the dozens of incredible articles that could never have existed on another site.

As I mentioned to Jasmine on Twitter a couple of weeks ago, Bitmob may have spawned more professional games writers than any other website or university. I think that's brilliant, and I certainly owe a lot to the guidance and influence of the editors here for my professional growth.

I'll be sad to see the name die, but I'm super happy that the spirit lives on. And on a bigger platform, too! That's just awesome. I hope it just keeps getting better."

Tuesday, October 09, 2012
"Hey, Chris is back on Bitmob. Great to see you writing again, dude.

Totally agree with number 80 (and a bunch of others, but that one would be gold)."

Tuesday, October 02, 2012
"When I reached the Endless Summer, (http://bitmob.com/articles/game-diary-12-bully) I swam out to a shipwreck and passed out — waking to find my shoes had been stolen, while I remained dangling over the edge of a railing.

I'm a big fan of Bully (as anyone reading Bitmob in 2010 would know), and this casual interaction is a huge part of it. It just makes the world that little bit more real, but I quickly tired of the simplicity of it and instead switched to hitting people as I ran by — their reactions were not only more interesting and varied, but also more consequential (they'd often yell something and either run after you or sprint away in fear).

(Edit: Well, adding links to a comment within the text doesn't seem to work like it used to...in either of the forms that I remember.)"

Monday, October 01, 2012
"I believe that's the first five-string violin I've seen—I always wondered how different it would be to play compared to the regular four string (likewise with guitars that have 7+ strings). And Hardanger fiddles sure are shiny.

It's great to read something on a topic that doesn't normally get much coverage. Nice work, Layton."

Sunday, May 13, 2012
"The best thing about this game is the thing Jim Rossignol wrote about it on Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2011/07/08/street-cleanin-man-street-cleaning-simulator/"
Saturday, March 31, 2012
"I am one of the writers who used Bitmob as a launching point for professional writing about games. I started writing here at the beginning of 2010. My first piece was promoted to the front page and extremely well received. So I wrote some more. And I kept getting better.

I studied every article that I had promoted (funnily enough, most of my front page edits came from former managing editor Brett Bates). I pored over the writing and grammar tips. And my writing improved tremendously. I did exactly what Ira Glass said in that quote above; I worked hard, and after a while I started to match my ambitions for high quality, well-researched writing more regularly.

Then I got my break. I'd already done some articles for Australian Macworld, but they were just for free games and a magazine subscription. Ars Technica posted a call-out for freelancers who could write good long-form articles. I sent three pitches. They accepted two of them. I became a freelance features writer, getting good money and hits a couple of orders of magnitude higher than my entire Bitmob portfolio. (Edit: I'm particularly proud of my latest piece for Ars, a history of ScummVM: http://arstechnica.com/gaming/news/2012/01/maniac-tentacle-mindbenders-of-atlantis-how-scummvm-kept-adventure-gaming-alive.ars )

I'm still only writing part time, with the started company that brought me onboard (again, thanks to Bitmob teaching me the ropes and polishing my skills) preparing to launch its website "when it's done." It's called Archive.vg, and it looks like it'll be going up against the likes of GameFAQs, Moby Games, and Giant Bomb. I'm in charge of the blog/articles section. And I'm putting to use everything I learned right here on Bitmob -- polished writing and editing, good interview practice, putting a unique spin on stories, engaging with the community, and not being afraid to try something different.

I expect that I will eventually go full-time -- be it with Archive, freelancing, or another publication. And I'll always credit Bitmob with giving me the skills, confidence, and platform to push me over the line into professional writing."

Friday, March 02, 2012
"Great to see you writing for Bitmob again, Omar. I always enjoy your articles.

Like Steven said above, many games could benefit from using silence more effectively -- those that have scored soundtracks with music always playing could try throwing in some silence during the tensest moments rather than always upping the tempo and crescendoing. I always find silence far more dramatic, especially when it's used in a tension-building way alongside music (either you cut the music for silence or you swap the relative quiet of natural-sounds-only for music (a la Tomb Raider) in the most dramatic of moments). The key is to not let it become a crutch, though, and mix things up, or players will see through your intentions."

Monday, January 16, 2012
"One classic you missed is Christmas Lemmings. All the lemmings are dressed in Santa costumes, and the levels and music are Christmas themed.

The old Mac game Dark Castle has a Christmas-themed easter egg if you play on December 25."

Tuesday, December 20, 2011
"I can see things getting very competitive if I try this with my dancer friends -- they'll never let me down if I lose."
Saturday, October 15, 2011
"I'll make it top priority after I finish Link's Awakening. As the current editor of a major emulation/retro gaming site, I'm sure I'll have no problem finding a copy. ;)"
Thursday, August 18, 2011