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Nintendo 3DS Boasts Features We Don't Need and Can't Use
Chas_profile
Saturday, November 06, 2010

It’s easy to see why most of us fell in love with the 3DS. Nintendo revealed its upcoming handheld alongside news of Donkey Kong Country Returns, Kirby’s Epic Yarn, GoldenEye, and more at this year’s E3. Meanwhile, Sony and Microsoft focused heavily on Move and Kinect, devices that aren’t exactly meant for gamers like you and me. To seal the deal, Nintendo announced old classics like Ocarina of Time and Starfox 64 as well as modern hits like Metal Gear Solid 3 and Super Street Fighter 4 would find a home on the 3DS.

 

Several months have passed since then, and there are still a few more to go until we can get our hands on the 3DS, but all this waiting made me realize something. While I was originally excited for the next Nintendo handheld, it wasn't because of much-touted innovations like 3D and CrossPass. In fact, my interest has waned as I’m pretty sure I won’t be getting much use out of the 3DS’ signature features at all.

 

To be fair, Nintendo is at least approaching 3D from a unique perspective. Rather than utilizing the visuals to temporarily amuse players with cheap gimmicks, Shigeru Miyamoto claims the company intends to use the technology to provide players with greater depth perception in 3D worlds. That’s an admirable goal, but I’m just not sure it’s something we need -- or even want.

A quick glance at the current list of planned 3DS titles reveals several ports of older games, including a number of Nintendo 64 titles. These are games we’ve played and loved for years in their original forms. How necessary is 3D really when we’ve already proven we can enjoy and complete games without it?

The developers of some of these ports didn't get Miyamoto's memo and have resorted to exploiting the most superficial forms of 3D. These aren’t the typical shovelware games you’d expect such gimmicks from, though. Capcom created a need for depth perception in its port of Super Street Fighter 4 by including an over-the-shoulder view. The trailer for Metal Gear Solid 3’s port includes a greatest hits of standard 3D gimmicks, including snakes, bees, and arrows suddenly flying at your face. Even without the cheap scares, Snake Eater’s appearance on the 3DS should raise concerns, as hour-long cutscenes and handhelds don’t mix well to begin with.

And though 3D is part of its namesake, an in-your-face interface isn’t the only new feature the 3DS is boasting. Nintendo has greatly expanded the Tag Mode found in certain DS games into CrossPass mode. 3DS owners will be able to wirelessly and automatically share game data with one another just by walking past other users. 
 
However, Nintendo clearly designed CrossPass for its Japanese consumers, the majority of which live in highly populated areas. In America, however, players won't find much use outside of GameStop events and video-game conventions like PAX, where a large number of gamers are bound to be in close proximity with one another. The United States is far too large for CrossPass to be used on a regular basis.

The one exciting new prospect the 3DS has left going for it is the one thing fans have been asking for since Nintendo launched DSiWare: Virtual Console. The 3DS Virtual Console will have a wealth of Game Boy classics to draw from, and if it ever expands to include Game Boy Advance titles, the 3DS could potentially boast one of the greatest libraries of games to ever grace a single device. That would be reason enough to own a 3DS, but if I had a choice between 3D ports of N64 games and my DSi with a Virtual Console, I’d go with the latter.

That says it all to me right there: The DS still has plenty of life left in it. But even if we needed an upgrade to more powerful hardware, why are we getting superfluous (and expensive) 3D and features that could be easily implemented with existing handhelds?

Hopefully we'll get an answer in the coming months. Until then, I'll be content playing my boring old DSi.

 
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Comments (10)
Default_picture
November 06, 2010


I wrote a simular post about a month ago. I went a little more into the lack of being able to see 3-D


Dcswirlonly_bigger
November 06, 2010


Like I say with every new platform, give it a year.

I am fully aware that probably the first six months after the 3DS comes out is gonna be ports and gimmicky games. It was the same for the DS, then Kirby Canvas Curse came out, and look at the platform now.

The PS2 is a classic example - its launch lineup only consisting of stuff like Dynasty Warriors 2, SSX, and Fantasvision, but over the following year getting GT3, GTA III, Ico, Final Fantasy X, and Metal Gear Solid 2. The 360 also arguably didn't get its first big hit until Gears of War came out during its second holiday season.

Only a couple game platforms have ever launched with a lot of great software out of the gate.

In the case of the 3DS though, a lot of those ports look like games I actually want to play. Ocarina of Time, Snake Eater, and Street Fighter IV on 3DS seem to be excellent ports of three excellent games among others.


Default_picture
November 06, 2010


I dunno, this seems a little overly pessimistic to me. I can see a huge variety of high-quality applications for the 3D, and just because several games resort to gimick-based usage doesn't make me want to trash the whole thing. Plus, there's an adjuster to the 3D, so to games wherein it isn't integral one could simply turn it off. Also, while there are a number of ports revealed (and I would point out that these aren't exactly unwelcome in of themselves), there is more than enough original content that seems to take great advantage over the higher hardware capabilities. We've got a new Kid Icarus, a new Paper Mario, a new Megaman Legends, just to name a couple - all games which I'm thoroughly excited for, and games that I'm not convinced the DS could handle properly. 

I'll admit that the CrossPass will have trouble in America unless strategic steps are taken, but that's just one possible-miss amongst an overwhelming majority of what I feel is good. Is the 3DS a day-one buy for me? Not sure yet - we'll have to see what the verdict on the initial software lineup is. But for the most part, I'm excited about what the 3DS brings to the party: including the 3D, the advanced hardware, the classy software lineup, and even CrossPass (if they make a few critical concessions to the American market). Not saying that skepticism isn't warranted, but as far as upcoming new platforms are concerned, this is one of the ones I've been most excited for in some years. 


Chas_profile
November 06, 2010


As I mentioned in the article, I'm more concerned with the 3D effect itself rather than the software lineup. I just don't see the need for 3D when we've more than tolerated games without it for decades. The only reason the DS couldn't handle the games you listed (which I'm excited for as well) is because the 3DS is stronger, not that it can display in 3D. So, why are we paying for this gimmicky technology that we don't need?


Me_another_time2
November 06, 2010


A few months ago, in a fit of generosity, I gave my 2-year-old DS Lite and many of my games to my younger brother. Since then I have been DS-less, but figured I would jump on the 3DS on Day 1. Now I'm not so sure. I don't want to waste money on soon-to-be-outdated DSi hardware...but I don't want to waste MORE money on hardware features I won't use.



Curse you, Chas. Curse you.


37893_1338936035999_1309080061_30825631_6290042_n
November 07, 2010


Let me throw this wrench in your well thought out argument. When the original DS was announced who here didn't think something along the lines of "Two screens? Why? I've played and completed games with just one screen, so what purpose could two serve? What a waste. And a touchscreen? I've played and completed games without a touchscreen, so why would I want to pay extra for a feature I don't need?"



My point is that we all felt this way about the DS and since it's release, we've all fell in love with it. If there is one thing I've learned from this generation of consoles, it's that Nintendo is to be trusted when it comes to hardware. Y'know, unless "Virtual Boy" is in the title.


Default_picture
November 07, 2010


Sorry, guess I wasn't very clear: I don't think that the 3D is a gimmick. Stereoscopy is big at the moment, to the point of being entirely-overused in many films, and the PS3s endeavors towards 3D have been largely due to Sony's needs to sell their 3D TV's, but I don't think that appropriate response to that is to say that 3D then is just a fad. A poorly done 3D production is obnoxious, like you pointed out. But when something is well done in stereoscopy, I find it to lend another level of immersion. 

Several of the journalists who's opinions most align with my own have gone out and said that the 3DS is comfortable to play visually, and that in the tec demo's of the thing that the 3D improved the experience. I believe that stereoscopic visuals represent a very promising direction for visual mediums, and I'm very interested to see them proceed. I agree - another tool for developers to use is another tool for developers to abuse. But I would rather see additional tools in the hands of developers, and in this instance, I feel the tool has enough potential to merit the additional price. I'm happy to pay for it. 


Chas_profile
November 07, 2010


Chase: It's hard to recall my initial reaction to the DS, but I remember eagerly awaiting its release. I think that's due to the clear gameplay implications of a touch screen. It was always obvious how a touch screen could affect games, and the improved hardware and online infrastructure made it a clear step up from the GBA. With the move to the 3DS, though, I don't really see the need to upgrade just yet, and I don't see the major gameplay implications of 3D.



David: Like I mentioned, Nintendo is at least aware of ways to implement the technology so that it's not a gimmick, but even then, they haven't showed me anything that makes me think "I have to have this!" While I wouldn't say handheld's shouldn't strive for interesting and immersive visuals, I will say it's not high on my list of wants from a portable device.


Jayhenningsen
November 08, 2010


Am I the only one who noticed that I could see that woman's bra through her shirt at least 10 seconds before I realized she was holding a DS?


Jonathan
November 08, 2010


Well, it all just seems really goofy, especially from watching the Snake Eater trailer. I mean, should I really buy another MGS3, just because it has all these "in-your-face" 3D effects? I'm hoping that the 3DS will prove me wrong, but it all seems somewhat overblown.



I'm also wish that Nintendo would learn to test their "Crosspass" technology in someplace other than Japan. I mean, we all know how Pictochat turned out.



On the other hand, it boasts a pretty incredible line-up of games. However, most of these games don't even use the fancy 3D effects. Maybe this 3DS really is just a waste of high quality technology.



I guess we'll have to wait and see. However, the expensive price tag really isn't attractive to me at the moment.


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