PC Is Short For Pirate Candy

5211_100857553261324_100000112393199_12455_5449490_n
Friday, November 20, 2009

Editor's note: Some of the efforts that makers of PC games have been taking to prevent piracy are causing a great deal of grief for many PC gamers. But did PC gamers bring this upon themselves by pirating games? A born-again PC gamer, Bryan examines some of gamemakers' recent shenanigans and how they're influenced by piracy. -Jason


Vile, wicked PC gamers. Thieveses, all! We curses them. We hates them.

All Gollum-like melodrama aside, PC gamers (myself included) have a reason to be bummed out. Recent PC-gaming news has been less than stellar; PC superstars are falling like flies. Blizzard pushed Diablo 3 to “Done When It's Done” status. Assassin's Creed 2 isn't coming out until next year for PC to give developers extra "polishing" time. And Call of Duty: Modern Warfare 2...oh, dear oh dear. Modern Warfare 2.

It's hard to think the sky isn't falling for PC gamers. I'm pretty bummed out about that, because recently, I've come to rekindle my love for the PC platform...but that couldn't begin until I quit World of Warcraft.

 

By default, my PCs have been used for two things these past two years: Ventrilo and WOW. Using it for anything else seemed counterproductive (unless it's Patch Tuesday, which is the second Tuesday of each month and when Microsoft releases security patches for its operating systems).

It's a $600 PC I scraped together last tax season that runs Crysis at my monitor's maximum widescreen resolution at over 40 frames-per-second with some modest settings tweaks, and I turned it into an MMO box. I didn't see the tragedy in that until I quit WOW for Aion.

Well, that's not true. I didn't realize the full tragedy until I'd played Aion for a month, got bored, closed it and took a step back to stare at my PC tower.

I felt guilt for some reason. I figured it was because not only did I not call my mother that weekend, but I also didn't bother going to church to see her. But that wasn't it. I was doing the same goddamn thing I'd been doing for two years already, only with more grinding.

I jumped in my car and drove to Gamestop.* I went to the tiny shelf that they "reserve" for PC games, and I picked up a copy of Fallout 3: Game Of The Year Edition. I took it to the clerk's counter and watched him grab the discs and manual and stick them in the display case. He then asked me for $50. Once home, I regained consciousness and said, out loud, "Hey! Where's the shrinkwrap?” I felt immediately better.

I installed it, patched it and started a new game. Keep in mind, I'd played it on the Xbox 360 a while back and it was...OK. I didn't like the controls, as I often have issues playing first-person shooters with a cramped joypad. It feels sacrilegious.

I fell in love with being a PC gamer all over again. The smooth mouse scrolling, coupled with the unparalleled WASD direction controls, was erotic to the touch, and the smooth bump-mapping and crisp, fully maxed detail of the game, running at a smooth 30 FPS with vertical-sync enabled to reduce horizontal tearing...with a moan of rapture, I was there. I had reached the promised land. Sexual innuendo intentional.

What the hell did MMOs do to me? How did it take me this long to realize just what I'd been missing on the PC? It was embarrassing! I immediately loaded Steam, patched the client, patched Team Fortress 2, and, for shits and giggles, snagged Mass Effect off their store, as it was only $5 that weekend.

After firing up TF2 and getting a few achievements out of the way, I cranked up Mass Effect, and once again, superior controls coupled with beautiful graphical quality had me wondering what crack had induced this level of ignorance for so long.

The PC is a marvelous, wonderful machine, full of wonder and love and tiny little men running along circuit boards singing about everything in the world that is beauty and justice and right.

And then, after being overwhelmed, I slowed down a bit to take a look at what had been going on around me.

Headline: Infinity Ward announces PC Exclusives to Modern Warfare 2: Mouse/Keyboard Controls, Resolution Settings, and Text Chat. Ha ha. That's cute!

Wait...what? Someone needs to list those as PC exclusives? I thought those were "Things All PC Multiplayer Games Have Because They Are Necessary to Play Games on a PC." Final Fantasy 7 had an exclusive resolution setting that let you bump the graphics of the 3D models up to double the sharpness of the PlayStation. That was back in '98, bros. I think it's time to come up with more interesting “exclusives” 10-plus years later.

Also, PC games traditionally run $10 cheaper than their console counterparts. Why the lower price? For every $60 you pay for a PS3 or 360 game, $10 goes to the console developer. That's how they make their money after their Black Friday firesales -- licensing fees. No such expense exists on the PC. Modern Warfare 2's PC version sells for $60, $10 more than PC games generally sell for, and with no good explanation as to where that $10 a copy is going. Hopefully, it feeds starving kids in some third-world country, because extorting $10 a copy from PC gamers for the hell of it is just downright rude.

Now, a lot of people were upset that above and beyond all this, Infinity Ward isn't using dedicated servers for Modern Warfare 2, opting to use their proprietary “IWnet” matchmaking system of the console versions. This is fine and dandy for console versions. Consoles aren't designed for running dedicated multiplayer servers (aside from generally not being on the right connection to do so in the first place); they're made for playing games.

PCs are macho machines. They can run a match that gives everybody an equal opportunity to run equal pings and allow for a more stable gaming environment. Most clan/legion-based gaming (that PC FPSes often run) depends on servers operating 24/7. It's difficult, to say the least, to get legion play out of IWnet.

Infinity Ward has their justifications. IWnet takes the frustration out of PC gaming newcomers and lets them jump right into the fray with matchmaking services instead of trudging through silly server lists. For the casual PC FPS gamer, I suppose that would be true.

Wait -- casual PC FPS gamers? They're marketing the multiplayer aspect of a multiplayer-oriented game to the minority of a minority? Furthermore, ping is one of those things that lets you see just how strong (in a whole number value) your experience on a certain game or server should be (as opposed to cellphone signal bars). Let's see...today's an orange day...no, wait, blue. No, wait, five bars! Scratch that -- three!

I would've liked to see emoticons. Maybe next time! Assuming there's a next time, of course.

Very good, valid reasons exist for dedicated servers. Residential Internet is notoriously godawful at trafficking upstream data, something that dedicated servers are able to bypass as they run on a business-class Internet connection. Ever wonder why some PC games can have 64-versus-64 multiplayer matches, whereas most (if not all) console games do not and, more to the point, can not? There's your answer.

Another minus to client-side serving is the client bias. The difference between a ping of 50 and a ping of 150 is literally milliseconds, and any PC gamer will tell you that it makes all of the difference in the world -- especially when it's a ping of 0 versus 150. Clients have no ping because you're playing inside someone's game. This isn't very fair to the visiting team, is it?

IWnet essentially does this: It quite simply sniffs for games with open slots and points people looking for a game in their direction. Pretty simple. However, Infinity Ward's attitude takes the one thing that makes the PC such an attractive multiplayer platform -- the utility of dedicated servers -- and downplays one of its greatest strengths as one of its greatest weaknesses, and does so unabashedly. This is disturbing, especially since Infinity Ward's roots stem from PC gamers.

Now, I'm not saying PC gamers make or break their market; it's quite obvious that the big money's in console game sales. What does it say, then, when almost 200,000 PC gamers voice their dissatisfaction -- and further, that they aren't really that worried about it?**

In other news, Assassin's Creed 2, originally slated for side-by-side release with the console versions (excellent), has been delayed until after the new year (bogus). Officially, it needs more "polishing." Also officially, they don't want PC pirating to put a dent in holiday sales. I find both of these to be acceptable. Waiting two extra months to pirate the game will probably prove to be a wonderful antipiracy tactic. And if the delay allows Ubisoft to keep invasive DRM software from the final release, I say push it back to March. They're also working on a few extra PC exclusives (probably implementing that state-of-the-art keyboard/mouse support). It's cool, but it's still depressing. Ah, well -- I probably wouldn't be able to afford it until after Christmas anyways.

And in a mostly unrelated note, Diablo 3 doesn't even have a release date. I looked everywhere for one. I'm waiting for the reveal that it will launch on the PS3 alongside the PC release with exclusive DualShock 3 controller support.

I walk back into this sad, postapocalyptic state of PC gaming, and I'm left with the reins, with a choir of angry PC videogaming nerds singing “Where Have All The Cowboys Gone?” behind me, fearful of the events on the horizon. If this marketing move pays off for Infinity Ward, will we be seeing more of this in the future? If you can piss off 200,000 gamers in an already small market and still manage to pull a pretty profit, that sends a clear message that PC gamers are ready and willing to roll over and take another.

The scary part comes when other gamemakers look at this example and say, “Hey, it worked for them. It should work just fine for us." If so. we're in for a seriously depressing age for PC gaming.

I suppose this is probably better than deciding it's simply not feasible to turn a profit on the PC due to piracy and community volatility and abandoning it wholesale. That would be downright sad. I can cope, as long as it doesn't happen until Mass Effect 2 hits; I'm almost done with my good girl/bad girl profiles, and they're ready to import!

I guess the hard question is: Did PC gamers bring this seemingly violent attitude toward us upon ourselves by pirating games? Or did gamemakers cause this by making it easier to pirate games than to legitimately own and use them? I've received false negatives when installing games. And let me tell you, it's horrendously frustrating to have purchased software that you cannot use because of gamemakers' attempts to protect their investments. It wouldn't hurt so much if it weren't for the fact that, more than likely, two days after the game hits shelves, someone's already cracked the copy protection for pirates to download the games without a worry in the world.

It's not exactly a sound business model.


* I must warn you that at this point, I was walking and awake, but I don't remember any conscious thoughts. This isn't an exaggeration; I was literally zombified.

** Not that they have to worry about it anymore. Modern Warfare 2 has been modified by code jockeys to allow the joining and creation of private servers on the PC platform. Ironic that it had to come from the underground, hardcore gamer scene, isn't it?

***Forgive my poor Microsoft Paint skills. My budget's pretty low these days and I didn't pirate Photoshop. Or get Gimp.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (20)
Default_picture
November 16, 2009
Hey bryan, first off allow me to thank you for a very well informed post it was quite enjoyable. To read as i to recently quit wow dodged aion because i played the beta and thought it was a reskinned wow hey but if u cant beat em mite aswell join em rite? Anyway i to have discovered the joys of what i have missed in the past few years such as fallout 3 bioshock etc. I agree with what your saying tho piracy can be quit aggrivating take this for example... Several weeks ago i see advertisments for a game called borderlands, i peeks my curiosity so i read into it online and i gather that it is a nice blend of diablo based weapons and linear quest line mixed with a nice xiii cell shade fps, how could this go wrong?! Well it did... I rushed to the steam store and through my £24.99 at them preloaded and waited for the release date very eagerly, whilst sitting on ventrillo a friend says i got it today in gamestop playing it now so this ws the first minor twinge with the game but not the biggest, fair enough i thought i could have got it but i chose the lazy option next thing i hear is 'lol im downloading it via torrent, from another, im thinking to myself yeah a cd key will stop you in your tracks right there apparently not as 2k thought cd keys were for chumps... Well it was beginning to get more frustrating by the hour but allow me to wrap this up with the cherry on the cake right here when i did finally get the game i have to forwarx ports in order to play online when the pirates who get it for nothing before i did just host and its setup but to draw away from a rant its not only the pc thats suffered to piracy, the recent xbox flashing trend to get xheap game was just brought to a screeching halt by a massive ban wave anyone i know how had a flashed xbox is feeling pretty sore right now but if you are willing to play with fire irs only a matter of time before you get burned
Downtown-shot-square
November 16, 2009
Recent feature-stripping of PC releases certainly suggests that PC gaming is declining further still, but there are also bright spots. Dragon Age, for instance, can only be truly played on the PC. I'm not taking anything from BioWare's attempts to make it accessible to the console market; by all accounts, they did an excellent job. However, it is obviously an adaptation from the PC. It's easy to wrap up PC gaming in a tiny little box called MMOs because it seems that is one of the few realms consoles have not even dipped their toes in at this point. When consoles do get their first successful MMO, it will probably be more successful than WoW is because the audience will be much larger. I'm rooting for OnLive and similar services to bring with them a resurgence of PC gaming. These services will help to break down many of the barriers currently suffered by the PC as a platform. Drivers, video cards, and patching are things most gamers don't want to worry with, and, by abstracting those things, cloud-based services will mitigate those concerns. At least, that's [i]my[/i] utopian vision.
5211_100857553261324_100000112393199_12455_5449490_n
November 16, 2009
@Mike: Yeah, I actually heard about needing to forward ports to make the retail version of Borderlands functional; apparently they're working to patch some of the issues people have been having with it; whether that includes the port-forwarding or not, I'm not sure. Cases like that, I can definitely sympathize with frustrated people just trying to play a game on their computer. I consider myself PC-savvy, and I'd probably grumble at having to forward ports to enable online play for a game designed to be played online. That just reeks of insufficient testing before tossing it out the door, and that's always sad. This is the big reason I don't have any huge deals with PC versions being released a bit after their console counterparts, as long as they get it right when it goes live. @Devon: I've got a friend who's been playing Dragon Age on steam for a bit now and he loves it; I've been told it's the best iteration of the game (Huzzah, just like it should be) and am looking forward to adding it to my collection in the future. My friend says the game's only crashed once, and that was during an alt-tab during a cutscene, so I guess it was half his fault. Good to hear companies doing such a good job with PC iterations. I haven't heard about OnLive before; automatic patching? Sounds handy for those less inclined to do-it-yourself! Very cool. I'll have to look into that. Anything that brings the PC closer to ready-at-the-start is good in my books.
Downtown-shot-square
November 16, 2009
@Bryan: I'm playing Dragon Age on the PC and absolutely loving it myself. I couldn't imagine playing it on console until I read the enemies come in waves instead of all at once. Then I could imagine it. I didn't [i]like[/i] it, but I could imagine it. :D OnLive is one of a few different companies that are planning to launch cloud-based gaming services. It's not really that your game is patched automatically so much as it is that your game is run on another computer somewhere else. That computer can run the game well. It is managed by the operators of the service. So, they upgrade video cards and drivers when the need arises, apply patches, and fix problems. All your computer has to do is display the video streamed from that machine over the Internet. The actual running of the game does not take place on your computer. This means you should be able to play any game on any computer that will stream video.
5211_100857553261324_100000112393199_12455_5449490_n
November 16, 2009
@Devon: That's ...very weird, and I think I remember hearing about it a while back. It's a great idea, I just see a problem with latency and it seems like it'd be very connection-intensive. But it's an interesting prospect. I'll probably stick with old-school, but that's a rad idea, if it can run smoothly on your end.
Robsavillo
November 19, 2009
Blaming piracy is a total cop-out. Developers act as if piracy was invented yesterday. There has always been piracy of works of art. And the one truth that developers don't want to hear is that people who pirate games were probably never going to buy the game otherwise. Downloaded copies do not necessarily mean lost sales. Developers are deluding themselves then they apply DRM schemes. Cory Doctorow [url=http://www.authorama.com/microsoft-research-drm-talk-1.html]laid out the case[/url] quite clear years go. DRM systems will always fail. I think the issues raised in the article surrounding Modern Warfare 2 are less about piracy and more about finding new avenues to monetize gaming. Do you think Activision is cool with the PC tradition of free content? IWNet will be more than a matchmaking service.
Default_picture
November 19, 2009
Piracy is certainly an issue on the PC - it'd be crazy to presume it's not - and larger there than on consoles by an order of magnitude. But the PC market has probably been hurt more by the move of many homes to gaming unfriendly laptops. The day my friends can come to me and not ask "Will this run on my computer" is the day that PC gaming will rebound. That said, I am a PC gamer more than anything for the very reasons that Bryan lays out plus one more - you have a much greater variety of games available to you on the PC. The console is still not very friendly to strategy gaming (especially the wonkier type that I enjoy) and the PC is where so much of the independent gaming energy remains. Not to mention the modding community which is simply not available on consoles.
Robsavillo
November 19, 2009
Troy, the PS3 could easily accommodate strategy games -- the system allows for in-game use of keyboard and mouse controls. Epic is the only developer [url=http://utforums.epicgames.com/showthread.php?t=574996]to take advantage of this[/url] with UT3. Why don't more developers do so? Any USB/bluetooth keyboard and mouse will work with the system.
Default_picture
November 19, 2009
Infinity Wards argument about IWNet being a help to casual gamers is really starting to stick in my throat every time I start a game on MW2. The idea that you can just jump-in hassle free and without annoyance, is utter rubbish. I can't imagine I'm the only one suffering from randomly being dropped from a lobby, having hosting problems, difficulty staying in a party with my friends and crashing to back to desktop. I really fail to see how any of the above problems are the kind of thing these mythical casual gamers are going to put up with. It depends on how IW are defining a casual gamer. They are happy to assume everyone is able to open their NAT in order to make matchmaking easier, similar to what you do on a console. This isn't particularly technical but it does require a bit of knowledge. I don't know if going into your router settings is something even your granny is capable of doing these days. What I will say is if you can successfully change your NAT setting, I'm sure you have the mental capacity to scroll down a list of dedicated servers with that lovely mouse-wheel thingy. I realise there are plenty of other reason IW chose to get rid of dedicated servers, a few of them may even have some validity. I just hate being lied too, or thinking that I'm being conned. If IW want to tell us IWNet is there to help casual and new gamers, then they better bloody well make IWNet faultless. At the moment I can't imagine there are casual fans of MW2 willing to put up with the problems IWNet has. Anyway, I hate ranting and don't like coming off as an angry PC gamer desperate for blood. I'm not. I'm a customer that has spent cash on something only to discover that cash means less than shit to IW. It can't be denied that PC gaming has changed, but I'm not sure that really means it's dying. The PC has never really been the top platform, has it? Certainly in terms of technology it used to be way ahead but the consoles have usually been where the money is. I think, however, the treatment of customers by IW sets a worrying precedent that I hope people like Valve and Blizzard don't follow. Still, even though I own and enjoy playing lots of games on my console there are still joys to be found on the PC. Dragon Age is a clear purchase for the PC and the wonderful Torchlight has been sapping my time recently. The indie scene is incredibly strong on the PC and often gets overlooked in the these debates. IW seem to have turned their back on the PC as a platform, lets just hope a few others try a bit harder than they did.
Default_picture
November 19, 2009
Rob asks: "Troy, the PS3 could easily accommodate strategy games -- the system allows for in-game use of keyboard and mouse controls. Epic is the only developer to take advantage of this with UT3. " Because if you have to use a keyboard and mouse, you also need a desk or table and most people don't have those in their living room near their TV. The best console strategy games work with the limitations of the platform (e.g., EndWar) - they don't try to turn the console into what it isn't. And the keyboard and mouse aren't even the big problem with strategy games on a console - the text and icon size is. Compare Civ Revolution (a great game in its own right) to Civ 4. Firaxis had to make compromises to keep things very simple. Nothing wrong with that, of course, but if you don't have an HD TV, you need to be pretty close to read all that stuff. Dragon Age is really the best example of this. Comparing equipment on the PC version is easy. You just mouse over it and you can read all you need. On a TV five or six feet away you can't read the comparisons unless you blow them up so that each description takes up half a split screen. I'm not saying you can't do strategy games on consoles. Halo Wars, EndWar and Civ Revolutions show that you can. But they work by not being as complex as what you find on the PC.
Default_picture
November 19, 2009
@ Bryan, I'm with you on this one - I've always enjoyed games on the Pc (glad you've returned to it) and I've wondered how and if Piracy affects developers views about building for the PC. Really enjoyed hearing about your views. @ Troy, "the PC version is easy. You just mouse over it and you can read all you need. On a TV five or six feet away you can't read the comparisons unless you blow them up so that each description takes up half a split screen" I absolutely agree - there's a different sense of depth and sensitivity found with a mouse/keyboard combo as opposed to the control pad and secondly, (I agree again!) It is hard to see all the detail on a TV six or so feet away when playing PC games (I hooked my PC to my TV via HDMI and realised that what seemed like a great idea didn't translate itself so accurately - now I'm back to the humble 15' Monitor). great discussion!
Default_picture
November 19, 2009
@Devon: Dragon Age was definitely not adapted for PC, it was clearly designed as a lead PC title; everything about the console versions of Dragon Age scream PORT. PC gaming is no where near in decline, I read a study this week from an Analyst that PC gaming hardware [i]alone[/i] could reach an all-time high of $27 billion in 2010. I found that interesting because hardware MSRPs have been falling significantly over the past few years. I've certainly noticed the difference in prices usually go through $500 dollars of year in hardware (mostly just because its a shiny new product not really for gaming), I can now get a hell of a lot more for my dollar. I think PC gaming gets the short end of the shtick in terms of Piracy, DS piracy was more wide spread in Vancouver than any other platform. It is [b]RARE for someone not to have an R4 card[/b] in their DS when I see them on the bus or skytrain, I can go to a very popular Asian mall where they have a whole strip of stores openly selling R4 and modding services for Wii, PSP, or 360. The 360 is another situation where piracy is so simple, look at the 1million banned 360s this month. Most of these pirates would have never bought most of these games they pirate. Just because MW2 was clearly a console port or that most console gamers and the majority of journalists who are largely out of touch with PC gaming think Infinity Ward are gods, doesn't mean PC gaming is dying. In the end another small developer will take IWs place, and innovate on the PC. The whole PC gaming is dying has been going on for the last decade, but yet I see no indication any of its true.
Robsavillo
November 19, 2009
Troy, those are fair points. But I'd counter that most people have a set of TV trays, which is more than enough room for a keyboard and mouse. You don't need a whole desk or a table. There are also plenty of strategy games that don't need a lot of text onscreen, such as RTS games like Starcraft or Dawn of War. Though less convenient, I don't see why minute details couldn't be displayed in a console friendly pop-up that pauses the action. After all, as players become more experienced with the game, they're going to be less likely to need that information at all times. I'd like to see at least one developer try -- even the "consolifed" RTS games like Halo Wars cause headache with gamepad control.
Default_picture
November 19, 2009
I don't want to sound hyperbolic, but it seems like this situation between major publishers and PC gamers can only end in one of two ways: the gamers give up and we get garbage like MW2's PC version (which seems to be the direction it's going) or we don't give up, keep cracking their stupid efforts to dumb-down or outright lock-down our versions of their games, and they abandon the platform. Ideally, I'd like to see option 3: we stop buying games that are purposely gimped on the PC due to DRM (or are shameless, half-arsed ports like MW2,) and these publishers decide they like money too much to just abandon us and drop the invasive DRM altogether. I'm not sure I have enough faith in the average consumer to believe that will happen, however. Heck, even I bought the day-one DLC for Dragon Age after I swore up-and-down I wouldn't because it was an obvious attempt to milk us.
Default_picture
November 19, 2009
Tycho summed this up nicely: PC gamers are no better than subway vagrants. "- There is no piracy. - To the extent that piracy exists, which it doesn't, it's your fault. - If you try to protect your game, we'll steal it as a matter of principle." http://www.penny-arcade.com/2009/10/26/
Default_picture
November 19, 2009
Rob said: "There are also plenty of strategy games that don't need a lot of text onscreen, such as RTS games like Starcraft or Dawn of War. Though less convenient, I don't see why minute details couldn't be displayed in a console friendly pop-up that pauses the action. After all, as players become more experienced with the game, they're going to be less likely to need that information at all times." Absolutely true. Many RTS games don't require that much text even though distinguishing between units can be a pain in the ass. Even on the PC, Relic had to introduce hovering icons for the units in DoW2 because they were too easily confused. I can't envision any economy based RTS with more than one resource working well...Mind you those are dying on the PC, too, but more because the genre has moved on. The second best platform for strategy games is the DS of all things. Here it is largely TBS, but there have been lots of good translations of strategy games for the DS mostly because the interface is unique enough that designers actually have to think about how to translate the game for the platform. I think the best console RTSes do that as well. But something like Civ? Or Europa Universalis? No way you're playing that "properly" without a PC for a few years at least. Which is fine with me. UIs are getting better year after year, but I do think that the PC will remain the platform for a few genres and is still the very best way to play Dragon Age.
Robsavillo
November 19, 2009
Troy, I think developers with a better sense of art direction, like Blizzard, aren't going to have problems with distinguishing units. As for Dawn of War, that's partly due to the subject matter the game is based on, but I think Starcraft does a fine job distinguishing between units. Don't forget that Starcraft was ported to the N64, only hindered by the controller. But I do agree with you on games like Civ. There's an intimacy and depth of gameplay that only a PC can deliver at the moment. But that's no reason not to bring other strategy games to consoles. You rightly point out turn-based strategy games finding a place on the DS, but I don't think this is necessarily unique to that platform. Turn-based strategy games have always translated well to consoles (who doesn't want a strategy Front Mission instead of Evolved?) The Wii MotionPlus and Sony's upcoming motion controller should only make that translation easier.
5211_100857553261324_100000112393199_12455_5449490_n
November 20, 2009

Oh snap, front page edit! Pleasant surprise.

 

Richard: I actually just picked up a few old-school-style point-and-click adventure games off steam:[i] Ben There, Dan That![/i] and [i]Time Gentlemen, Please![/i] In my more proud days of PC gaming/watching (I watched my father play more than I played myself) Kings Quest 6 and Space Quest 4 were my bread and butter. Point 'n Click Adventures were so much fun. The developers of BTDT and TGP seem to have a firm grasp on what made that sort of thing so much fun in the past; they're quite charming and not afraid to poke fun at the PnC genre while they're at it. I'm sad they're only making five bucks a sale on the games, but somehow I'm not sure they'd sell nearly as well as they may or may not be as it is. I recall a new Monkey Island game being released not too many years ago, but I don't think they were received very well on consoles. They're still very fun today on the PC, and if there's one brand of game that I can be satisfied will never leave the computer, this would be it.

 

Strategy games, however, I don't SEE why they'd translate so poorly versus mouse and keyboard. I mean, damn, Playstations have what... half the keys a keyboard does nowadays anyways, don't they? With some crafty micro-conscious control schemes, I could see strategy games being just about as playable on the Xbox as they would be on the PC. I'd rather see that than me waving my magic Wiiwii wand at the screen to order squad 2 to assault blue base. Something about that just seems thilly.

 

Eric: That's a good, ideal route, option 3... but when a game has been this anticipated for this long and been hyped up THIS much, I honestly think Infinity Ward assumed that they could probably lay a dook inside the box and gamers would brush it away and pop the DVD in the tray to install it. And it certainly seems to have paid off; something like half of the Steam group "Boycott Modern Warfare 2" were logged in and playing on launch day.

 

There comes a certain point in certain cases where speaking truth to power has absolutely no effect. Had this been a lesser-known or new IP/developer and 200,000 potential customers voiced strong opinions on the direction of development the game was taking and the developer had disregarded them, someone would have lost their fucking job if the company hadn't folded after nobody bought the game.

 

As it turns out, it's quite obvious the PC version was an afterthought for Infinity Ward; they were still on their high with CoD being Top-Shit on the 360. They don't care if they piss off a few PC nerds. In the end, it really doesn't matter. I think that's my objection to the whole state of affairs, more than anything now. They literally flipped off almost the entire PC market and still achieved great success. Smells like Fred Durst, but it actually touches home in this case. This is an incredibly terrible precedent to set. As of right now, MW2 has outsold CoD4 on the PC. They got what they wanted. And now they can do what they want.

 

I'm happy with the developments of Assassin's Creed 2 and Mass Effect 2. I will be supporting them both with a warm grin and a fist full of cash next year. Infinity Ward can rest assured, the copy of World at War that came free with my videocard will be the last piece of software developed by them that will remain in my library. I'll spend that $60 on my friends and family. Food is delicious.

Default_picture
September 07, 2010

my pc can't play games so i can't wait until the day that pc gamers lose their preferred platform and have to com play with us mere mortals. LOL

5211_100857553261324_100000112393199_12455_5449490_n
September 07, 2010

I'd be interested to see what a gaming future without computers would look like, especially considering PCs pretty much pioneered everything you have to play with on the PS3/Xbox 360.  The 360's practically already a desktop machine.  Could be fun!  Might revert back to the Capcom Side-Scrolling days.  I liked those days.

 

Afterthought on the article:  Almost forgot I wrote this.  Mass Effect 2 for the PC was quite fantastic; loved every minute of it.  Assassin's Creed 2 was, unfortunately, unplayable.  Couldn't buy it because it required an always-on internet connection to play the game.  So much for that bright idea.

 

I hope Ubisoft's happy that they lost a customer to DRM that, once again, was ignored by pirates and circumvented within 48 hours of the game's release, only hurting legitimate customers.  Thank you so much.

You must log in to post a comment. Please register if you do not have an account yet.