Playing with Staying Power: 10 NES Franchises That Made It to 2010

100_0503
Wednesday, October 20, 2010
EDITOR'S NOTEfrom James DeRosa

Jeremy's idea for this list is pretty cool. He gets to wax nostalgic about 8-bit classics while at the same time offering insightful criticism about the current states of more than a few megapopular franchises.

October 18, 2010 marks the 25th anniversary of the NES according to Nintendo. That means a quarter of a century has passed since the second rise of video games and Nintendo’s dominance. But the NES itself has already been talked about to death. Instead, we’re going to celebrate the past by taking a look at the present. 2010 has been surprisingly full of franchises continuing their NES legacy. Let’s take a look at each of these franchises -- both then and now -- to see what has changed and what has remained the same.


Mario

NES: Super Mario Bros. was one of the most influential games of all time, setting the standard for platformers and expanding the definition of what video games entailed. Its eight precisely designed levels are still highly playable even to this day. And its sequels continued this tradition, both exploring new expressions of the platforming genre and evolving the formula into something new. It’s safe to say that the industry would not be where it is today if it wasn’t for Mario.

2010: Today, Mario hangs in both the 2D and 3D plane, but 2010 was all about 3D Mario. Super Mario Galaxy 2 took the formula that Super Mario 64 started and went completely wacky with it, compartmentalizing the level design through groupings of planetoids. And while this was an invention of the first Galaxy, the second one wasn’t afraid to go completely crazy and churn out even more fresh ideas. While Mario is moving around in 3D space, the level design remains linear for every Star, staying truer to its NES roots than 64 or Sunshine ever did.

 

Metroid

NES: The nonlinear platformer owes everything to Metroid, Nintendo’s ambitious experiment in progression through exploration. Not only did it challenge the popular standard of running from left to right to progress, it provided a wealth of incentive to explore as well, from the necessary upgrades to additional missile packs. And while it didn’t have an in-game story to speak of -- for the most part -- its thematic touches impressed in their minimalism, especially Samus’ big reveal at the end. It was a bold game that gave way to even better things as developers refined the formula.

2010: Metroid is still trying to push into new territory, though not in the direction everyone expected. After Super Metroid perfected the nonlinear 2D platformer, the folks making Metroid began to show a desire to make it something more than it was. Because of this desire, they added a more in-depth story in Fusion at the cost of some of the series’ trademark nonlinearity. The culmination of this was Metroid: Other M, an attempt at making a big-budget game with over-the-top narrative to match. In the process, they stripped away even more nonlinearity. It became one of Nintendo’s rare misses, with unfortunate voice acting, a laughable story, and simplified gameplay.

One thing the designers got very right was making a 3D game feel like a 2D one without compromising the advantages of 3D, creating a more direct evolution from the original 2D games than has ever been seen. Now if only we could get the original NES game’s nonlinear exploration back….


Kirby

NES: Gamers largely overlooked Kirby’s NES outing when it came out because Nintendo released Kirby’s Adventure quite late in the system’s life. That's too bad because it was one of the best games for the system, with charming visuals, a wide variety of fun mechanics, and great level design. The graphics were especially impressive, as they pushed the system to make visuals that no one ever thought possible on the NES. It was incredibly satisfying in every way.

2010: Beautiful visuals come into play once again with Kirby’s Epic Yarn, though not in the traditional way. Everything is made of yarn, felt, and other assorted textiles. Better still, the gameplay results from the graphical style, making it more than just hollow window dressing. Epic Yarn carries over Adventure’s groundbreaking visual evolution and adapts to the times by trading in hardware prowess with sheer ingenuity.


Blaster Master

NES: Blaster Master was one of those weird NES titles that mashed disparate elements of different genres together into one game. Here, you control a tank-like vehicle in side-scrolling levels where you can enter rooms that are top-down stages, like Commando or Ikari Warriors. The result was one of the more unique titles for the system, providing a nice compromise between stage-based titles and purely nonlinear ones. And though the difficulty comes from an unreasonable continue system, this title was a staple of the NES library.

2010: Over the years, attempts to resuscitate Blaster Master have utterly failed to capture the quirky goodness of the original, with crappy sequels populating multiple systems. But Sunsoft’s recent revival has finally produced a worthy follow-up wtih Blaster Master: Overdrive for WiiWare, a new game with updated graphics done in the style of the old game. While it doesn’t bring much new to the series, it does provide some modern niceties like save points. In the end, it’s great to have the series back in a respectable form.


Dragon Warrior/Dragon Quest

NES: Enix’s world-shattering RPG phenomenon had humble beginnings on the NES. Localized as Dragon Warrior, you were a lone warrior in the center of a fairly compact world, with little direction. There wasn’t really any formal structure to speak of, and you were expected to poke around gathering items until you found your way to the final dungeon. The inclusion of a walkthrough in the manual was welcome, but something can be said for minimalist, open progression. Three other games appeared on the NES, adding in party members, a job system, and a new spin on RPG structure, but the core remained the same even as it became more focused.

2010: After seeing a couple of games on Sony systems, Dragon Quest makes a return to Nintendo with Dragon Quest 9 for the DS. At a glance, it is the same as the old games, with a linear structure slowly giving way to a more open one. However, several key features push the series forward, including a refined job system and robust community features. Dragon Quest may be a series of tradition, but it still finds room to innovate in ways that stay true to its NES roots.

 
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Comments (17)
5211_100857553261324_100000112393199_12455_5449490_n
October 19, 2010

Kinda puts things into perspective: The Nintendo Entertainment System was damned important.

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Q J
October 19, 2010

Where is Ninja Gaiden, Zelda, and Pokemon?

Robsavillo
October 19, 2010

I think it's a stretch to include both Metal Gear and Prince of Persia as "NES franchises." As you point out, both originate on PC. Metal Gear never shows up on another Nintendo system again, and Prince of Persia becomes a multiplatform series from the original's port onward.

100_0503
October 19, 2010

@Rob It's less about exclusivity and more about what franchises have a legacy on the NES. Ports are part of the history of the NES too!

@Q J Zelda and Ninja Gaiden had no 2010 games! And, uh, Pokemon was never on the NES.

Robsavillo
October 20, 2010

I don't know that the NES Metal Gear has that much of a legacy, honestly. Most people hated that version of the game, and Metal Gear didn't really take off until the Solid series began on the PlayStation. If any console manufacturer has a claim to Metal Gear, it's Sony -- not Nintendo.

Similarly, I don't know anyone who played Prince of Persia on NES rather than on Apple or PC; it was definitely held up as an example of computer gaming. If we want to talk legacies, I'd argue the SNES's superior version (with extra levels and graphical enhancements) offers a much more influential starting point.

Mikeshadesbitmob0611
October 20, 2010

Twin Snakes came out on a Nintendo system.

Robsavillo
October 20, 2010

Ah, I completely forgot about Twin Snakes. I stand corrected, though, I still don't see Metal Gear as a NES franchise.

100_0503
October 20, 2010

If you want to get really technical, Metal Gear's success caused Konami to release the slapped-together Snake's Revenge, which only came out on the NES.

Not that it was a GOOD Metal Gear, but there you go.

Default_picture
October 20, 2010

@Rob

Look whippersnapper! You're probably too young to have played the first two games but let me tell you they were damn good for their time. I loved the original Metal Gear games. They definitely were originals (as compared to the rest of the NES library).

Default_picture
October 20, 2010

Actually, I think Blaster Master is a stretch when compared to the other nine in this article. All the other series listed have had multiple, successful sequels, true legacies, if you will. Blaster Master had the first game then a bad sequel, nothing for years, then a so-so reboot.

 

Zelda would be a worthy replacement instead of Blaster Master. It may not have a sequel in 2010 but it had it's origins on the NES and is a huge franchise.

 

The core of this article is strong franchises from the NES days. Blaster Master fails vs. Zelda

Robsavillo
October 20, 2010

Rich, I'm not that young! I have a copy of the NES Metal Gear from those days.

I just contest the "NES franchise" label, here. Jeremy's use of the term is a little too loose for my liking.

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October 20, 2010

@Rob

I would consider it  a NES franchise more so than PC. I can't imagine the PC version selling anywhere near as many copies as the console version.

Robsavillo
October 20, 2010

Sales don't really factor into it -- it's still a stretch to claim that a multiplatform series that originated on another system is a NES franchise.

The other games listed here are either Nintendo owned, or were closely associated with the Nintendo brand (mostly due to exclusivity) in the '80s and '90s. I don't see either Metal Gear or Prince of Persia meeting that criteria. Whether or not that was Jeremy's intent, they stick out like sore thumbs because of it.

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October 20, 2010

@ Rob

I see your point. I would contest the Blaster Master entry as well. That's as strong a franchise as Bionic Commando in comparison which is not really at all. Didn't BM2 come out for the genesis anyway?

Me_and_luke
October 20, 2010

Interesting article, although I agree that Prince of Persia, Metal Gear, and Blaster Master aren't very strong choices.  Zelda may not have had a console game in the last year, but it does have a current-gen offering, as well as anoter game on the way, so you could have made its case.

Also, why no Mega Man?

Shoe_headshot_-_square
October 20, 2010

Neat article, great headline...and I agree with Bryan. This really helps to remind us of how important that system was.

Default_picture
October 20, 2010

@Rich, 

Actually, Blaster Master had two sequels: one for the genesis and another for the Playstation. Both of them were really terrible, though, and most people consider the original NES title to be the only good part of the series, and thus consider it to be a Nintendo series. Whether that's correct or not, Blaster Master was a great game, even if the Plutonium Boss was a cheap little bitch. 

Also, mad props for including Dragon Quest on this. DQIX is a huge contender for my Game Of The Year, and is a near shoo-in for RPG of the year, assuming Etrian Odyssey III doesn't somehow wow me even more than it's already doing. 

Good list, thanks! 

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