Raping a Medium: Sexism and violence in videogames

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Tuesday, July 03, 2012

 

 

Ok. If you're a gamer and you surf the internet everyday, then you may have heard of the "attempted rape" scene placed in the new Tomb Raider game coming out in 2013. That particular scene unleashed a full scale war between Crystal Dynamics, the media and the gamers, yelling at each other their reasons and opinions.

Jumping over the legitimacy of those beliefs, I'd like to share my own view of what's happening in the industry at the moment.

 

The presence of an "attempted rape" scene in a game like Tomb Raider, were the main character is a girl, can be deemed as a powerful "identification tool", used by the developers to immerse the player in a whole new dimension of negative emotions, flowing through his/her body as Lara falls victim of a bad man's twisted desire. Beside that, we could say that the developers gave birth to a branched controversy built on two main points: Is raping in videogames acceptable as a form of violence? Is it right to expose a woman character to yet another form of extreme sexism?

When it comes to violent games i'm very open, and I can't really say anything negative because I feel that violence is a very subjective topic. Sure, raping is the most vile criminal act a man could do to a woman, but we usually play worse scenarios than that.

Let's assume that it's violent and unfair to show a raping scene in a game, and that the devs should censor or even erase that part of the script, automatically we're going to presume the same for the thousands criminal acts that a player can commit in almost every game these days. The public shouldn't forget that Modern Warfare 2 had a particular level, were the main character had to kill hundreds of innocents in a russian airport: is mass murder more acceptable than rape in a videogame? Tearing an enemy, a human, apart is a "funny" and acceptable form of entertainment?

Blocking violent scenes in videogames is not the path we should follow, especially when Hollywood's letting you see the same things in a movie. Every nation has rating boards working to tag the right titles for every age category. PEGI, BBFC and ESRB do exist only for that, and it's not industry's fault if a eight years old kid receives Modern Warfare 3 or Gears of War 3 as a gift from his parents, even if those are 18 rated games.

That said, I agree with the ones who think that developers should be more responsible when creating a game. For example, I felt "sick" while watching certain Duke Nukem Forever babes being transformed into alien's breeding bags, and i'm a less-than-susceptible 22 years old guy.

 

As pointed out by Brandon Sheffield in his "Male Gaze" article, published yesterday on Gamasutra, we're living in a manly industry, were everything has been built around the perspective of thousands of men from the very beginning. When videogames golden era started, people were moving in a male world created for male players. Over time the medium became mainstream and millions of users had the chance to get close and personal with videogames, and the industry began what I would define a "globalization" era. The sad truth behind this seemingly nice scenario is that developers are still working on videogames addressed to a male public, cutting females "out of the game" from the start.

The male public should stop jerking around the internet; instead, we should think about the way we want this industry to grow and change, because nobody will start caring about the matter until we ask it.

Now i'm pretty sure that publishers and developers are unaware of the problem, and the last interview made to Crystal Dynamics Karl Stewart, news by VG24/7, is a clear example.

 

Excerpt:

 

“By giving her motivation to become the stronger action-adventure hero and the girl that’s willing to fight to stay alive and move forward throughout the game, we use that device and that intimidation to make her stronger,”

 

With this statement, Stewart wants Us to believe that Lara can grow stronger after killing a man that tried to rape her, whereas the theme of lone survival on an outwardly deserted island could have done the job without any problem. Seeing a "powerful" badass rubbing his hands on Lara's body is a depiction that the industry should avoid.

It's time to admit it: while playing a Tomb Raider game we never empathized with Lara, instead we cared only about her body and ability to kill everybody on the way like a badass. That is the exact depiction of a woman that a bunch of testosterone-filled guys would bring on screen for the public; a female character with a great, sexy, body, and a bag full of lethal weapons and degrading one-liners. Almost every famous action woman in modern videogames follows those lines, and that is why we shouldn't pass from a "badass" Lara to a girl you should "care" about in a weak-minded setting.

 

Believe it or not, it is possible to play and enjoy games made by women, with a total lack of oversexualized characters and violent sexual references. A good example can be Jade Raymond from Ubisoft Toronto. She is the mind behind Assassin's Creed, Assassin's Creed II and Splinter Cell: Blacklist: three games were female characters are not humiliated by invisible dresses and "delicate situations". Beside that, Jade Raymond has been handled like a top model by her publisher, and tons of fashon-like photoshoots of her can be found on Google and on the internet, and it's kinda sad to think that a player should buy a game just because a good-looking woman worked on it. 

 

Something began to change lately, and games like Beyond: Two Souls and The Last of Us showed appealing concepts without abusing of a female character.

We're grown up enthusiasts playing games, and it's time to talk about it and ask for something better. Not only for Us but for the public as a whole. 

 
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Comments (3)
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July 03, 2012

"It's time to admit it: while playing a Tomb Raider game we never empathized with Lara, instead we cared only about her body and ability to kill everybody on the way like a badass."

I hate to rain on the parade, but I did empathize with Lara and her desire to find her mother. That's why I kept playing all the way to the end, and why I was disappointed when I realized that Crystal Dynamics had made one of the worst endings to a game in recent history.  :/   If the character didn't have an interesting or worthwhile motivation or goal for her search, I would have never been into her. I realize what you'e trying to do, and you raise some valid points, but don't assume everyone feels the same way. That's why I don't play Indiana Jones games. Indy is a great character, but the stories sound weak in the games, and don't sound like I would particularly empathize with him. I agree that the island would have been enough, especially since this is Tomb Raider: we know that Lara is going to run into zombies and all sorts of monstrous creatures, ones that would have even more trained people -- like police offers and soldiers -- shaking in their boots and possibly getting massacred. They're going to test her mettle definitely, and even the ordinary challenges and animals would result in a perilous journey of survival, so there was no need to invoke rape.

It'd be like saying that we only like Solid Snake because he was tough and manly-looking, when in fact the things that I most empathized with about him was that he was 'human', and had emotions. Which was why when we found out that Big Boss was even more human, and much more well rounded, I switched my main empathy over to him! I empathized with Raiden, despite him not looking "manly" like Snake, or being "sissy" and "feminine" as decreed by the fanbase, because he had good motivations and I liked his past; he was well written. Good looks only carry you so far, in games. If she didn't have anything underneath in terms of character, I wouldn't have liked her and I would have stopped playing her game after the first hour. Lara is good looking, but if she didn't have an interesting motivation and was all about the action, I would have stopped playing the game after the first hour and sold it back to GameStop. :P  I think they're responding to the criticism of video games not being a mature storytelling medium. They're trying to work some of the dark themes in from real life, and going about it a misguided way. The guy from "Heavy Rain" also said that games need to stop focusing on the fantastic, and put in some mundane things. All of that combined in one package, and you have a recipe for disaster...

Also, wasn't that guy in TR: A the first time Lara killed a human being, not this game? o_O So CD is contradicting their own game history...*

 

 

I do agree that games need to find ways of making women out to be tough besides the usual way. There are already a few examples like The Boss, Elena, Kendra, Heather, Mitsuru, Ada (give or take your preference), but we need more! It's a shame that in a field with so many archetypes of males from Solid Snake to Zell, we have so few women in our video games. We need to see more women of differing varieties to match them, from old ones like Snake, to annoying ones like Zell (according to fans). Every archetype of a male character should have a female counterpart.

 

*That was supposedly why she was so shaken up. Then again, she had already killed lots of people in Tomb Raider: Legend, so Crystal Dynamics was already contradicting their own mythology!  :S  I guess that was the first time she killed someone in cold blood, rather than in self-defense...   *Man, this is head spinning...*

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July 04, 2012

To be honest, Anthony, I agree with you. I did empathize with Lara too, and I shouldn't generalize when it comes to analyzing such a delicate matter. In fact with that quote i was talking about the new generations, those who are born with extreme, packed-to-sell, AAA products and a world filled with DLCs, shallow AA characters and a whole new console market. 

The world of videogames is full of varied concepts and there are a lot of smart people out there, seeking good quality products and avoiding sexualized, useless, characters. For every informed customer, though, there are a lot of young guys searching for that "badass" game to play with, and this is why developers should be careful about what they do, in my opinion. 

Thanks for your comment,, much appreciated.

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July 04, 2012

I feel very apprehensive about adding (even the threat) sexual abuse to games. For one, even though everybody knows it happens in the world every day, very few know the real impact it has. We as a society look at sexual assault and rape as something which is inherently sexual and related to lust, while it really isn't and this brings quite some problems with the whole issue. 

Secondly, I am really not sure if I can trust a game development team to handle it with enough care. Hell, there are barely any games out there who handle death and murder with care, let alone something that can really mess someone up like rape. 

So far rape has only been implemented as one of the very 'easy and cheap' ways to make someone stronger. Now I'm hoping I won't have to state just how senseless such an implementation is, but with so many people jumping to the defense of the implementation, it seems that there are plenty of people who need to know better that. 

All the rape aside though, I'm still looking hard for that badass female video game character. The closest thing I have so far is Sheva from RE5, but that is only because when me and my fiance co-op we don't have to suffer from the horrible AI(which really does make it unplayable, shame on Capcom).

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