Returning to Demon's Souls one year later gives me hope for humanity

Robsavillo
Monday, February 07, 2011

As you drive home, heavy snow falls to the ground. In an attempt to climb a hillside road, your car's tires give way and begin to slip! Suddenly, you hear a bump as the vehicle behind you gently pushes you up the slippery street.

You can't stop because to do so would mean that the good-natured soul helping you traverse this perilous stretch of asphalt would lose his momentum, and all would be for naught. You continue on. You'll likely never meet him, but he's on your mind.

Demon's Souls director Hidetaka Miyazaki described these real-life events to Eurogamer as "a connection of mutual assistance between transient people." He continued, "Oddly, that incident will probably linger in my heart for a long time. Simply because it's fleeting." That experience is what inspired the game's unique online functionality, where players help one another by leaving pre-written messages on the ground or lending a silent hand to another battered soul.

And I saw that spirit last night when I returned to the Kingdom of Boletaria -- my desire rekindled by the most recent Geekbox podcast. For all the talk of the dungeon crawler's unyielding brutality, I witnessed the inherent good in everyone.

 

Reviving at the beginning archstone in the Shrine of Storms, the game greets me with a note that says that my fellow travelers have rated a past message of mine. "Thanks," I think to myself, "for the health boost."

A silver-clad skeleton reanimates in the distance. Its glowing blue eyes lock on to mine. I haven't played Demon's Souls in quite awhile, so everything feels slightly fresh yet so familiar at the moment. Slicing through these obstacles with my trusty Dragon Bone Smasher (which looks strikingly pragmatic and effective for what the name implies), I happen upon several messages.

They warn of "a dangerous foe ahead," and I again quietly thank the faceless couriers, who just successfully alerted me to the dual-katana-wielding black skeleton hiding behind a rock formation. Fully prepared for the task at hand, I dispatch my adversary and continue forward.

More messages. One advises that a "hidden entrance" lies nearby. Another urges me to "attack." "Thanks again," I whisper to myself. "I'd forgotten about that secret undergound passageway."

So far, my entire time with Demon's Souls is filled with truthful messages either showing me the way or informing me of enemy ambushes. Not a single malevolent note among the bunch.

And this tone continues even in the face of the game's least altruistic online feature: black phantom invasion. Selfish players can breach your world in an attempt to cut down your character's physical body, which then brings theirs out of the realm of apparitions and back to that of the living. I realize one such encounter awaits as the deep fog sets in behind me at the steps of Allant's palace.

Locked in deadly combat, our duel rages. We clash with heavy force, dodge with skillful ease, and dance in a melee of steel and spells. I strike him down only to feel his counterattack. We trade blows and tactically heal our wounds. Our fight continues in stalemate for 10, 15, even 20 minutes!

My heart races; sweat drenches my palms. The battle has heightened my senses, and I'm thrilled beyond measure. But alas, I err -- one mistimed dodge and a failed swing bring the end to my character. "You died" flashes across the screen.

I can still feel my chest pounding when my temple knight revives in soul form. It's getting late, and I decide to call it a night. After exiting the game, I give my friends list a cursory glance to see what those currently online are playing. My inbox has a little number one on the top-right corner of the icon. I never get messages on PSN.

"Good fight, demon."


In a world where women face harassment and degradation online and my own masculinity sits under a microscope, Demon's Souls is a poignant breath of fresh air that satisfyingly bucks Penny Arcade's Greater Internet Fuckwad Theory -- a warm blaze in a land shrouded by the bitter cold.

And with that in mind, I look forward to gathering with fellow humanitarians around the beacon fires of Dark Souls, Demon's Souls' upcoming spiritual successor. Anonymously, of course.

 
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Comments (8)
Blog
February 07, 2011

See, that's the kind of stuff Super Bowl speeches are made of.  You've got me fired up enough to pop the game in on Wednesday after my classes wrap up for the week. It's partially because I agree with you on a pure mathematical level. The game is as you say. But it's also because your version of how Demon's Souls works on a human level, whether it's entirely accurate or not, is full of the kind of poetry that sounds true. True enough to make me punish myself all over again.

Scan0148
February 07, 2011

Fighting and successfully defeating an invading Black Phantom is one of my top gaming moments of all time.  No other game in recent memory has made me feel the things Demon's Souls does.  Intense fear, a rush of adrenaline that seems to heighten my awareness, but most of all, a sense of empowerment.  This game is often only brought up when someone talks about punishing difficulty, but after slaying my first demon I felt vastly more powerful than any video game character in recent times.

Rob, you've made me want to pop this thing in again.  There's nothing quite like it.

Default_picture
February 07, 2011

From as soon as I had a job to the early 2000's I was buying games left and right.. There was so much that I was into, so many games that appealed to me.... But the years 2006, 2007, 2008, and 2009 were pretty dreadful. There were some good games, but nothing that sparked the fire in my soul which had been dampened and all but put out by the boring routine of modern game philosophy....   And then came Demon's Souls..

Before it came out, all I knew about it was that it was supposedly brutal. Sounding from import impressions, as though it harkened back to an older era of gaming, I had to give it a whirl. When I finally had my hands on it, knowing virtually nothing about it other than some hearsay about the unique online features, it immediately reawakened the slumbering gamer within. 

As Nintendo separated themselves from quality, awesome experiences in order to print money, there wasn't much left for me, until now.  I don't really care much for bald space marines either.. But Demon's Souls rescued the dying gamer in me, who had long been put off by the mainstreaming of my life long hobby. It hit all the right spots.

Demon's Souls is brilliant.  I love it.  It presents a daunting and terrifying world, but by playing it smart, you can even defeat evil frightening demons.  Truly an incredible experience I'm glad I didn't miss.. and I'm beyond thrilled that the same team that brought me Demon's Souls has another project approaching.

I was worried I was losing interest in gaming... Demon's Souls proved that isn't true... But also shines light on the current state of the game industry. On the other hand, the massive fanfare in the wake of Demon's Souls shows just how deeply desperate gamers are for the return of intense gaming experiences like this, which makes me proud.

Scott_pilgrim_avatar
February 07, 2011

Great piece! And it makes me love this game so much more--if that were really possible, haha! It also make me wanna go back and play it again too. Sadly, I lent my copy to a friend. But perhaps I've brought a new humanitiarian into the fold, haha!

Default_picture
February 07, 2011

I also can't wait for Dark Souls to come out, I hope it is as good as Demon's Souls.

Default_picture
April 03, 2012

After reading this I decided to pop in Demon's Souls again. What a ride! I forgot about the Dragon God punching you in the face. That is, if you are skilled enough to beat the Vanguard in the tutorial area. I also was able to connect with many different people who only wanted to help me conquer Boletaria, not a single negative encounter thus far.

Robsavillo
April 03, 2012

Agreed! Demon's Souls really has no equal (even the more ambitious Dark Souls falls slightly short in a few important ways). I'm really looking forward to what this From Software team does next.

Default_picture
April 09, 2012

I agree with you completely about Dark Souls. While I do still love the game, it had a few pitfalls. Such as the implementation of Bonfires. I do love them, but they also detract from the overall Souls difficulty. I've always thought From Software a very unique developer. Games like Tenchu Z, which had a very negative press reaction, were still grossly entertaining to me because of small mechanics.

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