Revisiting Halo 3: ODST

Rm_headshot
Tuesday, July 31, 2012

Halo 3: ODST

Halo 3: ODST stands as the red-headed stepchild of the Halo franchise, and let’s be honest, that’s not totally undeserved. It’s the short one. The side-story. The one where you don’t play as a Spartan super-solder. It’s got a screwy narrative structure and the previous game’s multiplayer, itself exiled to an extra disc like a cheap afterthought. Everything about ODST feels like a mere warm-up for a real Halo game (specifically, 2010’s Halo: Reach).

On that last point, at least, ODST gets a bad rap. A bunch of heavy Halo-hitters populated its development team...in fact, the same people trusted to home-run Halo: Chronicles, developer Bungie’s episodic series collaboration with film director Peter Jackson. When Chronicles fell through (alongside Jackson’s Halo feature film), the team's creative director, Joe Staten, proposed ODST to keep his people off the unemployment line. They finished it in 18 months.

Personally, I didn’t care for the game much when it first released in 2009, and I hadn’t thrown it on since. But now, three years later, with Reach in the rearview mirror and Halo 4 just a few months out, I decided to see how the stepchild had aged. Better than I would’ve thought, as it turned out. And a little worse.

 

Halo 3: ODST
For starters, the whole feel of ODST takes some getting used to. You play as Orbital Drop Shock Troopers, the Airborne Rangers of the Haloverse -- highly trained specialists, but fully human...and vulnerable. A shockwave scatters the squad all over the enemy-occupied city of New Mombasa during a Rookie's first combat drop, and you spend significant chunks of the game alone, moving through the deserted city streets hunting down clues to the fate of your team.

It's Bungie's first open-world environment, and it shows. Minus encounters with Covenant patrols and frequent rooftop snipers, New Mombasa displays all the personality of skim milk, and I'd classify traversing it mainly as a chore.

I'd also call it broken. Unless you save your game very carefully indeed, you'll lose progress at a staggering rate. It's entirely possible to quit a game and find you'll have to replay an entire level just to catch up to your stopping place. Replay a different mission, and the game might just forget some or all of your progress with the easy press of a button.

Really, New Mombasa serves as a hub for levels that fill in the story's blanks, re-casting you as each ODST in turn, and I'd forgotten how fun those missions are. They come in fairly bite-sized pieces with a good bit of variety -- even the three vehicle-based scenarios bare zero resemblance to each other. The game generally doesn't present a huge challenge (I made it through the entire first half of my replay without dying), but exceptions to that rule come across as very, very effective. When two massive, heavily armored Hunters come running out, you don't have the same confidence you might carry while playing as the Master Chief. Squad leader Gunnery Sergeant Edward Buck, facing a pair of unstoppable killing machines without any backup, lets a little desperation sneak into his voice.

Halo 3: ODST

I like that. You're not in control of a robot here, but real people who feel hardships and the elation of victory far more than any Spartan. And from a pure geek perspective, it's tough to beat the voice-actor trifecta of Nathan Fillion, Alan Tudyk, and Adam Baldwin...three principals in Joss Whedon's cult sci-fi series, Firefly.

And I'd love to have Fillion shouting "Yeah, that just happened!" as a message notification on my iPhone.

ODST recycles a lot of assets (thanks, in no small part, to its abbreviated production schedule) with only a few new weapons: a silenced pistol and modified, silenced submachine gun. I originally dismissed that SMG as the "ditch-me-now gun." This time, I dialed into its charms a bit better. As a scoped-in, mid-range gun, it can really tear an alien religious fanatic to shreds. Anyway, I’m a sucker for sound-suppressed weaponry with scopes, and I found myself wishing Halo hadn’t dropped it from existence post-OSDT.

Halo 3: ODST

Which is funny, because some people would cheerfully drop ODST in total from existence. I used to be one of those guys, but not so much anymore. In fact, I'd call ODST a vital component to Halo as a whole...and maybe even an important point of reference for the franchise moving forward.

No lie, I got severely frustrated with my progress vanishing (particularly since you've got to backtrack across the entire city to replay old missions and unlock the final level), but the story and the characters carry a stronger emotional core than most of the Master Chief's adventures. He's the invincible icon. These guys are underdogs, fighting their tiny corner of the war. You get to know them better and sympathize with their plight. You feel for them more. It's an element Bungie picked up to great effect in Reach (created in parallel to ODST), and I have to suspect it's one reason Halo 4 will feature a much-publicized emotional journey for the previously emotionless Chief.

So while ODST still comes across as an anomoly, long-term, it'll be seen as an important step.

The events depicted aren't particularly consequential. New toys don't show up much. It's buggy as all hell. But as a small story about the heroes who never see their name in lights, Halo 3: ODST successfully gives us a different perspective on the Covenant War with smart, short level design and compelling characters. The frustrations, which are many, go hand-in-hand with its positive qualities, which are also many. The flaws feel deeper and the successes greater now than they did three years ago.

Halo 3: ODST is absolutely its own beast, but despite the quirks, it's as vital a piece of the saga as any other entry in the franchise. That's definitely not something I would've said back in 2009.

 
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Comments (5)
100media_imag0065
July 31, 2012

Great read, although I can't really relate since I just don't get Halo. I just don't get it. I keep trying. I've played every single entry, more than once. Still, I just don't get it. It all just feels like a budget game to me. The weapons don't feel powerful. The sound effect make the weapons feel like you are flinging peas at a pillow. And the enemy design is juvenile for a game that wants you to take it seriously.

The level design and architecture is so arbitrary. Why is this building nothing but hallways that connect to other hallways? Who would build a structure that has nothing in it but hallways? Who would build a room that has nothing in it but random canisters and some conveyor belts that lead to nowhere? Aliens have to go to the bathroom too. They have to sleep. Why aren't there any bathrooms and beds? How come it seems like every structure in all Halo games have absolutely no logical reason to exist?

How come people don't seem to notice when, for an entire game, they reuse the same assets over and over again? It feels like you are just walking through one 8 hour level. No variety whatsoever. It is literally the same thing over and over and over again. How come the vehicles have to drive like shit? How come the story has to be so boring and without a hint of personality? How come the graphics always look like they are a generation behind everyone else?

These are the questions I keep asking myself whenever I play a Halo game. No matter how hard I try, I just don't get it. And whenever I point these things out, fans of the series avoid answering my questions by labeling me a hater and ignoring me...I have a theory though. The first Halo was different. It was unlike anything. It certainly revolutionized some things in the industry for sure. People who bought an Xbox were desperate to play something, so they picked up Halo.

They latched on to the few great things the game did, and convinced themselves it was an amazing game. Never mind the fact that the entire game is the same 4 rooms and hallways repeated over and over again. They convinced themselves it was great. That lie spread somehow, and people played the game with these expectations and were also mesmerized by the few great revolutionary things the game did. It continued to spread.

To this day, people still believe they are great games. Xbox owners only have 2 great core action franchises, Halo and Gears, and so they continue to convince themselves that it is some amazing franchise when it really isn't. Even reviewers are caught in on the lie, since the only people reviewing the games are the ones who are brainwashed fans in the first place. So the lie continues to spread, more and more people are tricked into believing it is a great franchise.

And today, we are about to get another entry into this bargain bin franchise and once again people are excited. My theory might be proved right if the only people who review Halo 4 are the ones who never played a Halo game. As it is, the only ones who will review it are the ones who already have been tricked into loving it. We are looking at a pretty massive conspiracy here if I am correct, which I believe I am.

I mean, it's either that, or I am the one who has been brainwashed...That may explain why I think Alone in the Dark on the Xbox 360 is the greatest survival horror game of all time....

Rm_headshot
July 31, 2012

Don't hate the players, Ed. Hate the games.

100media_imag0065
July 31, 2012

There's only one type of player in the entire games industry that I can say I hate, and that's players who willingly ignore entire sections of the games industry because of some misguided allegiance to a console manufacturer that couldn't give two craps about them and certainly doesn't show them the same loyalty.

In other words, console fanboys. Plus, it is hard to hate the poor, poor brainwashed souls who think Halo is any good....

Default_picture
August 01, 2012

The greatest trick the devil ever pulled...was convincing the world that Halo was good. Apparently. With this mass delusion still going on, how can I find the truth in anything? Help me, Ed Grabowski, help me!

Default_picture
August 01, 2012

The thing that I hate about ODST is not how diferent it is, but the more awesome things they could've done given enough time.

This game took Halo's narrative into the right direction, and for that I'm also grateful for its existence (on the other hand I wouldn't have paid full price for this rushed product, if I knew better by the time.)

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