Shut up and take my money, Capcom

Twit
Sunday, July 24, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

I can't help but find myself in the same position as Marcel. We're already getting another Marvel vs. Capcom 3 release? But hey, I see Hawkeye is now on the roster. It's too bad that Capcom can't reuse his sound bites from Captain America and the Avengers.

When it comes to fighting games, I have put up with a lot from Capcom. When Super Street Fighter 4: Arcade Edition came out, I hoped that any updates to Marvel vs. Capcom 3: Fate of Two Worlds would be made available as downloadable content.

Then Ultimate Marvel vs. Capcom 3 was announced.

This latest entry leaves me conflicted. My educated-consumer side feels cheated, but my avid-fan side wants to shell out the money because of the hype.

It's worth noting that Ultimate is coming out less than a year after the original. What's the need for such a fast turnaround? Some of the initial feedback for Fate of Two Worlds might have been harsh, but making it obsolete so quickly seems worse than just tweaking the balance.

 

On the other hand, Ultimate Marvel vs. Capcom 3 promises 12 new characters, and it's likely that several mechanics, like X-Factor, will be refined. We're also getting spectator mode. Nearly every other fighter offers players something to watch while they're waiting for their matches to begin. Currently, additional characters for Fate of Two Worlds have been priced around $5. Using this rough metric, the 12 new fighters in the upcoming edition would be worth around $60, but we're getting these new combatants and gameplay updates for $39.99.

If Capcom stays the course, does that mean a third iteration is inevitable? Will fans accept Ultimate? Will new criticisms lead to the creation of another version in an even shorter amount of time? I can only spend so much money.

Who am I kidding, it's all about the characters when it comes to Marvel. The thought of surrendering my money to another one of Capcom's schemes makes me want to cry, but I'm sold. Not only are Frank West and Strider returning to the Versus series, Phoenix Wright is making his fan-requested debut. Rocket Raccoon will be fighting as well.

A raccoon? Shut up and take my money, Capcom.

 
Problem? Report this post
MARCEL HOANG'S SPONSOR
Comments (15)
Redeye
July 24, 2011

What capcom needs to consider now is how many non competitive fighting game fans will shell out money for the ground floor on their series now that they've basically been told that the 60 dollar inaugural edition of each fighting game will be both unfinished and outdated within a year. I worry about Darkstalkers getting low sales numbers because everyone is waiting for darkstalkers ultra hyper ripoff edition. But then that edition wouldn't come because no one bought the first one.

Photo-3
July 24, 2011

And then when stores mark the price of the original game down, which one is the smarter buy? Ahhh!!!

Dscn0568_-_copy
July 24, 2011

In that instance (buying a game for the first time) it's almost always the update. Besides the more characters and more modes, thousands of players will always find balance problems and glitches that a group of developers can't foresee. A new player might not be able to tell those differences, but I think they'll feel that the mechanics are smoother than before.

Photo-3
July 24, 2011

good point. I also ponder this dilemma for Game of the Year Editions that have all the DLC included. 

Default_picture
July 26, 2011

I wish I knew whether Capcom would make (yet) another new update of a fighting game. It's just like how I wish I knew which version of CoD is the best. Sigh.

Avatarpic
July 24, 2011

Capcom, where is your most notable video game franchise character Megaman?

Photo-3
July 24, 2011

They're probably holding him out for the 3rd edition.

Twit
July 24, 2011

How perfect is that. They release one of their trademark fighting game updates and they snuff out every chance Mega Man had this year?

I can't tell what's going on in their heads.

Jamespic4
July 25, 2011

I'm glad that they went with the Ultimate edition. If each of those characters had been released as DLC (given the math as set out by Shuma and Jill), we would have been paying $60 (five times twelve). And that's without adding in spectator mode and stuff. One other thing to point out is that if we are to believe the leaked list (which I completely do), 11 of the 12 new characters have never been in a Vs. series game before (and Strider is only in there because he should have been in the first place). That's awesome!

 

A $40 dollar update this big sounds like a bargain to me. I'll be there day one, with four Hamiltons and a shit-eating grin. And I will continue to stomp motherfuckers online...only now I'll be able to do it with a flaming-skull man, a tiny raccoon, and a gigantic mutant zombie with a rocket launcher.

 

Also, to respond to Jeff's criticism that Capcom fighting games are "unfinished"...well, I just don't buy that. Marvel vs. Capcom 3 launched with 36 characters, almost all of whom are far more balanced than anyone in Marvel vs. Capcom 2. If that's not a finished product, I don't know what is.

Redeye
July 25, 2011

A finished product without spectator mode,. A finished product with no non arcade vs the computer mode. A finished game with a complete disregard for consistent storyline dispite most of their marketing before the game released heavily implying a storyline. A finished game with capcom openly admitting that 'about half' of the features they are putting in ultimate edition were planned for the original game. A finished game with the original game being released with character balances unfinished that were patched in after the fact (sentinals new lower health values being the operating example) but when people critiqued those balance changes as being knee jerk because of complaining fans they specifically admitted that the first wave of balance changes were planned before the game even shipped but weren't ready when the game came out. I could go on here.

You can argue for the fact that you were satisfied with what they shipped to get the game earlier then if they would have waited to 'finish' it but you cannot argue to me that more time wouldn't have improved the spotty at best original release. Capcom left features and polish out of Marvel vs capcom 3 that were IN the original street fighter 4, not to mention super street fighter 4 raising expectations for the feature set of an online capcom fighting game that MVC3 didn't come anywhere close to meeting. You can't act like the fan backlash to the original game's limited feature set didn't happen so you can't act like my argument doesn't make sense. You can't just say 'they spent so much time on the balance' and sweep all the hard evidence that the game was released earlier then many people think it should have been under the rug. Just because you were satisfied does not mean that no one has a right to be upset with how they handled it.

I feel like that was a slam dunk. (boomshakalaka) Okee rant over ^.^. Sorry to be bombastic there but I really liked the argument I could put together against that one.

Jamespic4
July 25, 2011

That's not a slam dunk at all. The fact remains that what's important to people like me (who play competitively) was there from the start: 36 relatively balanced characters (your balancing examples are actually quite negligible when you think about it -- a few infinites got taken out; Sentinel was the only major change). That's all I need. I don't need a bunch of fancy modes, and I certainly don't need some stupid storyline stinking things up.

 

I'm also not even sure what you mean by a "non arcade vs the computer mode," but I assume you're referring to a survival mode or a time-trial mode or something like that. Those modes are stupid, and nobody plays them. The only time fighting-game fans notice them is when they are *not* present.

 

Also, this is quite a presumptuous statement: "You can argue for the fact that you were satisfied with what they shipped to get the game earlier then if they would have waited to 'finish' it but you cannot argue to me that more time wouldn't have improved the spotty at best original release."

 

I can argue whatever I want to argue, and my contention is that gamers are never satisfied. Theoretically speaking, more time would improve *any* game. That's not really a keen insight; it's kind of just an obvious fact. I don't think the initial product had a spotty launch whatsoever. In fact, I'm more than happy with the $60 price tag (not to mention the $200 I've spent on joysticks). My in-game timer is at over 250 hours. To me, that's a great value proposition.

 

Mark my words: Fans will inevitably find something new to bitch about when UMVC3 hits shelves. It'll be missing customizable hats or a mode where the controls are reversed or x-y-and-z characters or whatever stupid shit some random on the Internet is thinking of when he decides to mash his keyboard while a N4G comment box is open on his screen.

Redeye
July 25, 2011

Honestly I could care less what competitive players think about the release because they are the ones who pretty much HAVE to buy whatever capcom wants them to buy in their fighting game franchises of choice in order to stay current and thus are never going to make up the part of the market that is going to be pleased by a lot of the stuff that was missing from MVC3.

To go against specific points the VS mode (set up 1 competitive match on the same box) in marvel vs capcom 3 has no option to play a single human player against a computer player. An omission that staggers my mind to understand because that makes up a good solid 70 percent of my fighting game playing time because I dislike arcade modes rubber bandy AI and stupid boss fights and I hate getting thrashed by competitive players like you online because these freaking games take years of non stop practice to be at all competitive in and never have a training mode that actually trains you how to play the stupid game.

A storyline is another single player value proposition for people who don't have the skill to compete in multiplayer. Mortal Kombat had an interesting one and proved that people like the concept of that inclusion. Even the original release of street fighter 4 had anime cut scenes tacked on that were kind of cool. Marvel vs Capcom 3 only included the commercials released for the game and pointless and goofy asides that were obviously just the structure of tatsunoko vs capcom retrofitted into this new game. It struck me as lazy regardless of what you think.


Also you can't honestly say that the game couldn't have at least used the time to get a spectator system in there. Or do you really like seeing player cards bump each other in multi person lobbies.

Fighting games have to please casual fans enough to get them to want to become hardcore fans or the fan base never expands. The complaints against this release structure and the release of the original game are being made by people who have a completely different experience with the games then you. THAT is why my argument makes sense and THAT is why you can't just brush it off. To act like the argument is completely invalid is to ignore the concept of anyone who is not you and doesn''t play games like you do having a valid opinion.

Jamespic4
July 25, 2011

Fair enough. I'll just say that I think MVC3 delivered *contingent* upon which section of the player demographic you fall into. I think that to some degree, your point of view is ignoring what players *like me* want in just the same way (i.e. I don't need a bunch of unecessary brouhaha gumming up the works), so it's a bit of a two-way street.

 

To some degree you are right, though: I would have been fine with MVC3 if it had a start menu and character-select screen that looked like a DOS prompt and no extras whatsoever. As long as everything is fine when I get into a human-versus-human match, I'm cool.

Redeye
July 25, 2011

There ya go. I'm not saying that this is a wrong stance for you to have. I'm glad that competitive fighting game players get so much out of these games. It's just kind of hard to be on the outside looking in and not be able to enjoy a good solid chunk of the game because the game's release is only structured to cator to people like you and ignores people like me.

Default_picture
July 26, 2011

With Ultimate MvC3 coming so soon after MvC3, it doesn't matter to me that it's budget priced ($40 vs total price of each DLC). Capcom should have delayed MvC3 to add the missing modes and beefed up the roster. After what happened with that Resident Evil 3DS game and Super SFIV Arcade, IMO,  is looking more and more like it set up Ultimate as a straight money grab rather than building and improving on the original.

You must log in to post a comment. Please register if you do not have an account yet.