Spotlight: Australian Gaming, the Importance of Dialog, and Article Round-Ups

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Saturday, February 13, 2010

Have you made the last-minute flower and dinner arrangements? Do you have a box of chocolate and/or expensive gift? Then all you're missing is this edition of the Community Spotlight. I'm told my sultry recaps can set hearts on fire....

Aaron Betts begins with his hope for a revolution in Australian gaming after the election in March. Could Aussies finally have the right to play games that the rest of us have enjoyed for years?

Andrew Hiscock and Omri Petitte are constantly contributing to the site. We've highlighted their ongoing articles previously, but so much has passed since then that we thought we'd do it again. Check out Andrew's Waste a Work Day series and Omri's daily news blips, gathered for your browsing convenience.

Finally, Brittany Vincent discusses the importance of dialog in games and how the future of immersive gameplay depends on engaging character interaction.


March 2010: Gaming Revolution in Australia?
By Aaron Betts
Australia's policy towards video game ratings is pretty draconian. The election in March could be the end of censorship-enthusiast Michael Atkinson's stranglehold over the market. Various support groups are now rallying for the opposition. Aaron breaks down Australia's political climate and sheds light on the country's gaming future.

 

Waste A Work Day Round-Up Part 2
By Andrew Hiscock
Dying for a gaming fix but can't spring for a copy of BioShock 2 or Bayonetta? No problem! Andrew's dedication to encouraging unproductive work days with free web games can easily scratch that new game itch. Here are his recommendations so far.


Lightning-Quick News
By Omri Petitte
Omri's extensive and timely coverage of breaking news in the world of video games continues apace. Here's a collection of his latest contributions for your reading pleasure.


When Games Speak
By Brittany Vincent
Dialog is important, obviously -- it can tell you where to go, provide vital backstory, and even explain tricky gameplay mechanics that would have taken infinitely longer to figure out on your own. Dialog is more than that, though, as Brittany explains....

 
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Comments (2)
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February 13, 2010
Congrats everyone for making this.
Franksmall
February 13, 2010
These are all great pieces! Thanks, authors!

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