The Community Spotlight highlights some of the best articles that didn't quite make the front page. This week, we praise (and pan) the fighting genre's popcorn flick, pine for exploration in first-person shooters, and plead for more control over graphics.
MvC is to summer blockbuster as SSF4 is to Oscar winner
By William Harrison
William craves the strategic depth of Super Street Fighter 4, and he just isn't finding it in Marvel vs. Capcom 3. He says the lack of gameplay options and balance leaves him wanting more. But is an accessible, shallow, fun fighter a bad thing?
The fighter for the average Joe
By Siri Karri
On the other hand, Siri is more than happy to sacrifice a little difficulty in exchange for a whole lot of simplicity. Let's face it: High-level play in today's fighting games is out of reach for most of us. I'm with Siri -- I'd rather have a good time than stress over minutiae.
How to lose your fans in 24 hours
By Jeroen Amin
PC games are usually great for customizing your experience just the way you want it. Jeroen points out that Crysis 2 will remove that control, preventing users from tinkering with precise graphical settings. "Consolification," he calls it. "Gesundheit," I say. (But he's got a good point.)
'Is this a game or an escort service?': Scripting and first-person shooters
By Frank Anderson
Frank sees a dichotomy in today's shooters -- they're either tightly scripted and linear or completely wide open. Scripting makes for an intense, focused experience, but you miss out on the joy of discovery and exploration. Hey, as long as we don't go back to looking for color-coded keycards, I'm cool with both.










