Even though you're likely putting the last-minute touches on your Super Bowl-viewing plans, surely you have time to catch up with some great stories in this edition of the Community Spotlight. Right? I mean, priorities.
Alex R. Cronk-Young starts it off with a challenge to the community: Can you identify these game characters by their six-word memoirs? Brian Shirk is next up with a personal story about how video games, strict parents, and extracurricular activities made him into the man he is today.
Kevin Zhang-xing loves a good game demo...and hates a bad one. Based on his experiences, he offers tips for developers on how to get it right. Finally, Christopher Quach relates the trouble he's had with his PlayStation 3, and wishes Sony would improve their customer service.
Game Characters' Six-Word Memoirs
By Alex R. Cronk-Young
A series of unfortunate iPod-related events led to Alex to NPR, where he discovered the six-word memoir. Inspired, Alex decided to write out a collection of video game character life summaries. Can you identify them all?
Is "Being Involved" More Important Than Gaming?
By Brian Shirk
Brian's parents strictly monitored his game playing while he was growing up. He couldn't play on school nights, and his weekends were also pretty booked. His parents encouraged him to pursue a number of extracurricular activities in hopes of making him a well-rounded person, but turns out Brian learned plenty from video games as well.
How to Make and Break a Demo
By Kevin Zhang-xing
Demos are a great way to encourage consumers to buy games, but they can also do the opposite. Kevin's come up with a list of "dos and don'ts" based on the best and worst demos he's ever played.
Sony and Customer Care: the Missing Link
By Christopher Quach
Sony's new "it only does everything" campaign bills the PS3 as the entertainment hub to have. But when that console packs it in a mere two-and-a-half years into its lifespan, Sony isn't quick to offer cost-effective solutions to this growing hardware failure. Christopher feels that Sony needs to reprioritize customer care -- much like Microsoft did after the red ring of death.










