The Community Spotlight highlights some of the best articles that didn't quite make the front page. This week, we've got part 3 in the history of Pokémon, more great Portal art, the pressures of creation, and a lyrical gaming lament. Put on your black turtlenecks and snap along with us in applause.
A simplified history of Pokémon's metagame, part 3: Ruby and Sapphire
By Marcel Hoang
Marcel's back with the next entry in his Pokémon retrospective. (Here's part 1 and part 2.) This time around, he examines the Hoenn region of the Ruby and Sapphire versions. Weather, abilities, and Mudkips made their debuts here. Lucky you, because I heard you like Mudkips. (Had to be done.)
Companion Cube 3D model
By Jan Neves
Hot on the heels of Jan's Wheatley model comes his version of Portal's Weighted Companion Cube. Seated on an Aperture Science logo, this 3D rendering looks good enough to hug, squeeze, and place on buttons. Just keep it away from the incinerator.
Creator complex
By Tristan Damen
User-generated content in games never ceases to amaze me; I certainly don't have that kind of creativity. Tristan describes his attempts at creating a mission in the Infamous 2 beta...with mixed results. Hey, you've gotten further than I ever could, Tristan.
Playing it old-school: Resident Evil 4 and the makeover trend
By Stan Rezaee
Stan examines the trend of sequels that depart from the gameplay choices that made their respective series famous. He points to technological advancements and the growth of the gaming market as reasons for these reinventions. It's a fine line to walk, to retain the elements that fans love while creating fresh gameplay experiences. Thankfully, Resident Evil 4 toes that line perfectly.
Poetry for the gamer's soul
By Chris Fain
I won't preface this too much. Just click through, turn down the lights, put on some jazz (or the L.A. Noire soundtrack), and vibe to Chris' verse. More like this, Chris.










