Today is the day after Christmas, which means you're probably staring blankly at the computer screen, groggy, stuffed, and overstimulated from yesterday's festivities. While you recover from a day spent scarfing down brick-hard fruitcake and ladling too much eggnog, why not pour over the post-Christmas edition of the Bitmob Community Spotlight?
Andrew Nunn enjoys marathon game sessions, but not to the extent that he forgoes bathing or eating. He likes losing himself in games like some people get into novels or music. Speaking of music, Roberto Flores takes a look at a chiptune remix album of Weezer's best-known tracks.
J. Cosmo Cohen shows up twice this week. In the first article, he discusses the impact of death in the real world compared to death in the virtual one. Then he revisits Resident Evil 2 to find out how it stacks up against today's over-the-shoulder shooters and parasite-infected "zombies."
Finally, Michael Edwards and Carlos Castro Reyes use the final days of 2009 to tackle the the topic of favorite games. Michael focuses on his selfish pick for game of the decade, while Carlos tries to narrow down his favorite titles to a short list of three.
Marathon: 26 miles,
385 Yards of Gaming
By Andrew Nunn
Andrew once played through all of Wild Arms in 24 hours, gathering every item and completing every side
mission. In other words, marathon gaming is nothing new to him. He feels losing oneself in a video game is
no different than getting caught up in a book or an iTunes playlist.
EMU(sic)LATION:
Weezer Gets Digitized
By Roberto Flores
The inherent geekiness of Weezer makes the concept of a chiptune remix
album seem like a necessity. The 8-Bit Album, a collection of the most
well-known tracks from the band and some more obscure songs remixed into
'80s video game tunes, turns that concept into reality.
Death, Murder: Video
Games vs. Real Life
By J. Cosmo Cohen
Real death and virtual death cannot be compared. The impact of real world death on people extends far beyond the initial loss, and the kick of a gun in your
hands feels nothing like the rumbling of a game controller. Because of this, Cosmo thinks that
the future of death in video games lies not in making death as realistic as possible but
in highlighting the purely good efforts of characters amid the hail of CG
bullets.
My Selfish Game of
the Decade
By Michael Edwards
Michael's game of the decade, Final Fantasy 10, surprised me. I
couldn't disagree with him more, but I'm a bitter person who really hated
Tidus. That's the thing about picking the best game of the last 10 years: it's ultimately a totally subjective choice.
Michael makes no apologies for speaking his mind on the matter.
Community Activity:
Resident Evil 2
By J. Cosmo Cohen
If you put Leon S. Kennedy in a Resident Evil game, you're bound to get
something special. No, really: The two most celebrated titles in the series
star the rookie cop turned government agent. Cosmo is replaying Resident Evil 2
as part of Derek Lavigne's community activity and has found that the game holds up
well -- except for the ridiculous Professor Layton-esque puzzles found in the police station.
The Question
By Carlos Castro Reyes
Carlos finds it difficult to name just one favorite game. Endlessly cataloging
books, songs, and movies seems effortless, but the numerous variables of games make them hard to judge. For example, how do you compare a fighting game to a puzzle game? He decides that the titles you find yourself thinking about long after you've played them must be your favorites, and he manages to boil his list
down to three. Can you narrow down your mental "best of" list to just a few games?










