Stuck in Final Fantasy: The Plight of Sazh Katzroy

Lolface
Tuesday, January 31, 2012

 

SPOILER ALERT! This article contains spoilers for Final Fantasy XIII.


When we’re first introduced to Sazh Katzroy in Final Fantasy XIII, he seems like a bumbling fool, especially in comparison to the game’s heroine, Lightning. When a giant robot comes to destroy their train, Lightning immediately grabs her Swiss Army gunblade, puts her game face on, and engages the robot in melee combat. Meanwhile, Sazh is trying to stay as far away from the flying metallic death machine as he possibly can. In fact, Sazh yells to Lightning “Run! I meant away!”

Later, when the giant robot destroys the train, Lightning slides and flips off of the falling train gracefully landing on her feet, ready fight with time to pose. Sazh on the other hand, runs for his life and when he jumps, he lands on his ass. But more than that, when he gets up, he’s tired and winded. Apparently, jumping off of a collapsing train while a giant robot tries to kill him takes a lot out of Sazh.

While Sazh actions and mannerisms seem to be played for comic relief, they reveal something familiar juxtaposed against Lightning’s coolness. Sazh is afraid of flying death machines, he gets tired, never lands on his feet, and when Lightning leaps off of a platform, Sazh follows in the most practical way, by climbing down. Indeed, Sazh seems to be acting like a normal human being.

 

Sazh seems to be the only one affected by the physics of wind resistance

But it’s more than just how he acts compared to Lightning. Sazh’s character design is fairly practical. He wears a jacket displaying a pilot’s patch over a buttoned shirt with khakis and boots. He doesn’t have a scarf shoved down his pants, he doesn’t wear a scarf-cape, and he’s the only one with enough sense to bring a gun to a gunfight.

Also Sazh’s motivation and outlook work towards humanizing him. Sazh is a widower and single father who would do anything for his son, Dajh. He’s been handed more bad deals in life than any other character in the game, and he usually manages to stay positive, though there was one instance where he almost killed a child.

While traveling with Vanille, Sazh is briefly reunited with his son. As it turns out, Dajh’s focus was to find his father, and when he did, he became crystallized.

Following Dajh’s crystallization, Sazh comes to learn that Vanille was responsible for Dajh becoming a Cocoon l’Cie, and Sazh becomes enraged. So much so, that he points his gun at the child and seriously considers squeezing the trigger. He doesn’t though, saying, “Lot of things can be excused. Shooting kids ain’t one.”

It’s at this point where Sazh’s humanity really shines through. He’s lost his son, and killing the person responsible, child herself, won’t bring back Dajh. His positivity runs dry, and Sazh is tired of running. He wants out. So he puts his gun to his head, and pulls the trigger.

 

sazh suicide

Sorry Sazh, the game is not done with you yet

This reaction to grief is both realistic and reasonable. Though he’s dealt with tragedy before, the loss of his son is too much, even for Sazh, proving that he’s not infallible. However, Sazh didn’t kill himself. After all, this is a Final Fantasy game, and there is still a government to overthrow.

Following this turn of events, Sazh largely takes a back seat to the rest of the cast, only interjecting here and there whenever someone says something completely ridiculous, like “let’s topple the government.”

In the end, at first glance, it’s easy to dismiss Sazh as just another Japanese created African-American stereotype. But, looking past the chocobo in his hair, Sazh emerges as one of the best characters Square-Enix has ever created. His actions are rational, and not dictated by a need to appear cool. His look is practical and functional without being inundated with buckles and straps. His motivation is grounded by fatherhood, and after each hit, he keeps on moving.

Sazh is just a guy that somehow got stuck in a Final Fantasy game.

 
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Comments (6)
Default_picture
February 01, 2012

Sazh really surprised me. I honestly thought that he would end up as a bumbling buffoon. Instead, he had a slick, down-to-earth attitude. Final Fantasy 13 literally inserted Sazh with a slew of indirect references to the anime show, Cowboy Bebop.

Even though he emotionally took a backseat in the second half, I think the gunslinger adjusted to his situation surprisingly well. He picked up a rocket launcher and gained a killer eidolon. I also think Sazh served as a great counter-balance to Snow's gung-ho attitude.

I'm pretty upset that I haven't seen any other sign of Sazh in the 13-2 trailers. Square-Enix had better put him in, for my sake.

I wonder if you should write that this post contains spoilers. That "suicide" pic is a big spoiler that scared the hell out of me when I saw it in the game.

Lolface
February 01, 2012

Sorry about the lack of a spoiler alert. It's fixed now.

And what were the references to Cowboy Bebop? It's been a while since I've seen it, so I didn't pick up on them.

Dscn0568_-_copy
February 01, 2012

Sazh is one of my favorite characters from FF13, and the shift away from the original group is making me think twice about getting 13-2. Noel and Serah just seem so generic.

The "suicide" scene was strange to me mainly because it was immediately after the summon battle and was a complete change of tone. He was just driving a race car a few minutes ago.

Default_picture
February 01, 2012

@Matthew: The biggest signs of the Cowboy Bebop influence took place in the cutscene at the Sunleth Waterscape. That was where Sazh revealed how he got into this mess. It's in this video at 2:38

http://www.youtube.com/watch?v=t4o3bolt0ZI

All of Sazh's mannerisms have that wistful attitude of characters such as Jet Black. The song in the background, "Daddy's Got the Blues," especially integrates the guitar and harmonica combination in many scenes from Cowboy Bebop.

And then there's "Sazh's theme," which uses similar jazz motifs that could have been inspired by Cowboy Bebop's band, The Seatbelts. Technically, Trigun could have influenced thiis game, but all of the jazz references and existential dialogue brings up too many memories of Cowboy Bebop.

@Chris: That part was always weird to me. And it made less sense that Square ended this scene with a gunshot. I suppose that the developers had to add some dramatic effect to close the chapter, though. I still hate the way in which they scared me to death. Lol.

Lolface
February 01, 2012

Jonathan, you were right about those references being indirect. I never would have picked up on it. I thought they were just playing blues music because Sazh is black.

Chris, I felt the same way about that scene too, and I think the problem was the Eidelon. If you remove that battle, then the progression of the scene makes a little more sense. Which leads me to wonder, what was the point of the Eidelons anyway? They only play a minor role in the story, and in the case of the scene in question, they interupt the narrative. The only reason I can come up with, is because Final Fantasy always has summons, and I don't like that reasoning too much.

Default_picture
February 04, 2012

At the start of FF13, Sazh was actually the only character out of the 5 you meet that I liked. Hope was whining all the time, Lightning and Snow were busy acting cool/tough, and Vanille was in the early game "try not to sound like a pulselander by not speaking much" phase. Eventually I liked all 6 of the characters as they all pretty much grew up into decent characters, but Sazh remained a great character throughout...

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