MMOs: Massive Success, Massive Resources, Massive Delays

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Sunday, November 29, 2009

Editor's note: While it's impossible to know the exact allocation of a developer's resources, it is a certainty that they are finite. Omri asks what effect the massive success of Blizzard's World of Warcraft may have had on Starcraft 2 and Diablo 3, and, also, what the possible success of Star Wars: The Old Repulic could mean for BioWare's other titles. -James


Tracking the development of a video game often evolves into something of a specialized hobby; as a fan, it can impart savage loyalty to the game and its successes. For proof, just look at the blog entries of zealots all across the Internet.

A solid player count and fervent fan base can certainly prolong the lifespan of any game -- especially online games like World of Warcraft -- but when does success, or even anticipation, begin to sap developmental resources and tip the scale away from a company's other projects and intellectual properties? And if that does happen, is it OK?

 
MMORPGs may have the most dedicated fans of all game genres. Their support is similar to the way many communities bestow their local sports teams with almost god-like adulation.

In a recent article I wrote, I described my general dissatisfaction with the RPG genre. With regard to MMOs, I think I may have overlooked the value that these amazing, brimming social structures create by bringing together like-minded players. For myself, I have no qualms with firing up a late-night World of Warcraft session just to get my gab on; anyone who's met me knows that my social life is basically the reenactment of the life of a crustacean.


Seen here: Omri Petitte in his natural habitat.

My hermitage aside, I can't help but to harbor some trepidation about the release of titles that may hold gobs of success for their creators. Consider Star Wars: The Old Republic, the upcoming MMO from BioWare. The noted RPG makers has displayed a profound expertise in constructing well-received games (Dragon Age: Origins and Star Wars: Knights of the Old Republic). Additionally, the infamous demise of Star Wars Galaxies has left many gamers clamoring for a return trip to that galaxy far, far away. Only this time, they want a trip done right.

The result? A formula for accomplishment like no other. Inevitably, comparisons between Star Wars: The Old Republic and World of Warcraft will arise as the game draws closer to release. And here my fears grow the strongest. Could BioWare become so engrossed with their first MMO -- just as Blizzard may have -- that their other projects are stuck with reduced development resources and delayed launch dates?

Public interest in World of Warcraft has floored the entire gaming world, not to mention the folks at Blizzard themselves. The game has garnered so much popularity that Blizzard has been forced to maintain continuous content updates. It's possible that this is the reason that Diablo and Starcraft sequels have been such a long time coming. Sure, we've all seen the trailers and even gotten a taste of their gameplay at conventions and press conferences, but those trailers and demos seemed to take forever to materialize.

If BioWare follows suit, it's possible that it could spell doom for any future games that this innovative developer might eventually get out the door. I can't fathom the effect that a great Star Wars MMO might have on any future Mass Effect or Dragon Age entries.

Being the pessimistic pleb that I am, it's likely that it's nothing at all. But maybe it's not.

 
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Comments (6)
Default_picture
November 28, 2009
All I can say is that Peggle will also be on these games as well. :)
Bitmob_photo
December 08, 2009
Great article, and it's a scary thought. Who's funding this project though? If it's Lucasarts then they might be footing the bill, which would make me feel better. If Bioware is just getting paid to work on it instead of allocating their own resources I can only guess it would change things a bit. I also know nothing about business.
Jamespic4
December 08, 2009
Nor do I Chris, and nor does (presumably) Omri. That's unimportant though. The fact remains that we don't know what developers are up to, and if Blizzard is any indication, Omri's suspicions my be be true.
Bitmob_photo
December 08, 2009
Oh I certainly don't doubt it happens, one of my own suspicions is that when they run out of budget to make something or take away resources to make something, they'll just make it paid DLC. Hence the separate budget bullshit they always spew to justify that nonsense.
Default_picture
December 08, 2009
I haven't seen any information to back this up, but I would say the fact that it's taken 12 years to release a sequel to a game with rampant popularity (Starcraft) can be squarely leveled at WoW. When you look at what people will expect out of SCII weighed against how much money it will bring in it's only business smarts to put WoW at the front of your priorities list. You have MILLIONS of captive customers who give at least 12.99 a month to play a 5 year old game. Those same people will buy ANY expansion that gets created. I'd say you've hit the nail on the head. If SW:TOR is 1/8 as successful as WoW it will be at the top of the to do list.
Default_picture
December 08, 2009
I see your point Omri - I just hope Bioware will hold the same value to their customers needs like Valve does. In the end, the proliferation and success of one franchise should reinforce the creative development of the developers as a whole. I hope they don't stick to what works, but rather expand on what they've learnt and keep on making new and awesome games with just as much love! ;)

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