The Darksiders series' Apocalypse doesn't give two sh!ts about you

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Tuesday, September 18, 2012

Darksiders II

At the beginning of developer Vigil Games' first installment of its Darksiders series, War arrives on Earth to find it ending. He is one of the Four Horsemen of the Apocalypse, after all, so this makes perfect sense. In a very brief sequence, players see helicopters falling out of the sky, buildings collapsing, people running for their lives, and, in the middle of it all, angels and demons waging their final battle for the planet.

It's a pretty badass opening, and the rest of the game picks up a century later with the world laid to ruin and the two sides of the cosmic war still duking it out. Rampant plant life chokes out the few buildings still standing, and highways lie in pieces. Every human is either dead or a zombie, and still that final battle continues.

"Hang on," says every other version of the End Times we've heard. "What about the eternal souls of mankind? Aren't they at stake? Isn't the human race what all of this is about?"

"Nope," says Darksiders. "Get over yourself."

 

Darksiders II, which came out last week for the Xbox 360, PlayStation 3 and PC, takes place during a century-long gap in the first game's story. It still takes place after the helicopter went extinct, though, so don't expect to see any humans running around, for their lives or otherwise.

They do, however, figure heavily into the story, as War's fellow Horseman Death has the crazy plan to bring them all back to life.

"There we go," the traditional End Times say. "I knew we were important."

Not so fast, every myth ever. Death only wants to bring humanity back to clear War's name for his alleged role in their annihilation. See, it's very hard to blame someone for murder if the victim is still up and eating at McDonald's, and Death is looking to exploit that loophole to erase the very crime for which War stands accused.

In video-game terms, he could just as easily be restoring a temple (which he also does, by the way. Several times), collecting a shitload of keys (check on that, as well), or assembling the scattered shards of a powerful magical object (I wouldn't rule it out; I'm not done with the game yet). The point is that the fate of life on Earth is just the device that Death is using to carry out his greater objective: saving his brother.

Simply put, Darksiders' stance is that we are nothing but 6 billion collectibles. But what does it mean?

Mainly, it means that Vigil is free to use the Apocalypse as a gateway to a much more epic and interesting story than the one we've heard from crazy people on street corners since time immemorial. By reducing Earth to just an arbitrary bit of real estate that angels and demons have decided amongst themselves is their trophy and reducing the eradication of human life to a tutorial, Darksiders is free to step outside the myth.

 
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Comments (2)
Lolface
September 19, 2012

Darksiders also doesn't give 2 shits about the Horsemen of Apocalypse. I guess Famine and Pestilence don't really lend themselves well to really big dudes hitting things. Then again, Pestilence isn't really the rider of the white horse, (it's Conquest) but still, Strife and Fury just sound....stupid.

100media_imag0065
September 19, 2012

Man I was so bummed with Darksiders 2, especially after the incredible first one. They took everything I loved about the first and threw it out a window.

The first had perfect pacing, the second was all over the place.

The first had incredibly varied dungeons, but in the sequel all of the dungeons look and feel the same.

The first had incredible variety in gameplay mechanics, they removed most of that in the second one.

The first had many boss battles, all varied and challenging, and after each boss battle you would unlock some awesome new tech and gadgets, but they removed all of that for the sequel.

The first had awesome art direction, the second went for the generic fantasy look.

The first had a real sense of progression, and the second had none.

Everything I loved about the first was removed for the second, and what we got was a generic hole of a game. It feels so empty and lifeless. No matter how hard I try, I can't seem to figure out why they changed so much. Why did they make a completely different game when absolutely no fan of the original was asking them to? Darksiders 2 feels like a totally different game with the Darksiders name slapped on it. I adored the "Mature Zelda" thing they were goign for in the original. Everything was just perfect.

They got rid of the Zelda influence and instead replaced it with every single generic fantasy game mechanic imaginable. They took a game that had an identity and killed it.

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