If a person has ever owned a PlayStation, Xbox, or PC game console, or has had a friend who has had one, there is an almost certainty that they have played at least one installment of the Call of Duty series. The latest installment of Call of Duty is Call of Duty: Black Ops which releases on November 9th, 2010. While many people are ecstaticly looking forward to the release, many gamers are in a rather large predicament. Do they preorder the game knowing the problems of the past Call of Duties only to hate it, or do they wait till it comes out to read the reviews behind it for a safer standing? I am one of those people waiting. There are a number of problems that have developed over the years of online gaming that have still not been corrected in this FPS. I will simply go over what I feel is the top 3 problems.
- Servers. I find it disturbing that one of Activision's biggest money makers is put on the backburner when it comes to servers, especially when that game is bought for its online gameplay. Peer-to-Peer servers are not justified when a gamer can't go through 5 matches without being disconnected and shoved back into his party only to spend time to find another public lobby. For a game that houses such a large volume of players, why is it that dedicated servers are not used? It's easy. Activision won't care so long as people continue to buy the games, regardless how ridiculously pathetic the servers are.
- Same old, same old. Yes, there are some change ups in the Call of Duty series, but for the most part, gamers are spending $60 every year for mostly the same game. The newest release takes away some widely viewed overpowered perks and sticks in new killstreaks, perks, and maps. If it doesn't sound like much, that's because it's not. To be honest, the only reason for buying a new CoD is to keep from being overrun by hackers due to patches no longer being produced for the older series such as Call of Duty: Modern Warfare. This problem wouldn't be as prevalent if it was not for a yearly release of a new installment in the series.
- Camping. Camping in a game that is intended as a fast-paced shooter. The idea that it is intended as a fast-pace shooter is backed by the close spawning and low respawn delay. I find it rare to play a game without at least one person who refuses to budge from a position in an attempt to either keep their KDR relatively high or in hopes of getting just enough kills to release a killstreak to start themselves on the way to victory.
As Black Ops is a Call of Duty game, it is sure to sell well. Regardless of how the game will be there are numerous preorders that have been done that people did not hesitate to make. The point of this article was not to slant Activision. The point of this article is to open the questions that need answers. Why are the servers not better? Why are we paying $60 for relatively the same game? Why is there not a fix for campers in a game intended and described as being "fast-paced"? We the Gamers of the World, in order to satisfy our queries, deserve answers. So Activision, answer us.














