The hardcore Wii

Rm_headshot
Thursday, October 25, 2012

Super Mario Galaxy

No respect, I'm telling ya ... the Wii U gets no respect at all.

Sure, retail preorders for Nintendo's new console (releasing November 18 in the U.S.) sold out and now the grey market's gouging a few suckers for all they can, but I just don't sense much excitement around the Wii U. Nobody I personally know burns to possess one for anything other than business purposes. That's not a commentary on the quality of Nintendo's new machine, either. I've logged plenty of hours on a Wii U, and I know it's a solid platform with real potential for creating amazing experiences. But in a rapid-fire release season -- new Halo, Hitman, Assassin's Creed, and Call of Duty titles all drop within weeks or days of each other -- nobody's focused too hard on hardware.

And that's the thing. Some of those games arrive on the Wii U, too, but that's largely an afterthought. Call of Duty: Black Ops II releases on PC, Xbox 360, and PlayStation 3 ... oh, and Wii U. A few days later. If you don't mind waiting.

That's fairly standard for Wii U releases. If feels like second-class treatment, and I suspect that's led to a (likely undeserved) second-class perception. Why aren't more people frothing at the mouth for a Wii U? What must the Wii U do to be the hardcore platform it wants to be and get the respect back?

 

Ninja Gaiden 3
Nintendo certainly wants core gamers returning to the fold. Take a quick look at the Wii U's launch lineup. It's heavy on the violence, light on casual fare (the bundled Nintendo Land pretty much does all the work there). It's also tough to ignore how its much-publicized third-party support tends toward games I played months ago. I'll admit to some curiosity on whether Ninja Gaiden 3's quality resembles that of sewer paste as closely on the Wii U as it did on the PlayStation 3, but I'm too busy with new Halo, Hitman, Assassin's Creed, and Call of Duty games right now to really give it another passing thought.

I'm also not re-committing to Mass Effect 3, Darksiders 2, or Batman: Arkham City anytime soon. So while its launch games (not to mention the technical specs) make the Wii U absolutely look like a hardcore box, it also looks like a hardcore box from 2009.

Too much about the Wii U already says "Me too!" in slightly uncomfortable ways. It's HD! ...finally. It's tablet gaming! ...already a past notion. Where the Wii inspired others, the Wii U draws inspiration from others. It needs to take a leadership position, and to do that, it must do what no other game console -- what no other game company -- can do.

Batman: Arkham Asylum

Because honestly, I have to wonder if pushing a broad-based catalog that mirrors every other gaming platform is really in Nintendo's best interests. And I really question whether that's what Nintendo fans want, either. The base -- and I mean gamers who only game on Nintendo platforms without ever sneaking away in the night to lovingly fondle a PlayStation or an Xbox -- seems much more marginalized than they were back in the days when GoldenEye: 007 and Eternal Darkness: Sanity's Requiem showed up on the GameCube. Do those people actually want to play Batman or Call of Duty on a Wii U ... or at all? The few third-party, Wii-exclusive hardcore games that did release -- Madworld and Silent Hill: Shattered Memories spring to mind -- tanked. People just didn't buy them.

I suggest that's because they wanted something else. Not hardcore, but Nintendo-core. They showed up primarily for the usual suspects: Mario, Zelda, Metroid, Smash Bros.

You know what a Nintendo-core game is. Bright, light, super-challenging. No dismemberment. No dark, conflicted heroes, headshots, or the odd genocide. The combat feels strangely harmless even in the more serious franchises, and the atmosphere is one of exploration and adventure, if not pure joy. You have fun playing a Nintendo-core game. Nobody else does gaming like that. It's the Nintendo brand in a nutshell, and while they should and must branch out on occasion, they should also embrace their strengths and focus heavily on creating that experience on their console.

Forget Aliens: Colonial Marines on the Wii U. Think Pikmin 3, Super Scribblenauts, and New Super Mario Bros. U.

The Legend of Zelda

This approach not only carves out a strong and specific role for the Wii U, or any Nintendo console down the line, but it creates exclusivity. These games -- indeed, these kinds of games -- become Nintendo's domain. And since their properties tend to be either single-player experiences or in-person party games, it also lets Nintendo off the hook when it comes to providing online multiplayer modes, something it's never understood or done particularly well.

That's how you make the hardcore Wii ... by catering directly to the Nintendo-core gamers. That's how you draw back all the old fans who strayed. I don't fire up a Nintendo system to shoot terrorists. I use it to stomp on turtles and rescue princesses.

Nintendo's current catch-up tactics might work. That said, we don't actually know if the pre-orders sold out because of high demand or low supplies, and anyway, the true test will be the software sales. Legendary Nintendo CEO Hiroshi Yamauchi, the man behind the its surge to prominence in the '80s, once famously declared that customers don't buy hardware. They buy content to play on hardware. The company he helped to build must heed that advice, or it risks losing the respect -- and the loyal customers -- it's earned.

 
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RUS MCLAUGHLIN'S SPONSOR
Comments (5)
Default_picture
October 25, 2012

Re-releasing Arkham City for a brand new console isn't going to generate buzz around it. As you said, the 'core' Nintendo audience became such from the classics - Metroid, Zelda and Mario. For every Skyward Sword they get, there's several more quality titles being released for X360, PS3 and PC.

Default_picture
October 25, 2012

Coming out at the beginning of a console cycle instead of the end would have helped.  Most "serious and hardcore" gamers will probably just wait for new consoles because we know they are coming.

Default_picture
October 25, 2012

Rus, I would think that the Nintendo-core crowd would buy the latest Nintendo hardware irrespective of whatever else gets released for it, be it first-, second-, or third-party. And I think we can agree that the Wii branched out to a broader, more casual audience that just Nintendo fans. So Nintendo has two choices for the Wii U: It can try to reignite the casual frenzy it generated with the Wii or attempt to capture the hardcore audience (the one which doesn't swoon over every Mario, Zelda, and Metroid game). I'm doubtful that casual gamers will pony up for a new console so soon. So it seems they're forced to try to capture a piece of the pie that Sony and Microsoft have heretofore been fighting over.

I think that true exclusives -- and not simply first-party franchise titles -- will decide the fate of the Wii U.

100media_imag0065
October 25, 2012

Wow, minus the Zelda pic, those are some pretty bad bullshots. Especially Arkham City. The game looks that good in another dimension maybe. And I believe Super Mario Galaxy would look that good in HD, but not on the Wii. Granted it's one of the greatest games ever made, but come on...I don't know why I decided to just suddenly get angry at these bullshots, especially on an article that has nothing to do with them, I guess I'm just growing cynical.

Damn kids.

Default_picture
October 26, 2012

The problem is: This is the same song and dance that Nintendo has tried to sell consumers over and again. 

It's going to take something tremendous to win over new or sceptic buyers. Just churning out another Zelda game isn't going to work anymore. 

Also: I want to meet the person whom Nintendo thinks is excited about a half-assed port of Arkham City. I also have a bridge to sell them. 

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