The Indie Scene: A to Z -- All Killer?

Greg_ford
Friday, January 29, 2010

In the last Indie Scene, platformers ruled the day. And while I kick off this edition with another hop-n-bopper, we finally spy some new scenery as I move on down the list. That said, let’s kick-start this trip and see what the letter K has in store.

 

K:

Knytt (PC, free)

I like a lot of things about Knytt: the monkey-esque displaced alien who fills the lead role. The sticky feel of the controls as he connects to walls (complete with satisfying squishy sound effect). The way he slowly slides down these vertical surfaces, giving you ample opportunity to make impressive, sometimes intricate wall leaps. In fact, it's this base control setup that gives Knytt an interesting mix of quick action but with time to think -- or, to provide a weird analogy, it's similar to how the Halo games feel slow yet deceptively fast.

The terrain also constantly evolves, from a crash site to clouds to lakesides to caves and jungles. Sure, you'll encounter backdrops like these in countless games, but they're not a drag here. I think this is in part because you move through them at such a quick clip that overexposure doesn't become an issue. Also, the associated ambiance helps; a steady wind and lapping water sounds -- not to mention some minimal music -- accompany the action.

It's that action that can be uneven, though. It's great as you make progress and cruise along, scampering up sheer cliffs in seconds and mixing in the occasional leap of faith on your search for ship pieces. The challenge comes from locating these pieces. You'll often hit a dead end, at which point you'll need to backtrack, find a higher or lower entryway, and then continue moving forward.

At times, finding that alternate route can be tough, and I actually put the game down for a few weeks at one point. But when I came back and finally found a pathway through the clouds, I had a hop in my step until the end of this charming game.


Kung Fu 2 (PC, free)

I came across my next game browsing indiegames.com, thinking it looked familiar from the screenshots. Indeed, Kung Fu 2's creator makes no bones that he made this game in honor of, and as an unofficial sequel to, the Nintendo version of Kung Fu. It's a similar game, perhaps a little smoother, and just as shallow.

What earns bonus points from me is that in addition to paying homage to the NES classic, it also unabashedly loops in Street Fighter 2 as well. You play as a character named Ryu, who, over the course of the adventure, learns such moves as throwing fireballs and pulling off rising fist uppercuts.

With a little dedication and some skill, you can get through the main nine levels pretty quickly, at which point you open up a harder mode and unlock a bizarre but fitting (or perhaps "forced-fitting" would be more apropos) secret character.

My desire to continue playing soon drained, though, as the same problems that plague the original return here. Namely, repeated enemies and generally unsatisfying attacks start to grate: their short range mean you often miss enemies, who immediately grapple you.

But as it goes with each Indie Scene letter, when I get knocked down, I get up again...


Karoshi (PC, free)

Reader Nicholas Garboden pointed me in the direction of Karoshi , a game that forces you to go against everything ingrained in your gamer DNA. The object of each stage is simply to find a way to end your pixelized life. Jumping on some spikes will do the job, or you could set up a crate so it can land on you for the rare "death by boxing."

Hoo-boy, those crates.... At its heart, Karoshi's a puzzler, and not a terribly difficult one, although a few crate-manipulating stages can lead to frustration. The graphics could use some work, too. Just because they are simple doesn't mean they have to lack character (see: Knytt), but here they just seem uninspired. At least Karoshi delivers a satisfying splatter when you die, and I was entertained enough to play through the game.

What I don't get, though, is that when you nab a gun you can't just turn it on yourself -- even though you can ricochet a bullet off a few blocks and back onto yourself to do the job. Is this game about killing yourself worried about being too morbid?


The good thing about all these games? You can find more of them if you enjoy what you find here. Karoshi and Knytt have sequels, and Kung Fu 2, of course, has its predecessor on the NES. Also, thanks to Nicholas Garboden and Bitmobber James DeRodsa for the Knytt recommendation. As always, put more recs in the comments below. Up next: the lovely letter L.

Previous entries:

A, B, C, D, E,
F
, G, H, I, J

The Indie Scene Interview: The Odd Gentlemen
 
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Comments (6)
Default_picture
January 29, 2010
Oh boy, my suggestions got in! Speaking of the lovely letter L my suggestions start out with: Love - A simple free platformer. There's now three versions of the game compared to when I bought the original for $1 so I can't say much about Love+. At least with the original it gave you 100 lives to complete twenty levels (with a handful of hidden levels). Aside from the standard moving and jumping you can place your own checkpoints freely so tap a button ("S" in the original) and you place a shadow version of your little character to return to. Logi-Gun - Another platformer (this'll be a theme). This one is more puzzle oriented and deals with using six different guns to reach the exit. Pretty good puzzles and there's tutorials for each of the guns so you aren't fumbling. Last Scenario - Break things up with an RPG. Very traditional but also very well done. It's a lengthy quest that should feel pretty similar to the 16-bit days of turn-based RPGs. La-Mulana - I'll be honest, haven't played this one though I've had it downloaded since it went online. Compared to Castlevania and Metroid it's a game made to look like it was an MSX title. A WiiWare port is being made with all spruced up graphics and such but the original is still free to download and always considered a very good time. Lyle in Cube Sector - And another I've had but always forget to try. It's another Metroid-vania. Pretty unique in style and coloring if nothing else but also always considered a very good game. I think listing these will finally get me around to playing those couple I never tried out.
Default_picture
January 29, 2010
Sorry to double post but HTML showed up when I hit preview but didn't when adding the comment so here's the links. Love - http://love-the-game.com/about.php Logi-Gun - http://jayisgames.com/archives/2007/09/logigun.php Last Scenario - http://site.scfworks.com/?page_id=9 La-Mulana - http://db.tigsource.com/games/la-mulana Lyle in Cube Sector - http://www.sitesled.com/members/bogo/lyle.html
Lance_darnell
January 29, 2010
I sequel to Kung Fu!!!!!????? And the villagers rejoiced!!!! :)
Greg_ford
January 29, 2010
@Nicholas Thanks for the suggestions! Those all sound interesting...well, except maybe the RPG, which isn't my type of game. I need my action constant :)
Jamespic4
January 29, 2010
I'm always so happy when Indie Scene appears on my screen. Let me think about a suggestion....
Jamespic4
February 01, 2010
I can't believe I didn't think of this right away. I've been waiting to suggest it for weeks! Little Wheel [url]http://www.kongregate.com/games/fastgames/little-wheel[/url]

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