The Last of Us: The story needs to stand out

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Monday, December 12, 2011
EDITOR'S NOTEfrom Rob Savillo

Antonio argues that Naughty Dog really need to nail the narrative for The Last of Us, a game that will enter a crowded genre of works using a similar setting. Have we reached one post-apocalypse too many yet?

Last Saturday, Naughty Dog presented the trailer for its new game, The Last of Us, at Spike TV's Video Game Awards. The trailer does exactly what it's meant to do: attract interest in the game. And it achieves that goal...at first.

A second look at the trailer reveals that The Last of Us has challenges to overcome before it can truly call itself original.

Naughty Dog needs to give gamers something to get excited about, so the trailer succeeds there. But it posesses typical elements: the suspense of what the heck is going on, an encounter with a monster, and a notation of the struggle to survive everyday. I've seen this before.

That begs the question, "How exactly will The Last of Us differ from other games in which humans have turned into creatures? Naughty Dog's trailer brings a host of fresh examples to mind. And not just from games.

 

Dead Island addresses the post-apocalyptic genre with zombies. The Walking Dead, whatever the differences between the television show and the comic, explores the same concept, and I Am Legend  is still fresh in popular culture (the movie based on Richard Matheson's 1954 novel was released just four years ago).

Zombies...vampires...it doesn't matter. If the world ends because of humans turning into monsters, I'm not surprised. With an idea so constantly explored, there's no reason to look forward to this game unless Naughty Dog addresses the story from a different angle.

The key to The Last of Us' success will be what it does with this scenerio. Story is still king, and for that reason, this game might change everything. The examples named above all did something different with post-apocalcyptic worlds that involve monsters with varying degrees of success.

The Walking Dead has solidified its place in pop-culture history. While a zombie comic book and television show, it  focuses more on the emotions and pyschology of its characters than blasting zombies. I Am Legend is best known for its scientific explanation for vampirism. The blood-type-specific immunity to the zombie virus in Dead Island has some intrique (although, the game was not as good as the trailer).

Joe, Ellie -- The Last of Us

The post-apocalyptic era is quite well-tread ground, and there's nothing wrong with that. Considering how long the Earth has survived in this universe, we have cause to speculate how it all ends. Works of fiction are perhaps the best way to do this. 

The Last of Us will probably maintain the Hollywood-style writing and cinematics of the Uncharted series. This idea is good and bad: Hollywood produces many diamonds each year, but Hollywood produces just as much garbage (Green Hornet, The Last Airbender, and Jack and Jill come to mind).

When working with creative expression, everything has the potential to be good or bad. What worked in one game may not carryover well into the next. Failure is always an option. No gamer should settle for the same-old plot regardless of how good the gameplay is. Settling for the same stifles creative progress.

But Naughty Dog has a strong reputation, especially with the Uncharted series, so what reason exists to doubt their skills? The designers are professionals; they know what's been done, and they'll probably work hard not to repeat what's already been said about the world's ending.

There's already signs of that: Evidently, the cause of the human crazies is a fungal infection.

 
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Comments (6)
Robsavillo
December 12, 2011

When I first read of the announcement, I instantly thought of Cormac McCarthy's The Road, an amazing book (adapted to film by John Hillcoat, who gamers might recognize from the 30-minute Red Dead Redemption short he made) that The Last of Us is strikingly similar to: The Road follows a man and his son as they travel the road south a decade after the nuclear holocaust finally happens. They scrape by, trying to find food, shelter, and escape from the approaching winter. Oh, and since nothing grows anymore and nearly all life is extinct, humans begin cannibalizing one another to survive. Not mutants. Real, actual people.

It's one of the most bleak and harrowing tales I've ever read...and, for me at least, it's the be-all-end-all for post-apocalypse stories. Naughty Dog have quite some large shoes to fill. I hope that they're up to the task.

Blog
December 12, 2011

The real twist of that book is so dark (and important) that you kind of can't talk about it without 1. ruining the book is some ways and 2. ruining someone's morning.

I too thought of that book when I saw the trailer. If it has that kind of connotation (given the younger female character doing our voice over it suggests her as our true protagonist) it will be an interesting story to watch unfold.

(I'm being vague in order to avoid giving away some of the focus of an amazing book that I feel everyone should read).

Robsavillo
December 12, 2011

I agree (and second your recommendation that everyone read this book)! I really want to see if The Last of Us stacks up in this regard. I likewise don't want to spoil anything, so I'll just say that The Road affected me greatly and left a lasting impression.

I'm ready and waiting for a game to accomplish something similar.

Blog
December 12, 2011

I don't buy the premise of this article.

The notion that because a story has been explored recently and consistently means it is at a disadvantage clearly isn't the case. The most recent Assassin's Creed game is doing critically and commercially well despite being a relatively similar game to the first three.

The same could be said for any WW2 (or now Modern war) game. The fact that these worlds are familiar actually create a ready made access point for nuance, not complete reinvention. I don't need to know a floor plan to a house to understand that if I look hard enough I'll find a kitchen. This sort of comfort allows me to marvel at what IS unique about a thing rather than lament that it's still a lot like another.

Mario and Zelda games have been raking in money and accolades for years despite venturing about three feet from their predecessors. For those of us in love with the zombie culture there is no shortage of interest in a decent exploration of the medium.

There have been dozens of TV shows about police procedurals. There have been plenty about law firms and hospitals. Why? People are enamored with those things--even as they are excessively built around formulas and tropes we all find familiar.

The zombie TV show is relatively new, but people are infatuated with it. Zombie movies continue to be reinvented. Matheson's story has been adapted TONS of times--the most recent being a few years ago, but it certainly wasn't the first (as many know it was also the inspiration for the original Night of the Living Dead).

So, I reject the idea that the material is played out (mostly because to say that we'd have to write off gaming almost entirely). I also reject the idea that if the gameplay is good the game is lost without plot (see Resident Evil, Devil May Cry, Street Fighter, Mario Bros. etc etc etc). Beyond that, as you say yourself, Naughty Dog is a pillar in gaming that has yet to release a bad game (or at least not for 15 years or so). I'd say we count on them getting more right than the people who brought us The Cartel.

Scott_pilgrim_avatar
December 12, 2011

I kind of agree. Though I would add that for The Last of Us to "Wow" me, it doesn't necessarily need to have a unique story just because there have been other movies, games, and books similar to it. It just needs to do something with the genre that's unique to games. Despite how similar it looks to I am Legend, I would still play it if it was an open world survival horror, 'cause I haven't played that yet. On the other hand, if it's Uncharted with zombies, I'm not as interested.

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December 12, 2011

We've all played "The Last of Us" already, it was called Uncharted.

Spoiler: You spend a good chunk of time killing undead Nazi monsters in Drake's fortune. That was the whole dramatic reveal of Uncharted's story. Among Thieves explores the same 'unseen monsters stalking you in the shadows" theme. End spoilers. 

So this "new" direction is a natural step for Naughty Dog. But there's a few fresh elements hinted at in the trailer. A young female lead armed with a switch blade is awesome because the writers can tell the story through the eyes of someone with sincere vulnerability. Yet, she seems to have been born after the apocalypse and so her innocence is tempered with her experience.

Couple that with Joel's gruff, yet melancholy disposition brought on by memories of how the world used to be, and I think we've got a great story in the making. If naughty dog focuses on this "father-daughter" relationship throughout, (and they know what they're doing as we've seen in their treatment of the love story of Drake and Elena,) then I think we don't need to worry about anyone's creativity being stifled. 

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