Video games: Where's the respect?

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Thursday, October 13, 2011

I'm a big fan of John Carpenter's The Thing, and I've been keeping my fingers crossed that the prequel being released tomorrow would be worthy of the legacy set down by the original. Rotten Tomatoes assured me that it wasn't, but I wanted to read a few reviews anyway to get a better sense of what the critics actually thought. 

Several minutes of reading later I came across the blurb from the New York Times: "Where the earlier film pulsed with precisely calibrated paranoia and distinctly drawn characters, this inarticulate replay unfolds as mechanistically as a video game." Just as the creature in The Thing hides inside copies of its victims, so too did this venomous comment hide within what should have been an innocuous movie review.

In order to make her point that The Thing is a bad film the author of the article decided to disparage the storytelling capabilities of an entire medium. It makes me angry as both a fan of video games and a firm believer that they deserve just as much respect as film and literature. It's insulting, and it's a practice that needs to stop. 

There's little point in arguing the validity of the statement; the "games as art" argument is nothing new. The important thing is that little side swipes at the medium from  intellectuals are harmful to gaming's image. Instead of advancing the conversation about the validity of games as a storytelling medium, comments like this are cheap and hinder that conversation by basically saying it is not worth having. 

The good news is that this is a phase that most art forms go through. Guillermo del Toro, director of the critically acclaimed Pan's Labyrinth, said about video games, "It's a medium that gains no respect among the intelligentsia. The say 'oh, video games.' And most people that complain about video games have never f***ing played them." Even Shakespeare was considered to be a writer of base entertainment for the masses in his day (and look where he's at now).

For now video games will continue to be disrespected. As time passes new forms of entertainment will come along. Video games will become accepted while these new mediums shoulder the ire that games currently exist under. Until then games and gamers need to soldier forward, secure in the knowledge that gaming will have its day. 

 
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Comments (4)
Andrewh
October 14, 2011

I thnk there are three things holding back video games:

1. People who grew up with them are only starting to think about getting old...soonish.

2. The decision making people are probably more apt at programming, producing, designing, instead of writing and developing themes.

3. It takes justa little bit of cleverness to turn an immortal phrase. It takes dozens people, a few months, and millions of dollars to do the equivalent in video games.

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October 14, 2011

I agree with the first two, especially number one. Spot on. When we're all old enough to be the establishment video games will be the tops.

Number three I could describe the development of a movie in the same way, and movies still manage to attain artistic immortality. 

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October 14, 2011

I wholeheartedly disagree with the sentiments in your article.

Games as a whole should not strive to emulate the artistic qualities of films and books. In fact, I think the video game industry is approaching a crash, a meltdown, due to an industry-wide insistence on making 'film-like' games. Endless cutscenes and minimal gameplay turn "modern" video games into interactive movies, into game "experiences" as the marketing people say. Tens of millions of dollars are spent on professional voice acting, on photorealism, on cinematography, on movie-like scripts, on marketing, and yet the resulting gameplay is disappointing or downright bad. Then the games (split into episodes by the way) end up costing $60 or more (per episode) when they hit the store shelves. God forbid if a game has minimal story or graphics, because then it's called "casual" and it gets released as an app or download of some type.

If you want games to be recognized as art, then please start a public information campaign to change the public's perspective. Changing games as a whole into films or books is not the answer, because most games function better as actual games and not films or books.

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October 14, 2011

I'm not saying that games need to become movies or books. Games like Tetris and Pong are proof enough that games can be far and away a completely different beast. What I am saying is that video games deserve the same amount of respect as an artistic medium that books and film recieve. 

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